/**************************************************************************/ /* GodotRenderView.java */ /**************************************************************************/ /* This file is part of: */ /* REDOT ENGINE */ /* https://redotengine.org */ /**************************************************************************/ /* Copyright (c) 2024-present Redot Engine contributors */ /* (see REDOT_AUTHORS.md) */ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ package org.godotengine.godot; import org.godotengine.godot.input.GodotInputHandler; import org.godotengine.godot.utils.DeviceUtils; import android.view.SurfaceView; public interface GodotRenderView { SurfaceView getView(); /** * Starts the thread that will drive Godot's rendering. */ void startRenderer(); /** * Queues a runnable to be run on the rendering thread. */ void queueOnRenderThread(Runnable event); void onActivityPaused(); void onActivityStopped(); void onActivityResumed(); void onActivityStarted(); void onActivityDestroyed(); GodotInputHandler getInputHandler(); void configurePointerIcon(int pointerType, String imagePath, float hotSpotX, float hotSpotY); void setPointerIcon(int pointerType); /** * @return true if pointer capture is supported. */ default boolean canCapturePointer() { // Pointer capture is not supported on Horizon OS return !DeviceUtils.isHorizonOSDevice() && getInputHandler().canCapturePointer(); } }