<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0"> <brief_description> A [Transform3D] constant for use within the visual shader graph. </brief_description> <description> A constant [Transform3D], which can be used as an input node. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> A [Transform3D] constant which represents the state of this node. </member> </members> <constants> </constants> </class>