using Godot; public partial class Methods : GodotObject { private void MethodWithOverload() { } private void MethodWithOverload(int a) { } private void MethodWithOverload(int a, int b) { } // Should be ignored. The previous one is picked. private void MethodWithOverload(float a, float b) { } // Generic methods should be ignored. private void GenericMethod(T t) { } }