/*************************************************************************/ /* GodotRenderer.java */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ package org.godotengine.godot; import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import org.godotengine.godot.utils.GLUtils; /** * Godot's renderer implementation. */ class GodotRenderer implements GLSurfaceView.Renderer { public void onDrawFrame(GL10 gl) { GodotLib.step(); for (int i = 0; i < Godot.singleton_count; i++) { Godot.singletons[i].onGLDrawFrame(gl); } } public void onSurfaceChanged(GL10 gl, int width, int height) { GodotLib.resize(width, height); for (int i = 0; i < Godot.singleton_count; i++) { Godot.singletons[i].onGLSurfaceChanged(gl, width, height); } } public void onSurfaceCreated(GL10 gl, EGLConfig config) { GodotLib.newcontext(GLUtils.use_32); } }