extends Node var add_node = do_add_node() # Hack to have one node on init and not fail at runtime. var shorthand = $Node var with_self = self.get_node(^"Node") var without_self = get_node(^"Node") var with_cast = get_node(^"Node") as Node var shorthand_with_cast = $Node as Node func test(): print("warn") func do_add_node(): var node = Node.new() node.name = "Node" @warning_ignore("unsafe_call_argument") add_child(node)