using Godot; using Godot.NativeInterop; partial struct OuterClass { partial class NestedClass { /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info) { base.SaveGodotObjectData(info); } /// [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info) { base.RestoreGodotObjectData(info); } } }