<?xml version="1.0" encoding="UTF-8" ?> <class name="FramebufferCacheRD" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Framebuffer cache manager for Rendering Device based renderers. </brief_description> <description> Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed. </description> <tutorials> </tutorials> <methods> <method name="get_cache_multipass" qualifiers="static"> <return type="RID" /> <param index="0" name="textures" type="RID[]" /> <param index="1" name="passes" type="RDFramebufferPass[]" /> <param index="2" name="views" type="int" /> <description> Creates, or obtains a cached, framebuffer. [param textures] lists textures accessed. [param passes] defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. [param views] defines the number of views used when rendering. </description> </method> </methods> </class>