partial class ExportedFields { #pragma warning disable CS0109 // Disable warning about redundant 'new' keyword #if TOOLS /// /// Get the default values for all properties declared in this class. /// This method is used by Redot to determine the value that will be /// used by the inspector when resetting properties. /// Do not call this method. /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] internal new static global::System.Collections.Generic.Dictionary GetGodotPropertyDefaultValues() { var values = new global::System.Collections.Generic.Dictionary(60); bool ___fieldBoolean_default_value = true; values.Add(PropertyName.@_fieldBoolean, global::Godot.Variant.From(___fieldBoolean_default_value)); char ___fieldChar_default_value = 'f'; values.Add(PropertyName.@_fieldChar, global::Godot.Variant.From(___fieldChar_default_value)); sbyte ___fieldSByte_default_value = 10; values.Add(PropertyName.@_fieldSByte, global::Godot.Variant.From(___fieldSByte_default_value)); short ___fieldInt16_default_value = 10; values.Add(PropertyName.@_fieldInt16, global::Godot.Variant.From(___fieldInt16_default_value)); int ___fieldInt32_default_value = 10; values.Add(PropertyName.@_fieldInt32, global::Godot.Variant.From(___fieldInt32_default_value)); long ___fieldInt64_default_value = 10; values.Add(PropertyName.@_fieldInt64, global::Godot.Variant.From(___fieldInt64_default_value)); byte ___fieldByte_default_value = 10; values.Add(PropertyName.@_fieldByte, global::Godot.Variant.From(___fieldByte_default_value)); ushort ___fieldUInt16_default_value = 10; values.Add(PropertyName.@_fieldUInt16, global::Godot.Variant.From(___fieldUInt16_default_value)); uint ___fieldUInt32_default_value = 10; values.Add(PropertyName.@_fieldUInt32, global::Godot.Variant.From(___fieldUInt32_default_value)); ulong ___fieldUInt64_default_value = 10; values.Add(PropertyName.@_fieldUInt64, global::Godot.Variant.From(___fieldUInt64_default_value)); float ___fieldSingle_default_value = 10; values.Add(PropertyName.@_fieldSingle, global::Godot.Variant.From(___fieldSingle_default_value)); double ___fieldDouble_default_value = 10; values.Add(PropertyName.@_fieldDouble, global::Godot.Variant.From(___fieldDouble_default_value)); string ___fieldString_default_value = "foo"; values.Add(PropertyName.@_fieldString, global::Godot.Variant.From(___fieldString_default_value)); global::Godot.Vector2 ___fieldVector2_default_value = new(10f, 10f); values.Add(PropertyName.@_fieldVector2, global::Godot.Variant.From(___fieldVector2_default_value)); global::Godot.Vector2I ___fieldVector2I_default_value = global::Godot.Vector2I.Up; values.Add(PropertyName.@_fieldVector2I, global::Godot.Variant.From(___fieldVector2I_default_value)); global::Godot.Rect2 ___fieldRect2_default_value = new(new global::Godot.Vector2(10f, 10f), new global::Godot.Vector2(10f, 10f)); values.Add(PropertyName.@_fieldRect2, global::Godot.Variant.From(___fieldRect2_default_value)); global::Godot.Rect2I ___fieldRect2I_default_value = new(new global::Godot.Vector2I(10, 10), new global::Godot.Vector2I(10, 10)); values.Add(PropertyName.@_fieldRect2I, global::Godot.Variant.From(___fieldRect2I_default_value)); global::Godot.Transform2D ___fieldTransform2D_default_value = global::Godot.Transform2D.Identity; values.Add(PropertyName.@_fieldTransform2D, global::Godot.Variant.From(___fieldTransform2D_default_value)); global::Godot.Vector3 ___fieldVector3_default_value = new(10f, 10f, 10f); values.Add(PropertyName.@_fieldVector3, global::Godot.Variant.From(___fieldVector3_default_value)); global::Godot.Vector3I ___fieldVector3I_default_value = global::Godot.Vector3I.Back; values.Add(PropertyName.@_fieldVector3I, global::Godot.Variant.From(___fieldVector3I_default_value)); global::Godot.Basis ___fieldBasis_default_value = new global::Godot.Basis(global::Godot.Quaternion.Identity); values.Add(PropertyName.@_fieldBasis, global::Godot.Variant.From(___fieldBasis_default_value)); global::Godot.Quaternion ___fieldQuaternion_default_value = new global::Godot.Quaternion(global::Godot.Basis.Identity); values.Add(PropertyName.@_fieldQuaternion, global::Godot.Variant.From(___fieldQuaternion_default_value)); global::Godot.Transform3D ___fieldTransform3D_default_value = global::Godot.Transform3D.Identity; values.Add(PropertyName.@_fieldTransform3D, global::Godot.Variant.From(___fieldTransform3D_default_value)); global::Godot.Vector4 ___fieldVector4_default_value = new(10f, 10f, 10f, 10f); values.Add(PropertyName.@_fieldVector4, global::Godot.Variant.From(___fieldVector4_default_value)); global::Godot.Vector4I ___fieldVector4I_default_value = global::Godot.Vector4I.One; values.Add(PropertyName.@_fieldVector4I, global::Godot.Variant.From(___fieldVector4I_default_value)); global::Godot.Projection ___fieldProjection_default_value = global::Godot.Projection.Identity; values.Add(PropertyName.@_fieldProjection, global::Godot.Variant.From(___fieldProjection_default_value)); global::Godot.Aabb ___fieldAabb_default_value = new global::Godot.Aabb(10f, 10f, 10f, new global::Godot.Vector3(1f, 1f, 1f)); values.Add(PropertyName.@_fieldAabb, global::Godot.Variant.From(___fieldAabb_default_value)); global::Godot.Color ___fieldColor_default_value = global::Godot.Colors.Aquamarine; values.Add(PropertyName.@_fieldColor, global::Godot.Variant.From(___fieldColor_default_value)); global::Godot.Plane ___fieldPlane_default_value = global::Godot.Plane.PlaneXZ; values.Add(PropertyName.@_fieldPlane, global::Godot.Variant.From(___fieldPlane_default_value)); global::Godot.Callable ___fieldCallable_default_value = new global::Godot.Callable(global::Godot.Engine.GetMainLoop(), "_process"); values.Add(PropertyName.@_fieldCallable, global::Godot.Variant.From(___fieldCallable_default_value)); global::Godot.Signal ___fieldSignal_default_value = new global::Godot.Signal(global::Godot.Engine.GetMainLoop(), "property_list_changed"); values.Add(PropertyName.@_fieldSignal, global::Godot.Variant.From(___fieldSignal_default_value)); global::ExportedFields.MyEnum ___fieldEnum_default_value = global::ExportedFields.MyEnum.C; values.Add(PropertyName.@_fieldEnum, global::Godot.Variant.From(___fieldEnum_default_value)); global::ExportedFields.MyFlagsEnum ___fieldFlagsEnum_default_value = global::ExportedFields.MyFlagsEnum.C; values.Add(PropertyName.@_fieldFlagsEnum, global::Godot.Variant.From(___fieldFlagsEnum_default_value)); byte[] ___fieldByteArray_default_value = { 0, 1, 2, 3, 4, 5, 6 }; values.Add(PropertyName.@_fieldByteArray, global::Godot.Variant.From(___fieldByteArray_default_value)); int[] ___fieldInt32Array_default_value = { 0, 1, 2, 3, 4, 5, 6 }; values.Add(PropertyName.@_fieldInt32Array, global::Godot.Variant.From(___fieldInt32Array_default_value)); long[] ___fieldInt64Array_default_value = { 0, 1, 2, 3, 4, 5, 6 }; values.Add(PropertyName.@_fieldInt64Array, global::Godot.Variant.From(___fieldInt64Array_default_value)); float[] ___fieldSingleArray_default_value = { 0f, 1f, 2f, 3f, 4f, 5f, 6f }; values.Add(PropertyName.@_fieldSingleArray, global::Godot.Variant.From(___fieldSingleArray_default_value)); double[] ___fieldDoubleArray_default_value = { 0d, 1d, 2d, 3d, 4d, 5d, 6d }; values.Add(PropertyName.@_fieldDoubleArray, global::Godot.Variant.From(___fieldDoubleArray_default_value)); string[] ___fieldStringArray_default_value = { "foo", "bar" }; values.Add(PropertyName.@_fieldStringArray, global::Godot.Variant.From(___fieldStringArray_default_value)); string[] ___fieldStringArrayEnum_default_value = { "foo", "bar" }; values.Add(PropertyName.@_fieldStringArrayEnum, global::Godot.Variant.From(___fieldStringArrayEnum_default_value)); global::Godot.Vector2[] ___fieldVector2Array_default_value = { global::Godot.Vector2.Up, global::Godot.Vector2.Down, global::Godot.Vector2.Left, global::Godot.Vector2.Right }; values.Add(PropertyName.@_fieldVector2Array, global::Godot.Variant.From(___fieldVector2Array_default_value)); global::Godot.Vector3[] ___fieldVector3Array_default_value = { global::Godot.Vector3.Up, global::Godot.Vector3.Down, global::Godot.Vector3.Left, global::Godot.Vector3.Right }; values.Add(PropertyName.@_fieldVector3Array, global::Godot.Variant.From(___fieldVector3Array_default_value)); global::Godot.Color[] ___fieldColorArray_default_value = { global::Godot.Colors.Aqua, global::Godot.Colors.Aquamarine, global::Godot.Colors.Azure, global::Godot.Colors.Beige }; values.Add(PropertyName.@_fieldColorArray, global::Godot.Variant.From(___fieldColorArray_default_value)); global::Godot.GodotObject[] ___fieldGodotObjectOrDerivedArray_default_value = { null }; values.Add(PropertyName.@_fieldGodotObjectOrDerivedArray, global::Godot.Variant.CreateFrom(___fieldGodotObjectOrDerivedArray_default_value)); global::Godot.StringName[] ___fieldStringNameArray_default_value = { "foo", "bar" }; values.Add(PropertyName.@_fieldStringNameArray, global::Godot.Variant.From(___fieldStringNameArray_default_value)); global::Godot.NodePath[] ___fieldNodePathArray_default_value = { "foo", "bar" }; values.Add(PropertyName.@_fieldNodePathArray, global::Godot.Variant.From(___fieldNodePathArray_default_value)); global::Godot.Rid[] ___fieldRidArray_default_value = { default, default, default }; values.Add(PropertyName.@_fieldRidArray, global::Godot.Variant.From(___fieldRidArray_default_value)); int[] ___fieldEmptyInt32Array_default_value = global::System.Array.Empty(); values.Add(PropertyName.@_fieldEmptyInt32Array, global::Godot.Variant.From(___fieldEmptyInt32Array_default_value)); int[] ___fieldArrayFromList_default_value = new global::System.Collections.Generic.List(global::System.Array.Empty()).ToArray(); values.Add(PropertyName.@_fieldArrayFromList, global::Godot.Variant.From(___fieldArrayFromList_default_value)); global::Godot.Variant ___fieldVariant_default_value = "foo"; values.Add(PropertyName.@_fieldVariant, global::Godot.Variant.From(___fieldVariant_default_value)); global::Godot.GodotObject ___fieldGodotObjectOrDerived_default_value = default; values.Add(PropertyName.@_fieldGodotObjectOrDerived, global::Godot.Variant.From(___fieldGodotObjectOrDerived_default_value)); global::Godot.Texture ___fieldGodotResourceTexture_default_value = default; values.Add(PropertyName.@_fieldGodotResourceTexture, global::Godot.Variant.From(___fieldGodotResourceTexture_default_value)); global::Godot.StringName ___fieldStringName_default_value = new global::Godot.StringName("foo"); values.Add(PropertyName.@_fieldStringName, global::Godot.Variant.From(___fieldStringName_default_value)); global::Godot.NodePath ___fieldNodePath_default_value = new global::Godot.NodePath("foo"); values.Add(PropertyName.@_fieldNodePath, global::Godot.Variant.From(___fieldNodePath_default_value)); global::Godot.Rid ___fieldRid_default_value = default; values.Add(PropertyName.@_fieldRid, global::Godot.Variant.From(___fieldRid_default_value)); global::Godot.Collections.Dictionary ___fieldGodotDictionary_default_value = new() { { "foo", 10 }, { global::Godot.Vector2.Up, global::Godot.Colors.Chocolate } }; values.Add(PropertyName.@_fieldGodotDictionary, global::Godot.Variant.From(___fieldGodotDictionary_default_value)); global::Godot.Collections.Array ___fieldGodotArray_default_value = new() { "foo", 10, global::Godot.Vector2.Up, global::Godot.Colors.Chocolate }; values.Add(PropertyName.@_fieldGodotArray, global::Godot.Variant.From(___fieldGodotArray_default_value)); global::Godot.Collections.Dictionary ___fieldGodotGenericDictionary_default_value = new() { { "foo", true }, { "bar", false } }; values.Add(PropertyName.@_fieldGodotGenericDictionary, global::Godot.Variant.CreateFrom(___fieldGodotGenericDictionary_default_value)); global::Godot.Collections.Array ___fieldGodotGenericArray_default_value = new() { 0, 1, 2, 3, 4, 5, 6 }; values.Add(PropertyName.@_fieldGodotGenericArray, global::Godot.Variant.CreateFrom(___fieldGodotGenericArray_default_value)); long[] ___fieldEmptyInt64Array_default_value = global::System.Array.Empty(); values.Add(PropertyName.@_fieldEmptyInt64Array, global::Godot.Variant.From(___fieldEmptyInt64Array_default_value)); return values; } #endif // TOOLS #pragma warning restore CS0109 }