/*************************************************************************/ /* visual_script_property_selector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VISUALSCRIPT_PROPERTYSELECTOR_H #define VISUALSCRIPT_PROPERTYSELECTOR_H #include "../visual_script.h" #include "editor/editor_help.h" #include "editor/property_editor.h" #include "scene/gui/rich_text_label.h" class VisualScriptPropertySelector : public ConfirmationDialog { GDCLASS(VisualScriptPropertySelector, ConfirmationDialog); enum SearchFlags { SEARCH_CLASSES = 1 << 0, SEARCH_CONSTRUCTORS = 1 << 1, SEARCH_METHODS = 1 << 2, SEARCH_OPERATORS = 1 << 3, SEARCH_SIGNALS = 1 << 4, SEARCH_CONSTANTS = 1 << 5, SEARCH_PROPERTIES = 1 << 6, SEARCH_THEME_ITEMS = 1 << 7, SEARCH_VISUAL_SCRIPT_NODES = 1 << 8, SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS, SEARCH_CASE_SENSITIVE = 1 << 29, SEARCH_SHOW_HIERARCHY = 1 << 30, }; enum ScopeFlags { SCOPE_BASE = 1 << 0, SCOPE_INHERITERS = 1 << 1, SCOPE_UNRELATED = 1 << 2, SCOPE_RELATED = SCOPE_BASE | SCOPE_INHERITERS, SCOPE_ALL = SCOPE_BASE | SCOPE_INHERITERS | SCOPE_UNRELATED }; LineEdit *search_box; Button *case_sensitive_button; Button *hierarchy_button; Button *search_visual_script_nodes; Button *search_classes; Button *search_operators; Button *search_methods; Button *search_signals; Button *search_constants; Button *search_properties; Button *search_theme_items; OptionButton *scope_combo; Tree *results_tree; class SearchRunner; Ref search_runner; void _update_icons(); void _sbox_input(const Ref &p_ie); void _update_results_i(int p_int); void _update_results_s(String p_string); void _update_results(); void _confirmed(); void _item_selected(); void _hide_requested(); EditorHelpBit *help_bit; bool properties; bool visual_script_generic; bool connecting; String selected; Variant::Type type; String base_type; String base_script; ObjectID script; Object *instance; bool virtuals_only; VBoxContainer *vbox; protected: void _notification(int p_what); static void _bind_methods(); public: void select_method_from_base_type(const String &p_base, const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); void select_from_base_type(const String &p_base, const String &p_base_script = "", bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); void select_from_script(const Ref