using Godot; public partial class ScriptBoilerplate : Node { private NodePath _nodePath; private int _velocity; public override void _Process(double delta) { _ = delta; base._Process(delta); } public int Bazz(StringName name) { _ = name; return 1; } public void IgnoreThisMethodWithByRefParams(ref int a) { _ = a; } } partial struct OuterClass { public partial class NestedClass : RefCounted { public override Variant _Get(StringName property) => default; } }