/**************************************************************************/ /* gltf_document_extension_convert_importer_mesh.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gltf_document_extension_convert_importer_mesh.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/resources/3d/importer_mesh.h" void GLTFDocumentExtensionConvertImporterMesh::_copy_meta(Object *p_src_object, Object *p_dst_object) { List meta_list; p_src_object->get_meta_list(&meta_list); for (const StringName &meta_key : meta_list) { Variant meta_value = p_src_object->get_meta(meta_key); p_dst_object->set_meta(meta_key, meta_value); } } Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref p_state, Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER); List queue; queue.push_back(p_root); List delete_queue; while (!queue.is_empty()) { List::Element *E = queue.front(); Node *node = E->get(); ImporterMeshInstance3D *importer_mesh_3d = Object::cast_to(node); if (importer_mesh_3d) { Ref mesh = importer_mesh_3d->get_mesh(); if (mesh.is_valid()) { MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D); Ref array_mesh = mesh->get_mesh(); mesh_instance_node_3d->set_name(node->get_name()); mesh_instance_node_3d->set_transform(importer_mesh_3d->get_transform()); mesh_instance_node_3d->set_mesh(array_mesh); mesh_instance_node_3d->set_skin(importer_mesh_3d->get_skin()); mesh_instance_node_3d->set_skeleton_path(importer_mesh_3d->get_skeleton_path()); node->replace_by(mesh_instance_node_3d); _copy_meta(importer_mesh_3d, mesh_instance_node_3d); _copy_meta(mesh.ptr(), array_mesh.ptr()); delete_queue.push_back(node); node = mesh_instance_node_3d; } else { WARN_PRINT("glTF: ImporterMeshInstance3D does not have a valid mesh. This should not happen. Continuing anyway."); } } int child_count = node->get_child_count(); for (int i = 0; i < child_count; i++) { queue.push_back(node->get_child(i)); } queue.pop_front(); } while (!delete_queue.is_empty()) { List::Element *E = delete_queue.front(); Node *node = E->get(); memdelete(node); delete_queue.pop_front(); } return OK; }