# https://github.com/godotengine/godot/issues/72501 extends Node func test(): prints("before", process_mode) process_mode = PROCESS_MODE_PAUSABLE prints("after", process_mode) var node := Node.new() add_child(node) prints("before", node.process_mode) node.process_mode = PROCESS_MODE_PAUSABLE prints("after", node.process_mode)