#include "context_gl_haiku.h" #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow** p_window, OS::VideoMode& p_default_video_mode) { video_mode = p_default_video_mode; uint32 type = BGL_RGB|BGL_DOUBLE|BGL_DEPTH; BRect windowRect; windowRect.Set(50, 50, 800, 600); window = new HaikuDirectWindow(windowRect); view = new HaikuGLView(window->Bounds(), type); *p_window = window; } ContextGL_Haiku::~ContextGL_Haiku() { delete view; } Error ContextGL_Haiku::initialize() { window->AddChild(view); view->LockGL(); window->SetHaikuGLView(view); window->InitMessageRunner(); window->Show(); return OK; } void ContextGL_Haiku::release_current() { ERR_PRINT("release_current() NOT IMPLEMENTED"); } void ContextGL_Haiku::make_current() { ERR_PRINT("make_current() NOT IMPLEMENTED"); } void ContextGL_Haiku::swap_buffers() { view->SwapBuffers(); } int ContextGL_Haiku::get_window_width() { // TODO: implement return 800; } int ContextGL_Haiku::get_window_height() { // TODO: implement return 600; } #endif