/**************************************************************************/ /* editor_scene_importer_gltf.cpp */ /**************************************************************************/ /* This file is part of: */ /* REDOT ENGINE */ /* https://redotengine.org */ /**************************************************************************/ /* Copyright (c) 2024-present Redot Engine contributors */ /* (see REDOT_AUTHORS.md) */ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_scene_importer_gltf.h" #ifdef TOOLS_ENABLED #include "../gltf_defines.h" #include "../gltf_document.h" uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const { return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION; } void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const { r_extensions->push_back("gltf"); r_extensions->push_back("glb"); } Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) { Ref<GLTFDocument> gltf; gltf.instantiate(); Ref<GLTFState> state; state.instantiate(); if (p_options.has("gltf/naming_version")) { int naming_version = p_options["gltf/naming_version"]; gltf->set_naming_version(naming_version); } if (p_options.has("gltf/embedded_image_handling")) { int32_t enum_option = p_options["gltf/embedded_image_handling"]; state->set_handle_binary_image(enum_option); } if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) { state->set_import_as_skeleton_bones(true); } state->set_bake_fps(p_options["animation/fps"]); Error err = gltf->append_from_file(p_path, state, p_flags); if (err != OK) { if (r_err) { *r_err = err; } return nullptr; } if (p_options.has("animation/import")) { state->set_create_animations(bool(p_options["animation/import"])); } #ifndef DISABLE_DEPRECATED bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false; return gltf->generate_scene(state, state->get_bake_fps(), trimming, false); #else return gltf->generate_scene(state, state->get_bake_fps(), (bool)p_options["animation/trimming"], false); #endif } void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) { String file_extension = p_path.get_extension().to_lower(); // Returns all the options when path is empty because that means it's for the Project Settings. if (p_path.is_empty() || file_extension == "gltf" || file_extension == "glb") { r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/naming_version", PROPERTY_HINT_ENUM, "Godot 4.1 or 4.0,Godot 4.2 or later"), 1)); r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES)); } } void EditorSceneFormatImporterGLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const { if (!p_import_params.has("gltf/naming_version")) { // If an existing import file is missing the glTF // compatibility version, we need to use version 0. p_import_params["gltf/naming_version"] = 0; } } Variant EditorSceneFormatImporterGLTF::get_option_visibility(const String &p_path, const String &p_scene_import_type, const String &p_option, const HashMap<StringName, Variant> &p_options) { return true; } #endif // TOOLS_ENABLED