using Godot; public interface MyInterface { public int MyProperty { get; set; } } public partial class ExportDiagnostics_GD0106_OK : Node, MyInterface { [Export] public int MyProperty { get; set; } } public partial class ExportDiagnostics_GD0106_KO : Node, MyInterface { [Export] int MyInterface.{|GD0106:MyProperty|} { get; set; } }