/**************************************************************************/ /* AndroidRuntimePlugin.kt */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2024-present Redot Engine contributors */ /* (see REDOT_AUTHORS.md) */ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ package org.godotengine.godot.plugin import org.godotengine.godot.Godot /** * Provides access to the Android runtime capabilities. * * For example, from gdscript, developers can use [getApplicationContext] to access system services * and check if the device supports vibration. * * var android_runtime = Engine.get_singleton("AndroidRuntime") * if android_runtime: * print("Checking if the device supports vibration") * var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator") * if vibrator_service: * if vibrator_service.hasVibrator(): * print("Vibration is supported on device!") * else: * printerr("Vibration is not supported on device") * else: * printerr("Unable to retrieve the vibrator service") * else: * printerr("Couldn't find AndroidRuntime singleton") */ class AndroidRuntimePlugin(godot: Godot) : GodotPlugin(godot) { override fun getPluginName() = "AndroidRuntime" @UsedByGodot fun getApplicationContext() = activity?.applicationContext @UsedByGodot override fun getActivity() = super.getActivity() }