/*************************************************/ /* register_script_types.cpp */ /*************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /*************************************************/ /* Source code within this file is: */ /* (c) 2007-2010 Juan Linietsky, Ariel Manzur */ /* All Rights Reserved. */ /*************************************************/ #include "register_types.h" #include "multi_script.h" #include "io/resource_loader.h" static MultiScriptLanguage *script_multi_script=NULL; void register_multiscript_types() { script_multi_script = memnew( MultiScriptLanguage ); ScriptServer::register_language(script_multi_script); ObjectTypeDB::register_type(); } void unregister_multiscript_types() { if (script_multi_script); memdelete(script_multi_script); }