using Godot; public partial class EventSignals : GodotObject { [Signal] public delegate void MySignalEventHandler(string str, int num); private struct MyStruct { } [Signal] private delegate void {|GD0201:MyInvalidSignal|}(); [Signal] private delegate void MyInvalidParameterTypeSignalEventHandler(MyStruct {|GD0202:myStruct|}); [Signal] private delegate MyStruct {|GD0203:MyInvalidReturnTypeSignalEventHandler|}(); }