/**************************************************************************/ /* editor_scene_importer_blend.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_SCENE_IMPORTER_BLEND_H #define EDITOR_SCENE_IMPORTER_BLEND_H #ifdef TOOLS_ENABLED #include "editor/editor_file_system.h" #include "editor/import/3d/resource_importer_scene.h" class Animation; class Node; class ConfirmationDialog; class EditorSceneFormatImporterBlend : public EditorSceneFormatImporter { GDCLASS(EditorSceneFormatImporterBlend, EditorSceneFormatImporter); int blender_major_version = -1; int blender_minor_version = -1; public: enum { BLEND_VISIBLE_ALL, BLEND_VISIBLE_VISIBLE_ONLY, BLEND_VISIBLE_RENDERABLE }; enum { BLEND_BONE_INFLUENCES_NONE, BLEND_BONE_INFLUENCES_COMPATIBLE, BLEND_BONE_INFLUENCES_ALL }; enum { BLEND_MATERIAL_EXPORT_PLACEHOLDER, BLEND_MATERIAL_EXPORT_EXPORT }; enum { BLEND_MODIFIERS_NONE, BLEND_MODIFIERS_ALL }; virtual uint32_t get_import_flags() const override; virtual void get_extensions(List<String> *r_extensions) const override; virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr) override; virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) override; virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) override; }; class LineEdit; class Button; class EditorFileDialog; class Label; class EditorFileSystemImportFormatSupportQueryBlend : public EditorFileSystemImportFormatSupportQuery { GDCLASS(EditorFileSystemImportFormatSupportQueryBlend, EditorFileSystemImportFormatSupportQuery); ConfirmationDialog *configure_blender_dialog = nullptr; LineEdit *blender_path = nullptr; Button *blender_path_browse = nullptr; EditorFileDialog *browse_dialog = nullptr; Label *path_status = nullptr; bool confirmed = false; String auto_detected_path; void _validate_path(String p_path); bool _autodetect_path(); void _path_confirmed(); void _select_install(String p_path); void _browse_install(); void _update_icons(); public: virtual bool is_active() const override; virtual Vector<String> get_file_extensions() const override; virtual bool query() override; EditorFileSystemImportFormatSupportQueryBlend(); }; #endif // TOOLS_ENABLED #endif // EDITOR_SCENE_IMPORTER_BLEND_H