From 9c6175db11ff72603ae58789a462b33ec1e910f8 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 25 Aug 2016 17:45:20 -0300 Subject: More visual script work -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts --- tools/editor/plugins/script_editor_plugin.cpp | 29 +++++++++++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) (limited to 'tools/editor/plugins/script_editor_plugin.cpp') diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index 74c8ac9766..fdb7856b83 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -987,6 +987,20 @@ void ScriptEditor::_notification(int p_what) { } +bool ScriptEditor::can_take_away_focus() const { + + int selected = tab_container->get_current_tab(); + if (selected<0 || selected>=tab_container->get_child_count()) + return true; + + ScriptEditorBase *current = tab_container->get_child(selected)->cast_to(); + if (!current) + return true; + + + return current->can_lose_focus_on_node_selection(); + +} void ScriptEditor::close_builtin_scripts_from_scene(const String& p_scene) { @@ -1397,7 +1411,7 @@ void ScriptEditor::_update_script_names() { -void ScriptEditor::edit(const Ref