<?xml version="1.0" encoding="UTF-8" ?> <class name="NavigationPolygon" inherits="Resource" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 2D navigation mesh that describes a traversable surface for pathfinding. </brief_description> <description> A navigation mesh can be created either by baking it with the help of the [NavigationServer2D], or by adding vertices and convex polygon indices arrays manually. To bake a navigation mesh at least one outline needs to be added that defines the outer bounds of the baked area. [codeblocks] [gdscript] var new_navigation_mesh = NavigationPolygon.new() var bounding_outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) new_navigation_mesh.add_outline(bounding_outline) NavigationServer2D.bake_from_source_geometry_data(new_navigation_mesh, NavigationMeshSourceGeometryData2D.new()); $NavigationRegion2D.navigation_polygon = new_navigation_mesh [/gdscript] [csharp] var newNavigationMesh = new NavigationPolygon(); var boundingOutline = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) }; newNavigationMesh.AddOutline(boundingOutline); NavigationServer2D.BakeFromSourceGeometryData(newNavigationMesh, new NavigationMeshSourceGeometryData2D()); GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = newNavigationMesh; [/csharp] [/codeblocks] Adding vertices and polygon indices manually. [codeblocks] [gdscript] var new_navigation_mesh = NavigationPolygon.new() var new_vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) new_navigation_mesh.vertices = new_vertices var new_polygon_indices = PackedInt32Array([0, 1, 2, 3]) new_navigation_mesh.add_polygon(new_polygon_indices) $NavigationRegion2D.navigation_polygon = new_navigation_mesh [/gdscript] [csharp] var newNavigationMesh = new NavigationPolygon(); var newVertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) }; newNavigationMesh.Vertices = newVertices; var newPolygonIndices = new int[] { 0, 1, 2, 3 }; newNavigationMesh.AddPolygon(newPolygonIndices); GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = newNavigationMesh; [/csharp] [/codeblocks] </description> <tutorials> <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link> <link title="Navigation Polygon 2D Demo">https://godotengine.org/asset-library/asset/2722</link> </tutorials> <methods> <method name="add_outline"> <return type="void" /> <param index="0" name="outline" type="PackedVector2Array" /> <description> Appends a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. </description> </method> <method name="add_outline_at_index"> <return type="void" /> <param index="0" name="outline" type="PackedVector2Array" /> <param index="1" name="index" type="int" /> <description> Adds a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. </description> </method> <method name="add_polygon"> <return type="void" /> <param index="0" name="polygon" type="PackedInt32Array" /> <description> Adds a polygon using the indices of the vertices you get when calling [method get_vertices]. </description> </method> <method name="clear"> <return type="void" /> <description> Clears the internal arrays for vertices and polygon indices. </description> </method> <method name="clear_outlines"> <return type="void" /> <description> Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them. </description> </method> <method name="clear_polygons"> <return type="void" /> <description> Clears the array of polygons, but it doesn't clear the array of outlines and vertices. </description> </method> <method name="get_navigation_mesh"> <return type="NavigationMesh" /> <description> Returns the [NavigationMesh] resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the [method NavigationServer3D.region_set_navigation_mesh] API directly (as 2D uses the 3D server behind the scene). </description> </method> <method name="get_outline" qualifiers="const"> <return type="PackedVector2Array" /> <param index="0" name="idx" type="int" /> <description> Returns a [PackedVector2Array] containing the vertices of an outline that was created in the editor or by script. </description> </method> <method name="get_outline_count" qualifiers="const"> <return type="int" /> <description> Returns the number of outlines that were created in the editor or by script. </description> </method> <method name="get_parsed_collision_mask_value" qualifiers="const"> <return type="bool" /> <param index="0" name="layer_number" type="int" /> <description> Returns whether or not the specified layer of the [member parsed_collision_mask] is enabled, given a [param layer_number] between 1 and 32. </description> </method> <method name="get_polygon"> <return type="PackedInt32Array" /> <param index="0" name="idx" type="int" /> <description> Returns a [PackedInt32Array] containing the indices of the vertices of a created polygon. </description> </method> <method name="get_polygon_count" qualifiers="const"> <return type="int" /> <description> Returns the count of all polygons. </description> </method> <method name="get_vertices" qualifiers="const"> <return type="PackedVector2Array" /> <description> Returns a [PackedVector2Array] containing all the vertices being used to create the polygons. </description> </method> <method name="make_polygons_from_outlines" deprecated="Use [method NavigationServer2D.parse_source_geometry_data] and [method NavigationServer2D.bake_from_source_geometry_data] instead."> <return type="void" /> <description> Creates polygons from the outlines added in the editor or by script. </description> </method> <method name="remove_outline"> <return type="void" /> <param index="0" name="idx" type="int" /> <description> Removes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update. </description> </method> <method name="set_outline"> <return type="void" /> <param index="0" name="idx" type="int" /> <param index="1" name="outline" type="PackedVector2Array" /> <description> Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update. </description> </method> <method name="set_parsed_collision_mask_value"> <return type="void" /> <param index="0" name="layer_number" type="int" /> <param index="1" name="value" type="bool" /> <description> Based on [param value], enables or disables the specified layer in the [member parsed_collision_mask], given a [param layer_number] between 1 and 32. </description> </method> <method name="set_vertices"> <return type="void" /> <param index="0" name="vertices" type="PackedVector2Array" /> <description> Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method. </description> </method> </methods> <members> <member name="agent_radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="10.0"> The distance to erode/shrink the walkable surface when baking the navigation mesh. </member> <member name="baking_rect" type="Rect2" setter="set_baking_rect" getter="get_baking_rect" default="Rect2(0, 0, 0, 0)"> If the baking [Rect2] has an area the navigation mesh baking will be restricted to its enclosing area. </member> <member name="baking_rect_offset" type="Vector2" setter="set_baking_rect_offset" getter="get_baking_rect_offset" default="Vector2(0, 0)"> The position offset applied to the [member baking_rect] [Rect2]. </member> <member name="border_size" type="float" setter="set_border_size" getter="get_border_size" default="0.0"> The size of the non-navigable border around the bake bounding area defined by the [member baking_rect] [Rect2]. In conjunction with the [member baking_rect] the border size can be used to bake tile aligned navigation meshes without the tile edges being shrunk by [member agent_radius]. </member> <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0"> The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map. </member> <member name="parsed_collision_mask" type="int" setter="set_parsed_collision_mask" getter="get_parsed_collision_mask" default="4294967295"> The physics layers to scan for static colliders. Only used when [member parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]. </member> <member name="parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationPolygon.ParsedGeometryType" default="2"> Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values. </member> <member name="sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" enum="NavigationPolygon.SamplePartitionType" default="0"> Partitioning algorithm for creating the navigation mesh polys. See [enum SamplePartitionType] for possible values. </member> <member name="source_geometry_group_name" type="StringName" setter="set_source_geometry_group_name" getter="get_source_geometry_group_name" default="&"navigation_polygon_source_geometry_group""> The group name of nodes that should be parsed for baking source geometry. Only used when [member source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT]. </member> <member name="source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationPolygon.SourceGeometryMode" default="0"> The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values. </member> </members> <constants> <constant name="SAMPLE_PARTITION_CONVEX_PARTITION" value="0" enum="SamplePartitionType"> Convex partitioning that yields navigation mesh with convex polygons. </constant> <constant name="SAMPLE_PARTITION_TRIANGULATE" value="1" enum="SamplePartitionType"> Triangulation partitioning that yields navigation mesh with triangle polygons. </constant> <constant name="SAMPLE_PARTITION_MAX" value="2" enum="SamplePartitionType"> Represents the size of the [enum SamplePartitionType] enum. </constant> <constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0" enum="ParsedGeometryType"> Parses mesh instances as obstruction geometry. This includes [Polygon2D], [MeshInstance2D], [MultiMeshInstance2D], and [TileMap] nodes. Meshes are only parsed when they use a 2D vertices surface format. </constant> <constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1" enum="ParsedGeometryType"> Parses [StaticBody2D] and [TileMap] colliders as obstruction geometry. The collider should be in any of the layers specified by [member parsed_collision_mask]. </constant> <constant name="PARSED_GEOMETRY_BOTH" value="2" enum="ParsedGeometryType"> Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant PARSED_GEOMETRY_STATIC_COLLIDERS]. </constant> <constant name="PARSED_GEOMETRY_MAX" value="3" enum="ParsedGeometryType"> Represents the size of the [enum ParsedGeometryType] enum. </constant> <constant name="SOURCE_GEOMETRY_ROOT_NODE_CHILDREN" value="0" enum="SourceGeometryMode"> Scans the child nodes of the root node recursively for geometry. </constant> <constant name="SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN" value="1" enum="SourceGeometryMode"> Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member source_geometry_group_name]. </constant> <constant name="SOURCE_GEOMETRY_GROUPS_EXPLICIT" value="2" enum="SourceGeometryMode"> Uses nodes in a group for geometry. The group is specified by [member source_geometry_group_name]. </constant> <constant name="SOURCE_GEOMETRY_MAX" value="3" enum="SourceGeometryMode"> Represents the size of the [enum SourceGeometryMode] enum. </constant> </constants> </class>