/**************************************************************************/ /* texture_storage.cpp */ /**************************************************************************/ /* This file is part of: */ /* REDOT ENGINE */ /* https://redotengine.org */ /**************************************************************************/ /* Copyright (c) 2024-present Redot Engine contributors */ /* (see REDOT_AUTHORS.md) */ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "texture_storage.h" #include "../effects/copy_effects.h" #include "../framebuffer_cache_rd.h" #include "material_storage.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" using namespace RendererRD; /////////////////////////////////////////////////////////////////////////// // TextureStorage::CanvasTexture void TextureStorage::CanvasTexture::clear_cache() { info_cache[0] = CanvasTextureCache(); info_cache[1] = CanvasTextureCache(); } TextureStorage::CanvasTexture::~CanvasTexture() { } /////////////////////////////////////////////////////////////////////////// // TextureStorage::Texture void TextureStorage::Texture::cleanup() { if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) { //erase this first, as it's a dependency of the one below RD::get_singleton()->free(rd_texture_srgb); } if (RD::get_singleton()->texture_is_valid(rd_texture)) { RD::get_singleton()->free(rd_texture); } if (canvas_texture) { memdelete(canvas_texture); } } /////////////////////////////////////////////////////////////////////////// // TextureStorage TextureStorage *TextureStorage::singleton = nullptr; TextureStorage *TextureStorage::get_singleton() { return singleton; } TextureStorage::TextureStorage() { singleton = this; { //create default textures RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D; Vector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { // Opaque white. pv.set(i * 4 + 0, 255); pv.set(i * 4 + 1, 255); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } for (int i = 0; i < 16; i++) { // Opaque black. pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 255); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } for (int i = 0; i < 16; i++) { // Transparent black. pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_TRANSPARENT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } for (int i = 0; i < 16; i++) { // Opaque normal map "flat" color. pv.set(i * 4 + 0, 128); pv.set(i * 4 + 1, 128); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } for (int i = 0; i < 16; i++) { // Opaque flowmap "flat" color. pv.set(i * 4 + 0, 255); pv.set(i * 4 + 1, 128); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_D16_UNORM; tf.width = 4; tf.height = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; tf.texture_type = RD::TEXTURE_TYPE_2D; Vector sv; sv.resize(16 * 2); uint16_t *ptr = (uint16_t *)sv.ptrw(); for (int i = 0; i < 16; i++) { ptr[i] = Math::make_half_float(1.0f); } default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH] = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH], 0, sv); } for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT; Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default black cubemap array RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; Vector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { Vector> vpv; for (int i = 0; i < 6; i++) { vpv.push_back(pv); } default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default white cubemap array RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; Vector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 255); pv.set(i * 4 + 1, 255); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector> vpv; for (int i = 0; i < 6; i++) { vpv.push_back(pv); } default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default black cubemap RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_CUBE; Vector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { Vector> vpv; for (int i = 0; i < 6; i++) { vpv.push_back(pv); } default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default white cubemap RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 6; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_CUBE; Vector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 255); pv.set(i * 4 + 1, 255); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector> vpv; for (int i = 0; i < 6; i++) { vpv.push_back(pv); } default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default 3D RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.depth = 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_3D; Vector pv; pv.resize(64 * 4); for (int i = 0; i < 64; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } for (int i = 0; i < 64; i++) { pv.set(i * 4 + 0, 255); pv.set(i * 4 + 1, 255); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default array white RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 1; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; Vector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 255); pv.set(i * 4 + 1, 255); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default array black RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 1; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; Vector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 0); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default array normal RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 1; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; Vector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 128); pv.set(i * 4 + 1, 128); pv.set(i * 4 + 2, 255); pv.set(i * 4 + 3, 255); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { //create default array depth RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_D16_UNORM; tformat.width = 4; tformat.height = 4; tformat.array_layers = 1; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; Vector sv; sv.resize(16 * 2); uint16_t *ptr = (uint16_t *)sv.ptrw(); for (int i = 0; i < 16; i++) { ptr[i] = Math::make_half_float(1.0f); } { default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH] = RD::get_singleton()->texture_create(tformat, RD::TextureView()); RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH], 0, sv); } } { // default atlas texture RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D; Vector pv; pv.resize(16 * 4); for (int i = 0; i < 16; i++) { pv.set(i * 4 + 0, 0); pv.set(i * 4 + 1, 0); pv.set(i * 4 + 2, 0); pv.set(i * 4 + 3, 255); } { Vector> vpv; vpv.push_back(pv); decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); decal_atlas.texture_srgb = decal_atlas.texture; } } { //create default VRS RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8_UINT; tformat.width = 4; tformat.height = 4; tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D; if (!RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS)) { tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; } Vector pv; pv.resize(4 * 4); for (int i = 0; i < 4 * 4; i++) { pv.set(i, 0); } { Vector> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_VRS] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } } { Vector sdf_modes; sdf_modes.push_back("\n#define MODE_LOAD\n"); sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n"); sdf_modes.push_back("\n#define MODE_PROCESS\n"); sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n"); sdf_modes.push_back("\n#define MODE_STORE\n"); sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n"); rt_sdf.shader.initialize(sdf_modes); rt_sdf.shader_version = rt_sdf.shader.version_create(); for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) { rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i)); } } // Initialize texture placeholder data for the `texture_*_placeholder_initialize()` methods. constexpr int placeholder_size = 4; texture_2d_placeholder = Image::create_empty(placeholder_size, placeholder_size, false, Image::FORMAT_RGBA8); // Draw a magenta/black checkerboard pattern. for (int i = 0; i < placeholder_size * placeholder_size; i++) { const int x = i % placeholder_size; const int y = i / placeholder_size; texture_2d_placeholder->set_pixel(x, y, (x + y) % 2 == 0 ? Color(1, 0, 1) : Color(0, 0, 0)); } texture_2d_array_placeholder.push_back(texture_2d_placeholder); for (int i = 0; i < 6; i++) { cubemap_placeholder.push_back(texture_2d_placeholder); } Ref texture_2d_placeholder_rotated; texture_2d_placeholder_rotated.instantiate(); texture_2d_placeholder_rotated->copy_from(texture_2d_placeholder); texture_2d_placeholder_rotated->rotate_90(CLOCKWISE); for (int i = 0; i < 4; i++) { // Alternate checkerboard pattern on odd layers (by using a copy that is rotated 90 degrees). texture_3d_placeholder.push_back(i % 2 == 0 ? texture_2d_placeholder : texture_2d_placeholder_rotated); } } TextureStorage::~TextureStorage() { rt_sdf.shader.version_free(rt_sdf.shader_version); free_decal_data(); if (decal_atlas.textures.size()) { ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); } if (decal_atlas.texture.is_valid()) { RD::get_singleton()->free(decal_atlas.texture); } //def textures for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) { if (default_rd_textures[i].is_valid()) { RD::get_singleton()->free(default_rd_textures[i]); } } singleton = nullptr; } bool TextureStorage::free(RID p_rid) { if (owns_texture(p_rid)) { texture_free(p_rid); return true; } else if (owns_canvas_texture(p_rid)) { canvas_texture_free(p_rid); return true; } else if (owns_decal(p_rid)) { decal_free(p_rid); return true; } else if (owns_decal_instance(p_rid)) { decal_instance_free(p_rid); return true; } else if (owns_render_target(p_rid)) { render_target_free(p_rid); return true; } return false; } /* Canvas Texture API */ RID TextureStorage::canvas_texture_allocate() { return canvas_texture_owner.allocate_rid(); } void TextureStorage::canvas_texture_initialize(RID p_rid) { canvas_texture_owner.initialize_rid(p_rid); } void TextureStorage::canvas_texture_free(RID p_rid) { canvas_texture_owner.free(p_rid); } void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); ERR_FAIL_NULL(ct); switch (p_channel) { case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { ct->diffuse = p_texture; } break; case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { ct->normal_map = p_texture; } break; case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { ct->specular = p_texture; } break; } ct->clear_cache(); } void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); ERR_FAIL_NULL(ct); ct->specular_color.r = p_specular_color.r; ct->specular_color.g = p_specular_color.g; ct->specular_color.b = p_specular_color.b; ct->specular_color.a = p_shininess; } void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); ERR_FAIL_NULL(ct); ct->texture_filter = p_filter; } void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); ERR_FAIL_NULL(ct); ct->texture_repeat = p_repeat; } TextureStorage::CanvasTextureInfo TextureStorage::canvas_texture_get_info(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, bool p_use_srgb, bool p_texture_is_data) { MaterialStorage *material_storage = MaterialStorage::get_singleton(); CanvasTexture *ct = nullptr; Texture *t = get_texture(p_texture); if (t) { //regular texture if (!t->canvas_texture) { t->canvas_texture = memnew(CanvasTexture); t->canvas_texture->diffuse = p_texture; } ct = t->canvas_texture; if (t->render_target) { t->render_target->was_used = true; } } else { ct = canvas_texture_owner.get_or_null(p_texture); } if (!ct) { return CanvasTextureInfo(); //invalid texture RID } RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter; ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasTextureInfo()); RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, CanvasTextureInfo()); CanvasTextureCache &ctc = ct->info_cache[int(p_use_srgb)]; if (!RD::get_singleton()->texture_is_valid(ctc.diffuse) || !RD::get_singleton()->texture_is_valid(ctc.normal) || !RD::get_singleton()->texture_is_valid(ctc.specular)) { { //diffuse t = get_texture(ct->diffuse); if (!t) { ctc.diffuse = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); ct->size_cache = Size2i(1, 1); } else { ctc.diffuse = t->rd_texture_srgb.is_valid() && p_use_srgb && !p_texture_is_data ? t->rd_texture_srgb : t->rd_texture; ct->size_cache = Size2i(t->width_2d, t->height_2d); if (t->render_target) { t->render_target->was_used = true; } } } { //normal t = get_texture(ct->normal_map); if (!t) { ctc.normal = texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); ct->use_normal_cache = false; } else { ctc.normal = t->rd_texture; ct->use_normal_cache = true; if (t->render_target) { t->render_target->was_used = true; } } } { //specular t = get_texture(ct->specular); if (!t) { ctc.specular = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); ct->use_specular_cache = false; } else { ctc.specular = t->rd_texture; ct->use_specular_cache = true; if (t->render_target) { t->render_target->was_used = true; } } } } CanvasTextureInfo res; res.diffuse = ctc.diffuse; res.normal = ctc.normal; res.specular = ctc.specular; res.sampler = material_storage->sampler_rd_get_default(filter, repeat); res.size = ct->size_cache; res.specular_color = ct->specular_color; res.use_normal = ct->use_normal_cache; res.use_specular = ct->use_specular_cache; return res; } /* Texture API */ RID TextureStorage::texture_allocate() { return texture_owner.allocate_rid(); } void TextureStorage::texture_free(RID p_texture) { Texture *t = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(t); ERR_FAIL_COND(t->is_render_target); t->cleanup(); if (t->is_proxy && t->proxy_to.is_valid()) { Texture *proxy_to = texture_owner.get_or_null(t->proxy_to); if (proxy_to) { proxy_to->proxies.erase(p_texture); } } decal_atlas_remove_texture(p_texture); for (int i = 0; i < t->proxies.size(); i++) { Texture *p = texture_owner.get_or_null(t->proxies[i]); ERR_CONTINUE(!p); p->proxy_to = RID(); p->rd_texture = RID(); p->rd_texture_srgb = RID(); } texture_owner.free(p_texture); } void TextureStorage::texture_2d_initialize(RID p_texture, const Ref &p_image) { ERR_FAIL_COND(p_image.is_null()); TextureToRDFormat ret_format; Ref image = _validate_texture_format(p_image, ret_format); Texture texture; texture.type = TextureStorage::TYPE_2D; texture.width = p_image->get_width(); texture.height = p_image->get_height(); texture.layers = 1; texture.mipmaps = p_image->get_mipmap_count() + 1; texture.depth = 1; texture.format = p_image->get_format(); texture.validated_format = image->get_format(); texture.rd_type = RD::TEXTURE_TYPE_2D; texture.rd_format = ret_format.format; texture.rd_format_srgb = ret_format.format_srgb; RD::TextureFormat rd_format; RD::TextureView rd_view; { //attempt register rd_format.format = texture.rd_format; rd_format.width = texture.width; rd_format.height = texture.height; rd_format.depth = 1; rd_format.array_layers = 1; rd_format.mipmaps = texture.mipmaps; rd_format.texture_type = texture.rd_type; rd_format.samples = RD::TEXTURE_SAMPLES_1; rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { rd_format.shareable_formats.push_back(texture.rd_format); rd_format.shareable_formats.push_back(texture.rd_format_srgb); } } { rd_view.swizzle_r = ret_format.swizzle_r; rd_view.swizzle_g = ret_format.swizzle_g; rd_view.swizzle_b = ret_format.swizzle_b; rd_view.swizzle_a = ret_format.swizzle_a; } Vector data = image->get_data(); //use image data Vector> data_slices; data_slices.push_back(data); texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); ERR_FAIL_COND(texture.rd_texture.is_null()); if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { rd_view.format_override = texture.rd_format_srgb; texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); if (texture.rd_texture_srgb.is_null()) { RD::get_singleton()->free(texture.rd_texture); ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); } } //used for 2D, overridable texture.width_2d = texture.width; texture.height_2d = texture.height; texture.is_render_target = false; texture.rd_view = rd_view; texture.is_proxy = false; texture_owner.initialize_rid(p_texture, texture); } void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector> &p_layers, RS::TextureLayeredType p_layered_type) { ERR_FAIL_COND(p_layers.is_empty()); ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6); ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0)); TextureToRDFormat ret_format; Vector> images; { int valid_width = 0; int valid_height = 0; bool valid_mipmaps = false; Image::Format valid_format = Image::FORMAT_MAX; for (int i = 0; i < p_layers.size(); i++) { ERR_FAIL_COND(p_layers[i]->is_empty()); if (i == 0) { valid_width = p_layers[i]->get_width(); valid_height = p_layers[i]->get_height(); valid_format = p_layers[i]->get_format(); valid_mipmaps = p_layers[i]->has_mipmaps(); } else { ERR_FAIL_COND(p_layers[i]->get_width() != valid_width); ERR_FAIL_COND(p_layers[i]->get_height() != valid_height); ERR_FAIL_COND(p_layers[i]->get_format() != valid_format); ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps); } images.push_back(_validate_texture_format(p_layers[i], ret_format)); } } Texture texture; texture.type = TextureStorage::TYPE_LAYERED; texture.layered_type = p_layered_type; texture.width = p_layers[0]->get_width(); texture.height = p_layers[0]->get_height(); texture.layers = p_layers.size(); texture.mipmaps = p_layers[0]->get_mipmap_count() + 1; texture.depth = 1; texture.format = p_layers[0]->get_format(); texture.validated_format = images[0]->get_format(); switch (p_layered_type) { case RS::TEXTURE_LAYERED_2D_ARRAY: { texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY; } break; case RS::TEXTURE_LAYERED_CUBEMAP: { texture.rd_type = RD::TEXTURE_TYPE_CUBE; } break; case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: { texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY; } break; default: ERR_FAIL(); // Shouldn't happen, silence warnings. } texture.rd_format = ret_format.format; texture.rd_format_srgb = ret_format.format_srgb; RD::TextureFormat rd_format; RD::TextureView rd_view; { //attempt register rd_format.format = texture.rd_format; rd_format.width = texture.width; rd_format.height = texture.height; rd_format.depth = 1; rd_format.array_layers = texture.layers; rd_format.mipmaps = texture.mipmaps; rd_format.texture_type = texture.rd_type; rd_format.samples = RD::TEXTURE_SAMPLES_1; rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { rd_format.shareable_formats.push_back(texture.rd_format); rd_format.shareable_formats.push_back(texture.rd_format_srgb); } } { rd_view.swizzle_r = ret_format.swizzle_r; rd_view.swizzle_g = ret_format.swizzle_g; rd_view.swizzle_b = ret_format.swizzle_b; rd_view.swizzle_a = ret_format.swizzle_a; } Vector> data_slices; for (int i = 0; i < images.size(); i++) { Vector data = images[i]->get_data(); //use image data data_slices.push_back(data); } texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); ERR_FAIL_COND(texture.rd_texture.is_null()); if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { rd_view.format_override = texture.rd_format_srgb; texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); if (texture.rd_texture_srgb.is_null()) { RD::get_singleton()->free(texture.rd_texture); ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); } } //used for 2D, overridable texture.width_2d = texture.width; texture.height_2d = texture.height; texture.is_render_target = false; texture.rd_view = rd_view; texture.is_proxy = false; texture_owner.initialize_rid(p_texture, texture); } void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector> &p_data) { ERR_FAIL_COND(p_data.is_empty()); Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); if (verr != Image::VALIDATE_3D_OK) { ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); } TextureToRDFormat ret_format; Image::Format validated_format = Image::FORMAT_MAX; Vector all_data; uint32_t mipmap_count = 0; Vector slices; { Vector> images; uint32_t all_data_size = 0; images.resize(p_data.size()); for (int i = 0; i < p_data.size(); i++) { TextureToRDFormat f; images.write[i] = _validate_texture_format(p_data[i], f); if (i == 0) { ret_format = f; validated_format = images[0]->get_format(); } all_data_size += images[i]->get_data().size(); } all_data.resize(all_data_size); //consolidate all data here uint32_t offset = 0; Size2i prev_size; for (int i = 0; i < p_data.size(); i++) { uint32_t s = images[i]->get_data().size(); memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); { Texture::BufferSlice3D slice; slice.size.width = images[i]->get_width(); slice.size.height = images[i]->get_height(); slice.offset = offset; slice.buffer_size = s; slices.push_back(slice); } offset += s; Size2i img_size(images[i]->get_width(), images[i]->get_height()); if (img_size != prev_size) { mipmap_count++; } prev_size = img_size; } } Texture texture; texture.type = TextureStorage::TYPE_3D; texture.width = p_width; texture.height = p_height; texture.depth = p_depth; texture.mipmaps = mipmap_count; texture.format = p_data[0]->get_format(); texture.validated_format = validated_format; texture.buffer_size_3d = all_data.size(); texture.buffer_slices_3d = slices; texture.rd_type = RD::TEXTURE_TYPE_3D; texture.rd_format = ret_format.format; texture.rd_format_srgb = ret_format.format_srgb; RD::TextureFormat rd_format; RD::TextureView rd_view; { //attempt register rd_format.format = texture.rd_format; rd_format.width = texture.width; rd_format.height = texture.height; rd_format.depth = texture.depth; rd_format.array_layers = 1; rd_format.mipmaps = texture.mipmaps; rd_format.texture_type = texture.rd_type; rd_format.samples = RD::TEXTURE_SAMPLES_1; rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { rd_format.shareable_formats.push_back(texture.rd_format); rd_format.shareable_formats.push_back(texture.rd_format_srgb); } } { rd_view.swizzle_r = ret_format.swizzle_r; rd_view.swizzle_g = ret_format.swizzle_g; rd_view.swizzle_b = ret_format.swizzle_b; rd_view.swizzle_a = ret_format.swizzle_a; } Vector> data_slices; data_slices.push_back(all_data); //one slice texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); ERR_FAIL_COND(texture.rd_texture.is_null()); if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { rd_view.format_override = texture.rd_format_srgb; texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); if (texture.rd_texture_srgb.is_null()) { RD::get_singleton()->free(texture.rd_texture); ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); } } //used for 2D, overridable texture.width_2d = texture.width; texture.height_2d = texture.height; texture.is_render_target = false; texture.rd_view = rd_view; texture.is_proxy = false; texture_owner.initialize_rid(p_texture, texture); } void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) { } void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) { Texture *tex = texture_owner.get_or_null(p_base); ERR_FAIL_NULL(tex); Texture proxy_tex = *tex; proxy_tex.rd_view.format_override = tex->rd_format; proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); if (proxy_tex.rd_texture_srgb.is_valid()) { proxy_tex.rd_view.format_override = tex->rd_format_srgb; proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); } proxy_tex.proxy_to = p_base; proxy_tex.is_render_target = false; proxy_tex.is_proxy = true; proxy_tex.proxies.clear(); texture_owner.initialize_rid(p_texture, proxy_tex); tex->proxies.push_back(p_texture); } // Note: We make some big assumptions about format and usage. If developers need more control, // they should use RD::texture_create_from_extension() instead. RID TextureStorage::texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type) { RD::TextureType type; switch (p_type) { case RS::TEXTURE_TYPE_2D: type = RD::TEXTURE_TYPE_2D; break; case RS::TEXTURE_TYPE_3D: type = RD::TEXTURE_TYPE_3D; break; case RS::TEXTURE_TYPE_LAYERED: if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) { type = RD::TEXTURE_TYPE_2D_ARRAY; } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP) { type = RD::TEXTURE_TYPE_CUBE; } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY) { type = RD::TEXTURE_TYPE_CUBE_ARRAY; } else { // Arbitrary fallback. type = RD::TEXTURE_TYPE_2D_ARRAY; } break; default: // Arbitrary fallback. type = RD::TEXTURE_TYPE_2D; } // Only a rough conversion - see note above. RD::DataFormat format; switch (p_format) { case Image::FORMAT_L8: case Image::FORMAT_R8: format = RD::DATA_FORMAT_R8_UNORM; break; case Image::FORMAT_LA8: case Image::FORMAT_RG8: format = RD::DATA_FORMAT_R8G8_UNORM; break; case Image::FORMAT_RGB8: format = RD::DATA_FORMAT_R8G8B8_UNORM; break; case Image::FORMAT_RGBA8: format = RD::DATA_FORMAT_R8G8B8A8_UNORM; break; case Image::FORMAT_RGBA4444: format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; break; case Image::FORMAT_RGB565: format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16; break; case Image::FORMAT_RF: format = RD::DATA_FORMAT_R32_SFLOAT; break; case Image::FORMAT_RGF: format = RD::DATA_FORMAT_R32G32_SFLOAT; break; case Image::FORMAT_RGBF: format = RD::DATA_FORMAT_R32G32B32_SFLOAT; break; case Image::FORMAT_RGBAF: format = RD::DATA_FORMAT_R32G32B32_SFLOAT; break; case Image::FORMAT_RH: format = RD::DATA_FORMAT_R16_SFLOAT; break; case Image::FORMAT_RGH: format = RD::DATA_FORMAT_R16G16_SFLOAT; break; case Image::FORMAT_RGBH: format = RD::DATA_FORMAT_R16G16B16_SFLOAT; break; case Image::FORMAT_RGBAH: format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; break; case Image::FORMAT_RGBE9995: format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; break; case Image::FORMAT_DXT1: format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; break; case Image::FORMAT_DXT3: format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; break; case Image::FORMAT_DXT5: format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; break; case Image::FORMAT_RGTC_R: format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; break; case Image::FORMAT_RGTC_RG: format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; break; case Image::FORMAT_BPTC_RGBA: format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; break; case Image::FORMAT_BPTC_RGBF: format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; break; case Image::FORMAT_BPTC_RGBFU: format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; break; case Image::FORMAT_ETC: format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; break; case Image::FORMAT_ETC2_R11: format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; break; case Image::FORMAT_ETC2_R11S: format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; break; case Image::FORMAT_ETC2_RG11: format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; break; case Image::FORMAT_ETC2_RG11S: format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; break; case Image::FORMAT_ETC2_RGB8: format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; break; case Image::FORMAT_ETC2_RGBA8: format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; break; case Image::FORMAT_ETC2_RGB8A1: format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; break; case Image::FORMAT_ETC2_RA_AS_RG: format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; break; case Image::FORMAT_DXT5_RA_AS_RG: format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; break; case Image::FORMAT_ASTC_4x4: case Image::FORMAT_ASTC_4x4_HDR: format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK; break; case Image::FORMAT_ASTC_8x8: case Image::FORMAT_ASTC_8x8_HDR: format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK; break; default: // Arbitrary fallback. format = RD::DATA_FORMAT_R8G8B8A8_UNORM; } // Assumed to be a color attachment - see note above. uint64_t usage_flags = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; return RD::get_singleton()->texture_create_from_extension(type, format, RD::TEXTURE_SAMPLES_1, usage_flags, p_native_handle, p_width, p_height, p_depth, p_layers); } void TextureStorage::_texture_2d_update(RID p_texture, const Ref &p_image, int p_layer, bool p_immediate) { ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); ERR_FAIL_COND(tex->is_render_target); ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); ERR_FAIL_COND(p_image->get_format() != tex->format); if (tex->type == TextureStorage::TYPE_LAYERED) { ERR_FAIL_INDEX(p_layer, tex->layers); } #ifdef TOOLS_ENABLED tex->image_cache_2d.unref(); #endif TextureToRDFormat f; Ref validated = _validate_texture_format(p_image, f); RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data()); } void TextureStorage::texture_2d_update(RID p_texture, const Ref &p_image, int p_layer) { _texture_2d_update(p_texture, p_image, p_layer, false); } void TextureStorage::texture_3d_update(RID p_texture, const Vector> &p_data) { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); ERR_FAIL_COND(tex->type != TextureStorage::TYPE_3D); Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); if (verr != Image::VALIDATE_3D_OK) { ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); } Vector all_data; { Vector> images; uint32_t all_data_size = 0; images.resize(p_data.size()); for (int i = 0; i < p_data.size(); i++) { Ref image = p_data[i]; if (image->get_format() != tex->validated_format) { image = image->duplicate(); image->convert(tex->validated_format); } all_data_size += image->get_data().size(); images.write[i] = image; } all_data.resize(all_data_size); //consolidate all data here uint32_t offset = 0; for (int i = 0; i < p_data.size(); i++) { uint32_t s = images[i]->get_data().size(); memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); offset += s; } } RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data); } void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) { } void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); ERR_FAIL_COND(!tex->is_proxy); Texture *proxy_to = texture_owner.get_or_null(p_proxy_to); ERR_FAIL_NULL(proxy_to); ERR_FAIL_COND(proxy_to->is_proxy); if (tex->proxy_to.is_valid()) { //unlink proxy if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { RD::get_singleton()->free(tex->rd_texture); tex->rd_texture = RID(); } if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { RD::get_singleton()->free(tex->rd_texture_srgb); tex->rd_texture_srgb = RID(); } Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to); ERR_FAIL_NULL(prev_tex); prev_tex->proxies.erase(p_texture); } // Copy canvas_texture so it doesn't leak. CanvasTexture *canvas_texture = tex->canvas_texture; *tex = *proxy_to; tex->proxy_to = p_proxy_to; tex->is_render_target = false; tex->is_proxy = true; tex->proxies.clear(); proxy_to->proxies.push_back(p_texture); tex->canvas_texture = canvas_texture; tex->rd_view.format_override = tex->rd_format; tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); if (tex->rd_texture_srgb.is_valid()) { tex->rd_view.format_override = tex->rd_format_srgb; tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); } } //these two APIs can be used together or in combination with the others. void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) { texture_2d_initialize(p_texture, texture_2d_placeholder); } void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) { if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) { texture_2d_layered_initialize(p_texture, texture_2d_array_placeholder, p_layered_type); } else { texture_2d_layered_initialize(p_texture, cubemap_placeholder, p_layered_type); } } void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) { texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, texture_3d_placeholder); } Ref TextureStorage::texture_2d_get(RID p_texture) const { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL_V(tex, Ref()); #ifdef TOOLS_ENABLED if (tex->image_cache_2d.is_valid() && !tex->is_render_target) { return tex->image_cache_2d; } #endif Vector data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); ERR_FAIL_COND_V(data.is_empty(), Ref()); Ref image; // Expand RGB10_A2 into RGBAH. This is needed for capturing viewport data // when using the mobile renderer with HDR mode on. if (tex->rd_format == RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32) { Vector new_data; new_data.resize(data.size() * 2); uint16_t *ndp = (uint16_t *)new_data.ptr(); uint32_t *ptr = (uint32_t *)data.ptr(); uint32_t num_pixels = data.size() / 4; for (uint32_t ofs = 0; ofs < num_pixels; ofs++) { uint32_t px = ptr[ofs]; uint32_t r = (px & 0x3FF); uint32_t g = ((px >> 10) & 0x3FF); uint32_t b = ((px >> 20) & 0x3FF); uint32_t a = ((px >> 30) & 0x3); ndp[ofs * 4 + 0] = Math::make_half_float(float(r) / 1023.0); ndp[ofs * 4 + 1] = Math::make_half_float(float(g) / 1023.0); ndp[ofs * 4 + 2] = Math::make_half_float(float(b) / 1023.0); ndp[ofs * 4 + 3] = Math::make_half_float(float(a) / 3.0); } image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, new_data); } else { image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); } ERR_FAIL_COND_V(image->is_empty(), Ref()); if (tex->format != tex->validated_format) { image->convert(tex->format); } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) { tex->image_cache_2d = image; } #endif return image; } Ref TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL_V(tex, Ref()); Vector data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer); ERR_FAIL_COND_V(data.is_empty(), Ref()); Ref image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); ERR_FAIL_COND_V(image->is_empty(), Ref()); if (tex->format != tex->validated_format) { image->convert(tex->format); } return image; } Vector> TextureStorage::texture_3d_get(RID p_texture) const { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL_V(tex, Vector>()); ERR_FAIL_COND_V(tex->type != TextureStorage::TYPE_3D, Vector>()); Vector all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector>()); Vector> ret; for (int i = 0; i < tex->buffer_slices_3d.size(); i++) { const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i]; ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector>()); ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector>()); Vector sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size); Ref img = Image::create_from_data(bs.size.width, bs.size.height, false, tex->validated_format, sub_region); ERR_FAIL_COND_V(img->is_empty(), Vector>()); if (tex->format != tex->validated_format) { img->convert(tex->format); } ret.push_back(img); } return ret; } void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy Texture *by_tex = texture_owner.get_or_null(p_by_texture); ERR_FAIL_NULL(by_tex); ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy if (tex == by_tex) { return; } if (tex->rd_texture_srgb.is_valid()) { RD::get_singleton()->free(tex->rd_texture_srgb); } RD::get_singleton()->free(tex->rd_texture); if (tex->canvas_texture) { memdelete(tex->canvas_texture); tex->canvas_texture = nullptr; } Vector proxies_to_update = tex->proxies; Vector proxies_to_redirect = by_tex->proxies; *tex = *by_tex; tex->proxies = proxies_to_update; //restore proxies, so they can be updated if (tex->canvas_texture) { tex->canvas_texture->diffuse = p_texture; //update } for (int i = 0; i < proxies_to_update.size(); i++) { texture_proxy_update(proxies_to_update[i], p_texture); } for (int i = 0; i < proxies_to_redirect.size(); i++) { texture_proxy_update(proxies_to_redirect[i], p_texture); } //delete last, so proxies can be updated texture_owner.free(p_by_texture); decal_atlas_mark_dirty_on_texture(p_texture); } void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); ERR_FAIL_COND(tex->type != TextureStorage::TYPE_2D); tex->width_2d = p_width; tex->height_2d = p_height; } void TextureStorage::texture_set_path(RID p_texture, const String &p_path) { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); tex->path = p_path; } String TextureStorage::texture_get_path(RID p_texture) const { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL_V(tex, String()); return tex->path; } Image::Format TextureStorage::texture_get_format(RID p_texture) const { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL_V(tex, Image::FORMAT_MAX); return tex->format; } void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); tex->detect_3d_callback_ud = p_userdata; tex->detect_3d_callback = p_callback; } void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); tex->detect_normal_callback_ud = p_userdata; tex->detect_normal_callback = p_callback; } void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL(tex); tex->detect_roughness_callback_ud = p_userdata; tex->detect_roughness_callback = p_callback; } void TextureStorage::texture_debug_usage(List *r_info) { List textures; texture_owner.get_owned_list(&textures); for (List::Element *E = textures.front(); E; E = E->next()) { Texture *t = texture_owner.get_or_null(E->get()); if (!t) { continue; } RS::TextureInfo tinfo; tinfo.path = t->path; tinfo.format = t->format; tinfo.width = t->width; tinfo.height = t->height; tinfo.bytes = Image::get_image_data_size(t->width, t->height, t->format, t->mipmaps > 1); switch (t->type) { case TextureType::TYPE_3D: tinfo.depth = t->depth; tinfo.bytes *= t->depth; break; case TextureType::TYPE_LAYERED: tinfo.depth = t->layers; tinfo.bytes *= t->layers; break; default: tinfo.depth = 0; break; } r_info->push_back(tinfo); } } void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { } Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) { return texture_2d_get_size(p_proxy); } void TextureStorage::texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type) { ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_rd_texture)); // TODO : investigate if we can support this, will need to be able to obtain the order and obtain the slice info ERR_FAIL_COND_MSG(RD::get_singleton()->texture_is_shared(p_rd_texture), "Please create the texture object using the original texture"); RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_rd_texture); ERR_FAIL_COND(!(tf.usage_bits & RD::TEXTURE_USAGE_SAMPLING_BIT)); TextureFromRDFormat imfmt; _texture_format_from_rd(tf.format, imfmt); ERR_FAIL_COND(imfmt.image_format == Image::FORMAT_MAX); Texture texture; switch (tf.texture_type) { case RD::TEXTURE_TYPE_2D: { ERR_FAIL_COND(tf.array_layers != 1); texture.type = TextureStorage::TYPE_2D; } break; case RD::TEXTURE_TYPE_2D_ARRAY: case RD::TEXTURE_TYPE_CUBE: case RD::TEXTURE_TYPE_CUBE_ARRAY: { // RenderingDevice doesn't distinguish between Array textures and Cube textures // this condition covers TextureArrays, TextureCube, and TextureCubeArray. ERR_FAIL_COND(tf.array_layers == 1); texture.type = TextureStorage::TYPE_LAYERED; texture.layered_type = p_layer_type; } break; case RD::TEXTURE_TYPE_3D: { ERR_FAIL_COND(tf.array_layers != 1); texture.type = TextureStorage::TYPE_3D; } break; default: { ERR_FAIL_MSG("This RD texture can't be used as a render texture"); } break; } texture.width = tf.width; texture.height = tf.height; texture.depth = tf.depth; texture.layers = tf.array_layers; texture.mipmaps = tf.mipmaps; texture.format = imfmt.image_format; texture.validated_format = texture.format; // ?? RD::TextureView rd_view; rd_view.format_override = imfmt.rd_format == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format; rd_view.swizzle_r = imfmt.swizzle_r; rd_view.swizzle_g = imfmt.swizzle_g; rd_view.swizzle_b = imfmt.swizzle_b; rd_view.swizzle_a = imfmt.swizzle_a; texture.rd_type = tf.texture_type; texture.rd_view = rd_view; texture.rd_format = imfmt.rd_format; // We create a shared texture here even if our view matches, so we don't obtain ownership. texture.rd_texture = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture); if (imfmt.rd_format_srgb != RD::DATA_FORMAT_MAX) { rd_view.format_override = imfmt.rd_format_srgb == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format; texture.rd_format_srgb = imfmt.rd_format_srgb; // We create a shared texture here even if our view matches, so we don't obtain ownership. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture); } // TODO figure out what to do with slices texture.width_2d = texture.width; texture.height_2d = texture.height; texture.is_render_target = false; texture.is_proxy = false; texture_owner.initialize_rid(p_texture, texture); } RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const { if (p_texture.is_null()) { return RID(); } Texture *tex = texture_owner.get_or_null(p_texture); if (!tex) { return RID(); } return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; } uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const { Texture *tex = texture_owner.get_or_null(p_texture); ERR_FAIL_NULL_V(tex, 0); if (p_srgb && tex->rd_texture_srgb.is_valid()) { return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture_srgb); } else { return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture); } } Ref TextureStorage::_validate_texture_format(const Ref &p_image, TextureToRDFormat &r_format) { Ref image = p_image->duplicate(); switch (p_image->get_format()) { case Image::FORMAT_L8: { r_format.format = RD::DATA_FORMAT_R8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //luminance case Image::FORMAT_LA8: { r_format.format = RD::DATA_FORMAT_R8G8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G; } break; //luminance-alpha case Image::FORMAT_R8: { r_format.format = RD::DATA_FORMAT_R8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RG8: { r_format.format = RD::DATA_FORMAT_R8G8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGB8: { //this format is not mandatory for specification, check if supported first if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBA8: { r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RGBA4444: { r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RGB565: { r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RF: { r_format.format = RD::DATA_FORMAT_R32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //float case Image::FORMAT_RGF: { r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBF: { //this format is not mandatory for specification, check if supported first if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; image->convert(Image::FORMAT_RGBAF); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBAF: { r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RH: { r_format.format = RD::DATA_FORMAT_R16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //half float case Image::FORMAT_RGH: { r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBH: { //this format is not mandatory for specification, check if supported first if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; image->convert(Image::FORMAT_RGBAH); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGBAH: { r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_RGBE9995: { r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; // TODO: Need to make a function in Image to swap bits for this. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY; } break; case Image::FORMAT_DXT1: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //s3tc bc1 case Image::FORMAT_DXT3: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; //bc2 case Image::FORMAT_DXT5: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; //bc3 case Image::FORMAT_RGTC_R: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8_UNORM; image->decompress(); image->convert(Image::FORMAT_R8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_RGTC_RG: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8_UNORM; image->decompress(); image->convert(Image::FORMAT_RG8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_BPTC_RGBA: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; //btpc bc7 case Image::FORMAT_BPTC_RGBF: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; image->decompress(); image->convert(Image::FORMAT_RGBAH); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //float bc6h case Image::FORMAT_BPTC_RGBFU: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; image->decompress(); image->convert(Image::FORMAT_RGBAH); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //unsigned float bc6hu case Image::FORMAT_ETC2_R11: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8_UNORM; image->decompress(); image->convert(Image::FORMAT_R8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //etc2 case Image::FORMAT_ETC2_R11S: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8_SNORM; image->decompress(); image->convert(Image::FORMAT_R8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //signed: {} break; NOT srgb. case Image::FORMAT_ETC2_RG11: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8_UNORM; image->decompress(); image->convert(Image::FORMAT_RG8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_ETC2_RG11S: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8_SNORM; image->decompress(); image->convert(Image::FORMAT_RG8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_ETC: case Image::FORMAT_ETC2_RGB8: { //ETC2 is backwards compatible with ETC1, and all modern platforms support it if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_ETC2_RGBA8: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_ETC2_RGB8A1: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case Image::FORMAT_ETC2_RA_AS_RG: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_DXT5_RA_AS_RG: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case Image::FORMAT_ASTC_4x4: case Image::FORMAT_ASTC_4x4_HDR: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK; if (p_image->get_format() == Image::FORMAT_ASTC_4x4) { r_format.format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK; } } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; // astc 4x4 case Image::FORMAT_ASTC_8x8: case Image::FORMAT_ASTC_8x8_HDR: { if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { r_format.format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK; if (p_image->get_format() == Image::FORMAT_ASTC_8x8) { r_format.format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK; } } else { //not supported, reconvert r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; image->decompress(); image->convert(Image::FORMAT_RGBA8); } r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; // astc 8x8 default: { } } return image; } void TextureStorage::_texture_format_from_rd(RD::DataFormat p_rd_format, TextureFromRDFormat &r_format) { switch (p_rd_format) { case RD::DATA_FORMAT_R8_UNORM: { r_format.image_format = Image::FORMAT_L8; r_format.rd_format = RD::DATA_FORMAT_R8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //luminance case RD::DATA_FORMAT_R8G8_UNORM: { r_format.image_format = Image::FORMAT_LA8; r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G; } break; //luminance-alpha /* already maps to L8/LA8 case RD::DATA_FORMAT_R8_UNORM: { r_format.image_format = Image::FORMAT_R8; r_format.rd_format = RD::DATA_FORMAT_R8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_R8G8_UNORM: { r_format.image_format = Image::FORMAT_RG8; r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; */ case RD::DATA_FORMAT_R8G8B8_UNORM: case RD::DATA_FORMAT_R8G8B8_SRGB: { r_format.image_format = Image::FORMAT_RGB8; r_format.rd_format = RD::DATA_FORMAT_R8G8B8_UNORM; r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_R8G8B8A8_UNORM: case RD::DATA_FORMAT_R8G8B8A8_SRGB: { r_format.image_format = Image::FORMAT_RGBA8; r_format.rd_format = RD::DATA_FORMAT_R8G8B8A8_UNORM; r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case RD::DATA_FORMAT_B8G8R8A8_UNORM: case RD::DATA_FORMAT_B8G8R8A8_SRGB: { r_format.image_format = Image::FORMAT_RGBA8; r_format.rd_format = RD::DATA_FORMAT_B8G8R8A8_UNORM; r_format.rd_format_srgb = RD::DATA_FORMAT_B8G8R8A8_SRGB; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16: { r_format.image_format = Image::FORMAT_RGBA4444; r_format.rd_format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case RD::DATA_FORMAT_B5G6R5_UNORM_PACK16: { r_format.image_format = Image::FORMAT_RGB565; r_format.rd_format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case RD::DATA_FORMAT_R32_SFLOAT: { r_format.image_format = Image::FORMAT_RF; r_format.rd_format = RD::DATA_FORMAT_R32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //float case RD::DATA_FORMAT_R32G32_SFLOAT: { r_format.image_format = Image::FORMAT_RGF; r_format.rd_format = RD::DATA_FORMAT_R32G32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_R32G32B32_SFLOAT: { r_format.image_format = Image::FORMAT_RGBF; r_format.rd_format = RD::DATA_FORMAT_R32G32B32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_R32G32B32A32_SFLOAT: { r_format.image_format = Image::FORMAT_RGBF; r_format.rd_format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case RD::DATA_FORMAT_R16_SFLOAT: { r_format.image_format = Image::FORMAT_RH; r_format.rd_format = RD::DATA_FORMAT_R16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //half float case RD::DATA_FORMAT_R16G16_SFLOAT: { r_format.image_format = Image::FORMAT_RGH; r_format.rd_format = RD::DATA_FORMAT_R16G16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_R16G16B16_SFLOAT: { r_format.image_format = Image::FORMAT_RGBH; r_format.rd_format = RD::DATA_FORMAT_R16G16B16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_R16G16B16A16_SFLOAT: { r_format.image_format = Image::FORMAT_RGBAH; r_format.rd_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: { r_format.image_format = Image::FORMAT_RGBE9995; r_format.rd_format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; // TODO: Need to make a function in Image to swap bits for this. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY; } break; case RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK: case RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_DXT1; r_format.rd_format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //s3tc bc1 case RD::DATA_FORMAT_BC2_UNORM_BLOCK: case RD::DATA_FORMAT_BC2_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_DXT3; r_format.rd_format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; //bc2 case RD::DATA_FORMAT_BC3_UNORM_BLOCK: case RD::DATA_FORMAT_BC3_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_DXT5; r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; //bc3 case RD::DATA_FORMAT_BC4_UNORM_BLOCK: { r_format.image_format = Image::FORMAT_RGTC_R; r_format.rd_format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_BC5_UNORM_BLOCK: { r_format.image_format = Image::FORMAT_RGTC_RG; r_format.rd_format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_BC7_UNORM_BLOCK: case RD::DATA_FORMAT_BC7_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_BPTC_RGBA; r_format.rd_format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; //btpc bc7 case RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK: { r_format.image_format = Image::FORMAT_BPTC_RGBF; r_format.rd_format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //float bc6h case RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK: { r_format.image_format = Image::FORMAT_BPTC_RGBFU; r_format.rd_format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //unsigned float bc6hu case RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK: { r_format.image_format = Image::FORMAT_ETC2_R11; r_format.rd_format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //etc2 case RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK: { r_format.image_format = Image::FORMAT_ETC2_R11S; r_format.rd_format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; //signed: {} break; NOT srgb. case RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK: { r_format.image_format = Image::FORMAT_ETC2_RG11; r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: { r_format.image_format = Image::FORMAT_ETC2_RG11S; r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; case RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: case RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_ETC2_RGB8; r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; /* already maps to FORMAT_ETC2_RGBA8 case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK: case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_ETC2_RGBA8; r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; */ case RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK: case RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_ETC2_RGB8A1; r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK: case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_ETC2_RA_AS_RG; r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; /* already maps to FORMAT_DXT5 case RD::DATA_FORMAT_BC3_UNORM_BLOCK: case RD::DATA_FORMAT_BC3_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_DXT5_RA_AS_RG; r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } break; */ case RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: { // Q: Do we do as we do below, just create the sRGB variant? r_format.image_format = Image::FORMAT_ASTC_4x4; r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; case RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_ASTC_4x4_HDR; r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; // astc 4x4 case RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: { // Q: Do we do as we do below, just create the sRGB variant? r_format.image_format = Image::FORMAT_ASTC_8x8; r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK; } break; case RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: { r_format.image_format = Image::FORMAT_ASTC_8x8_HDR; r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK; r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK; r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; } break; // astc 8x8 default: { ERR_FAIL_MSG("Unsupported image format"); } } } /* DECAL API */ RID TextureStorage::decal_atlas_get_texture() const { return decal_atlas.texture; } RID TextureStorage::decal_atlas_get_texture_srgb() const { return decal_atlas.texture_srgb; } RID TextureStorage::decal_allocate() { return decal_owner.allocate_rid(); } void TextureStorage::decal_initialize(RID p_decal) { decal_owner.initialize_rid(p_decal, Decal()); } void TextureStorage::decal_free(RID p_rid) { Decal *decal = decal_owner.get_or_null(p_rid); for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) { if (decal->textures[i].is_valid() && owns_texture(decal->textures[i])) { texture_remove_from_decal_atlas(decal->textures[i]); } } decal->dependency.deleted_notify(p_rid); decal_owner.free(p_rid); } void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL(decal); decal->size = p_size; decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL(decal); ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); if (decal->textures[p_type] == p_texture) { return; } ERR_FAIL_COND(p_texture.is_valid() && !owns_texture(p_texture)); if (decal->textures[p_type].is_valid() && owns_texture(decal->textures[p_type])) { texture_remove_from_decal_atlas(decal->textures[p_type]); } decal->textures[p_type] = p_texture; if (decal->textures[p_type].is_valid()) { texture_add_to_decal_atlas(decal->textures[p_type]); } decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL); } void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL(decal); decal->emission_energy = p_energy; } void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL(decal); decal->albedo_mix = p_mix; } void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL(decal); decal->modulate = p_modulate; } void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL(decal); decal->cull_mask = p_layers; decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL); } void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL(decal); decal->distance_fade = p_enabled; decal->distance_fade_begin = p_begin; decal->distance_fade_length = p_length; } void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL(decal); decal->upper_fade = p_above; decal->lower_fade = p_below; } void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL(decal); decal->normal_fade = p_fade; } void TextureStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) { if (decal_atlas.textures.has(p_texture)) { //belongs to decal atlas.. decal_atlas.dirty = true; //mark it dirty since it was most likely modified } } void TextureStorage::decal_atlas_remove_texture(RID p_texture) { if (decal_atlas.textures.has(p_texture)) { decal_atlas.textures.erase(p_texture); //there is not much a point of making it dirty, just let it be. } } AABB TextureStorage::decal_get_aabb(RID p_decal) const { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL_V(decal, AABB()); return AABB(-decal->size / 2, decal->size); } uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL_V(decal, 0); return decal->cull_mask; } Dependency *TextureStorage::decal_get_dependency(RID p_decal) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_NULL_V(decal, nullptr); return &decal->dependency; } void TextureStorage::update_decal_atlas() { CopyEffects *copy_effects = CopyEffects::get_singleton(); ERR_FAIL_NULL(copy_effects); if (!decal_atlas.dirty) { return; //nothing to do } decal_atlas.dirty = false; if (decal_atlas.texture.is_valid()) { RD::get_singleton()->free(decal_atlas.texture); decal_atlas.texture = RID(); decal_atlas.texture_srgb = RID(); decal_atlas.texture_mipmaps.clear(); } int border = 1 << decal_atlas.mipmaps; if (decal_atlas.textures.size()) { //generate atlas Vector itemsv; itemsv.resize(decal_atlas.textures.size()); uint32_t base_size = 8; int idx = 0; for (const KeyValue &E : decal_atlas.textures) { DecalAtlas::SortItem &si = itemsv.write[idx]; Texture *src_tex = get_texture(E.key); si.size.width = (src_tex->width / border) + 1; si.size.height = (src_tex->height / border) + 1; si.pixel_size = Size2i(src_tex->width, src_tex->height); if (base_size < (uint32_t)si.size.width) { base_size = nearest_power_of_2_templated(si.size.width); } si.texture = E.key; idx++; } //sort items by size itemsv.sort(); //attempt to create atlas int item_count = itemsv.size(); DecalAtlas::SortItem *items = itemsv.ptrw(); int atlas_height = 0; while (true) { Vector v_offsetsv; v_offsetsv.resize(base_size); int *v_offsets = v_offsetsv.ptrw(); memset(v_offsets, 0, sizeof(int) * base_size); int max_height = 0; for (int i = 0; i < item_count; i++) { //best fit DecalAtlas::SortItem &si = items[i]; int best_idx = -1; int best_height = 0x7FFFFFFF; for (uint32_t j = 0; j <= base_size - si.size.width; j++) { int height = 0; for (int k = 0; k < si.size.width; k++) { int h = v_offsets[k + j]; if (h > height) { height = h; if (height > best_height) { break; //already bad } } } if (height < best_height) { best_height = height; best_idx = j; } } //update for (int k = 0; k < si.size.width; k++) { v_offsets[k + best_idx] = best_height + si.size.height; } si.pos.x = best_idx; si.pos.y = best_height; if (si.pos.y + si.size.height > max_height) { max_height = si.pos.y + si.size.height; } } if ((uint32_t)max_height <= base_size * 2) { atlas_height = max_height; break; //good ratio, break; } base_size *= 2; } decal_atlas.size.width = base_size * border; decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border); for (int i = 0; i < item_count; i++) { DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture); t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2); t->uv_rect.size = items[i].pixel_size; t->uv_rect.position /= Size2(decal_atlas.size); t->uv_rect.size /= Size2(decal_atlas.size); } } else { //use border as size, so it at least has enough mipmaps decal_atlas.size.width = border; decal_atlas.size.height = border; } //blit textures RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = decal_atlas.size.width; tformat.height = decal_atlas.size.height; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D; tformat.mipmaps = decal_atlas.mipmaps; tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM); tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1); { //create the framebuffer Size2i s = decal_atlas.size; for (int i = 0; i < decal_atlas.mipmaps; i++) { DecalAtlas::MipMap mm; mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i); Vector fb; fb.push_back(mm.texture); mm.fb = RD::get_singleton()->framebuffer_create(fb); mm.size = s; decal_atlas.texture_mipmaps.push_back(mm); s = Vector2i(s.width >> 1, s.height >> 1).maxi(1); } { //create the SRGB variant RD::TextureView rd_view; rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB; decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture); } } RID prev_texture; for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) { const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i]; Color clear_color(0, 0, 0, 0); if (decal_atlas.textures.size()) { if (i == 0) { Vector cc; cc.push_back(clear_color); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::DRAW_CLEAR_ALL, cc); for (const KeyValue &E : decal_atlas.textures) { DecalAtlas::Texture *t = decal_atlas.textures.getptr(E.key); Texture *src_tex = get_texture(E.key); copy_effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0); } RD::get_singleton()->draw_list_end(); prev_texture = mm.texture; } else { copy_effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size)); prev_texture = mm.texture; } } else { RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1); } } } void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { if (!decal_atlas.textures.has(p_texture)) { DecalAtlas::Texture t; t.users = 1; t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0; decal_atlas.textures[p_texture] = t; decal_atlas.dirty = true; } else { DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); t->users++; if (p_panorama_to_dp) { t->panorama_to_dp_users++; } } } void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); ERR_FAIL_NULL(t); t->users--; if (p_panorama_to_dp) { ERR_FAIL_COND(t->panorama_to_dp_users == 0); t->panorama_to_dp_users--; } if (t->users == 0) { decal_atlas.textures.erase(p_texture); //do not mark it dirty, there is no need to since it remains working } } /* DECAL INSTANCE API */ RID TextureStorage::decal_instance_create(RID p_decal) { DecalInstance di; di.decal = p_decal; di.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_DECAL); return decal_instance_owner.make_rid(di); } void TextureStorage::decal_instance_free(RID p_decal_instance) { DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id); decal_instance_owner.free(p_decal_instance); } void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) { DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); ERR_FAIL_NULL(di); di->transform = p_transform; } void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) { DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); ERR_FAIL_NULL(di); di->sorting_offset = p_sorting_offset; } /* DECAL DATA API */ void TextureStorage::free_decal_data() { if (decal_buffer.is_valid()) { RD::get_singleton()->free(decal_buffer); decal_buffer = RID(); } if (decals != nullptr) { memdelete_arr(decals); decals = nullptr; } if (decal_sort != nullptr) { memdelete_arr(decal_sort); decal_sort = nullptr; } } void TextureStorage::set_max_decals(const uint32_t p_max_decals) { max_decals = p_max_decals; uint32_t decal_buffer_size = max_decals * sizeof(DecalData); decals = memnew_arr(DecalData, max_decals); decal_sort = memnew_arr(DecalInstanceSort, max_decals); decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size); } void TextureStorage::update_decal_buffer(const PagedArray &p_decals, const Transform3D &p_camera_xform) { ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton(); Transform3D uv_xform; uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); uv_xform.origin = Vector3(-1.0, 0.0, -1.0); uint32_t decals_size = p_decals.size(); decal_count = 0; for (uint32_t i = 0; i < decals_size; i++) { if (decal_count == max_decals) { break; } DecalInstance *decal_instance = decal_instance_owner.get_or_null(p_decals[i]); if (!decal_instance) { continue; } Decal *decal = decal_owner.get_or_null(decal_instance->decal); Transform3D xform = decal_instance->transform; real_t distance = p_camera_xform.origin.distance_to(xform.origin); if (decal->distance_fade) { float fade_begin = decal->distance_fade_begin; float fade_length = decal->distance_fade_length; if (distance > fade_begin) { if (distance > fade_begin + fade_length) { continue; // do not use this decal, its invisible } } } decal_sort[decal_count].decal_instance = decal_instance; decal_sort[decal_count].decal = decal; decal_sort[decal_count].depth = distance - decal_instance->sorting_offset; decal_count++; } if (decal_count > 0) { SortArray sort_array; sort_array.sort(decal_sort, decal_count); } bool using_forward_ids = forward_id_storage->uses_forward_ids(); for (uint32_t i = 0; i < decal_count; i++) { DecalInstance *decal_instance = decal_sort[i].decal_instance; Decal *decal = decal_sort[i].decal; if (using_forward_ids) { forward_id_storage->map_forward_id(FORWARD_ID_TYPE_DECAL, decal_instance->forward_id, i, RSG::rasterizer->get_frame_number()); } decal_instance->cull_mask = decal->cull_mask; float fade = 1.0; if (decal->distance_fade) { const real_t distance = decal_sort[i].depth + decal_instance->sorting_offset; const float fade_begin = decal->distance_fade_begin; const float fade_length = decal->distance_fade_length; if (distance > fade_begin) { // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); } } DecalData &dd = decals[i]; Vector3 decal_extents = decal->size / 2; Transform3D scale_xform; scale_xform.basis.scale(decal_extents); Transform3D xform = decal_instance->transform; Transform3D camera_inverse_xform = p_camera_xform.affine_inverse(); Transform3D to_decal_xform = (camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse(); MaterialStorage::store_transform(to_decal_xform, dd.xform); Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized(); normal = camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine dd.normal[0] = normal.x; dd.normal[1] = normal.y; dd.normal[2] = normal.z; dd.normal_fade = decal->normal_fade; RID albedo_tex = decal->textures[RS::DECAL_TEXTURE_ALBEDO]; RID emission_tex = decal->textures[RS::DECAL_TEXTURE_EMISSION]; if (albedo_tex.is_valid()) { Rect2 rect = decal_atlas_get_texture_rect(albedo_tex); dd.albedo_rect[0] = rect.position.x; dd.albedo_rect[1] = rect.position.y; dd.albedo_rect[2] = rect.size.x; dd.albedo_rect[3] = rect.size.y; } else { if (!emission_tex.is_valid()) { continue; //no albedo, no emission, no decal. } dd.albedo_rect[0] = 0; dd.albedo_rect[1] = 0; dd.albedo_rect[2] = 0; dd.albedo_rect[3] = 0; } RID normal_tex = decal->textures[RS::DECAL_TEXTURE_NORMAL]; if (normal_tex.is_valid()) { Rect2 rect = decal_atlas_get_texture_rect(normal_tex); dd.normal_rect[0] = rect.position.x; dd.normal_rect[1] = rect.position.y; dd.normal_rect[2] = rect.size.x; dd.normal_rect[3] = rect.size.y; Basis normal_xform = camera_inverse_xform.basis * xform.basis.orthonormalized(); MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform); } else { dd.normal_rect[0] = 0; dd.normal_rect[1] = 0; dd.normal_rect[2] = 0; dd.normal_rect[3] = 0; } RID orm_tex = decal->textures[RS::DECAL_TEXTURE_ORM]; if (orm_tex.is_valid()) { Rect2 rect = decal_atlas_get_texture_rect(orm_tex); dd.orm_rect[0] = rect.position.x; dd.orm_rect[1] = rect.position.y; dd.orm_rect[2] = rect.size.x; dd.orm_rect[3] = rect.size.y; } else { dd.orm_rect[0] = 0; dd.orm_rect[1] = 0; dd.orm_rect[2] = 0; dd.orm_rect[3] = 0; } if (emission_tex.is_valid()) { Rect2 rect = decal_atlas_get_texture_rect(emission_tex); dd.emission_rect[0] = rect.position.x; dd.emission_rect[1] = rect.position.y; dd.emission_rect[2] = rect.size.x; dd.emission_rect[3] = rect.size.y; } else { dd.emission_rect[0] = 0; dd.emission_rect[1] = 0; dd.emission_rect[2] = 0; dd.emission_rect[3] = 0; } Color modulate = decal->modulate.srgb_to_linear(); dd.modulate[0] = modulate.r; dd.modulate[1] = modulate.g; dd.modulate[2] = modulate.b; dd.modulate[3] = modulate.a * fade; dd.emission_energy = decal->emission_energy * fade; dd.albedo_mix = decal->albedo_mix; dd.mask = decal->cull_mask; dd.upper_fade = decal->upper_fade; dd.lower_fade = decal->lower_fade; // hook for subclass to do further processing. RendererSceneRenderRD::get_singleton()->setup_added_decal(xform, decal_extents); } if (decal_count > 0) { RD::get_singleton()->buffer_update(decal_buffer, 0, sizeof(DecalData) * decal_count, decals); } } /* RENDER TARGET API */ RID TextureStorage::RenderTarget::get_framebuffer() { // Note that if we're using an overridden color buffer, we're likely cycling through a texture chain. // this is where our framebuffer cache comes in clutch.. if (msaa != RS::VIEWPORT_MSAA_DISABLED) { return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, color_multisample, overridden.color.is_valid() ? overridden.color : color); } else { return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, overridden.color.is_valid() ? overridden.color : color); } } void TextureStorage::_clear_render_target(RenderTarget *rt) { // clear overrides, we assume these are freed by the object that created them rt->overridden.color = RID(); rt->overridden.depth = RID(); rt->overridden.velocity = RID(); rt->overridden.cached_slices.clear(); // these are automatically freed when their parent textures are freed so just clear // free in reverse dependency order if (rt->framebuffer_uniform_set.is_valid()) { rt->framebuffer_uniform_set = RID(); //chain deleted } if (rt->color.is_valid()) { RD::get_singleton()->free(rt->color); } rt->color_slices.clear(); // these are automatically freed. if (rt->color_multisample.is_valid()) { RD::get_singleton()->free(rt->color_multisample); } if (rt->backbuffer.is_valid()) { RD::get_singleton()->free(rt->backbuffer); rt->backbuffer = RID(); rt->backbuffer_mipmaps.clear(); rt->backbuffer_uniform_set = RID(); //chain deleted } _render_target_clear_sdf(rt); rt->color = RID(); rt->color_multisample = RID(); if (rt->texture.is_valid()) { Texture *tex = get_texture(rt->texture); tex->render_target = nullptr; } } void TextureStorage::_update_render_target(RenderTarget *rt) { if (rt->texture.is_null()) { //create a placeholder until updated rt->texture = texture_allocate(); texture_2d_placeholder_initialize(rt->texture); Texture *tex = get_texture(rt->texture); tex->is_render_target = true; tex->path = "Render Target (Internal)"; } _clear_render_target(rt); if (rt->size.width == 0 || rt->size.height == 0) { return; } rt->color_format = render_target_get_color_format(rt->use_hdr, false); rt->color_format_srgb = render_target_get_color_format(rt->use_hdr, true); if (rt->use_hdr) { rt->image_format = rt->is_transparent ? Image::FORMAT_RGBAH : Image::FORMAT_RGBH; } else { rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8; } RD::TextureFormat rd_color_attachment_format; RD::TextureView rd_view; { //attempt register rd_color_attachment_format.format = rt->color_format; rd_color_attachment_format.width = rt->size.width; rd_color_attachment_format.height = rt->size.height; rd_color_attachment_format.depth = 1; rd_color_attachment_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview rd_color_attachment_format.mipmaps = 1; if (rd_color_attachment_format.array_layers > 1) { // why are we not using rt->texture_type ?? rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; } else { rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D; } rd_color_attachment_format.samples = RD::TEXTURE_SAMPLES_1; rd_color_attachment_format.usage_bits = render_target_get_color_usage_bits(false); rd_color_attachment_format.shareable_formats.push_back(rt->color_format); rd_color_attachment_format.shareable_formats.push_back(rt->color_format_srgb); if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) { rd_color_attachment_format.is_resolve_buffer = true; } } // TODO see if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer... rt->color = RD::get_singleton()->texture_create(rd_color_attachment_format, rd_view); ERR_FAIL_COND(rt->color.is_null()); if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) { // Use the texture format of the color attachment for the multisample color attachment. RD::TextureFormat rd_color_multisample_format = rd_color_attachment_format; const RD::TextureSamples texture_samples[RS::VIEWPORT_MSAA_MAX] = { RD::TEXTURE_SAMPLES_1, RD::TEXTURE_SAMPLES_2, RD::TEXTURE_SAMPLES_4, RD::TEXTURE_SAMPLES_8, }; rd_color_multisample_format.samples = texture_samples[rt->msaa]; rd_color_multisample_format.usage_bits = render_target_get_color_usage_bits(true); RD::TextureView rd_view_multisample; rd_color_multisample_format.is_resolve_buffer = false; rt->color_multisample = RD::get_singleton()->texture_create(rd_color_multisample_format, rd_view_multisample); ERR_FAIL_COND(rt->color_multisample.is_null()); } { //update texture Texture *tex = get_texture(rt->texture); //free existing textures if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { RD::get_singleton()->free(tex->rd_texture); } if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { RD::get_singleton()->free(tex->rd_texture_srgb); } tex->rd_texture = RID(); tex->rd_texture_srgb = RID(); tex->render_target = rt; //create shared textures to the color buffer, //so transparent can be supported RD::TextureView view; view.format_override = rt->color_format; if (!rt->is_transparent) { view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; } tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color); if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) { view.format_override = rt->color_format_srgb; tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color); } tex->rd_view = view; tex->width = rt->size.width; tex->height = rt->size.height; tex->width_2d = rt->size.width; tex->height_2d = rt->size.height; tex->rd_format = rt->color_format; tex->rd_format_srgb = rt->color_format_srgb; tex->format = rt->image_format; tex->validated_format = rt->use_hdr ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8; Vector proxies = tex->proxies; //make a copy, since update may change it for (int i = 0; i < proxies.size(); i++) { texture_proxy_update(proxies[i], rt->texture); } } } void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) { ERR_FAIL_COND(rt->backbuffer.is_valid()); uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8); RD::TextureFormat tf; tf.format = rt->color_format; tf.width = rt->size.width; tf.height = rt->size.height; tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; tf.mipmaps = mipmaps_required; rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer"); rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0); RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0"); { Vector fb_tex; fb_tex.push_back(rt->backbuffer_mipmap0); rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex); } if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) { //the new one will require the backbuffer. RD::get_singleton()->free(rt->framebuffer_uniform_set); rt->framebuffer_uniform_set = RID(); } //create mipmaps for (uint32_t i = 1; i < mipmaps_required; i++) { RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i); RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i)); rt->backbuffer_mipmaps.push_back(mipmap); } } RID TextureStorage::render_target_create() { RenderTarget render_target; render_target.was_used = false; render_target.clear_requested = false; _update_render_target(&render_target); return render_target_owner.make_rid(render_target); } void TextureStorage::render_target_free(RID p_rid) { RenderTarget *rt = render_target_owner.get_or_null(p_rid); _clear_render_target(rt); if (rt->texture.is_valid()) { Texture *tex = get_texture(rt->texture); tex->is_render_target = false; texture_free(rt->texture); } render_target_owner.free(p_rid); } void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) { //unused for this render target } Point2i TextureStorage::render_target_get_position(RID p_render_target) const { //unused for this render target return Point2i(); } void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) { rt->size.x = p_width; rt->size.y = p_height; rt->view_count = p_view_count; _update_render_target(rt); } } Size2i TextureStorage::render_target_get_size(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, Size2i()); return rt->size; } RID TextureStorage::render_target_get_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->texture; } void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->overridden.color = p_color_texture; rt->overridden.depth = p_depth_texture; rt->overridden.velocity = p_velocity_texture; } RID TextureStorage::render_target_get_override_color(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->overridden.color; } RID TextureStorage::render_target_get_override_depth(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->overridden.depth; } RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); if (rt->overridden.depth.is_null()) { return RID(); } else if (rt->view_count == 1) { return rt->overridden.depth; } else { RenderTarget::RTOverridden::SliceKey key(rt->overridden.depth, p_layer); if (!rt->overridden.cached_slices.has(key)) { rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.depth, p_layer, 0); } return rt->overridden.cached_slices[key]; } } RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->overridden.velocity; } RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); if (rt->overridden.velocity.is_null()) { return RID(); } else if (rt->view_count == 1) { return rt->overridden.velocity; } else { RenderTarget::RTOverridden::SliceKey key(rt->overridden.velocity, p_layer); if (!rt->overridden.cached_slices.has(key)) { rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.velocity, p_layer, 0); } return rt->overridden.cached_slices[key]; } } void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->is_transparent = p_is_transparent; _update_render_target(rt); } bool TextureStorage::render_target_get_transparent(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, false); return rt->is_transparent; } void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_value) { } bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const { return false; } bool TextureStorage::render_target_was_used(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, false); return rt->was_used; } void TextureStorage::render_target_set_as_unused(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->was_used = false; } void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); if (p_msaa == rt->msaa) { return; } rt->msaa = p_msaa; _update_render_target(rt); } RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RS::VIEWPORT_MSAA_DISABLED); return rt->msaa; } void TextureStorage::render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->msaa_needs_resolve = p_needs_resolve; } bool TextureStorage::render_target_get_msaa_needs_resolve(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, false); return rt->msaa_needs_resolve; } void TextureStorage::render_target_do_msaa_resolve(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); if (!rt->msaa_needs_resolve) { return; } RD::get_singleton()->draw_list_begin(rt->get_framebuffer()); RD::get_singleton()->draw_list_end(); rt->msaa_needs_resolve = false; } void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); if (p_use_hdr == rt->use_hdr) { return; } rt->use_hdr = p_use_hdr; _update_render_target(rt); } bool TextureStorage::render_target_is_using_hdr(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, false); return rt->use_hdr; } RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->get_framebuffer(); } RID TextureStorage::render_target_get_rd_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); if (rt->overridden.color.is_valid()) { return rt->overridden.color; } else { return rt->color; } } RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); if (rt->view_count == 1) { return rt->color; } else { ERR_FAIL_UNSIGNED_INDEX_V(p_layer, rt->view_count, RID()); if (rt->color_slices.size() == 0) { for (uint32_t v = 0; v < rt->view_count; v++) { RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->color, v, 0); rt->color_slices.push_back(slice); } } return rt->color_slices[p_layer]; } } RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->color_multisample; } RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->backbuffer; } RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); } return rt->backbuffer_fb; } void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->clear_requested = true; rt->clear_color = p_clear_color; } bool TextureStorage::render_target_is_clear_requested(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, false); return rt->clear_requested; } Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, Color()); return rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color; } void TextureStorage::render_target_disable_clear_request(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->clear_requested = false; } void TextureStorage::render_target_do_clear_request(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); if (!rt->clear_requested) { return; } Vector clear_colors; clear_colors.push_back(rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color); RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::DRAW_CLEAR_ALL, clear_colors); RD::get_singleton()->draw_list_end(); rt->clear_requested = false; rt->msaa_needs_resolve = false; } void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) { return; } rt->sdf_oversize = p_size; rt->sdf_scale = p_scale; _render_target_clear_sdf(rt); } Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const { Size2i margin; int scale; switch (rt->sdf_oversize) { case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: { scale = 100; } break; case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: { scale = 120; } break; case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: { scale = 150; } break; case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: { scale = 200; } break; default: { ERR_PRINT("Invalid viewport SDF oversize, defaulting to 100%."); scale = 100; } break; } margin = (rt->size * scale / 100) - rt->size; Rect2i r(Vector2i(), rt->size); r.position -= margin; r.size += margin * 2; return r; } Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const { const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, Rect2i()); return _render_target_get_sdf_rect(rt); } void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->sdf_enabled = p_enabled; } bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const { const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, false); return rt->sdf_enabled; } RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); if (rt->sdf_buffer_read.is_null()) { // no texture, create a dummy one for the 2D uniform set RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tformat.width = 4; tformat.height = 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D; Vector pv; pv.resize(16 * 4); memset(pv.ptrw(), 0, 16 * 4); Vector> vpv; rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); } return rt->sdf_buffer_read; } void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) { ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid()); if (rt->sdf_buffer_read.is_valid()) { RD::get_singleton()->free(rt->sdf_buffer_read); rt->sdf_buffer_read = RID(); } Size2i size = _render_target_get_sdf_rect(rt).size; RD::TextureFormat tformat; tformat.format = RD::DATA_FORMAT_R8_UNORM; tformat.width = size.width; tformat.height = size.height; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; tformat.texture_type = RD::TEXTURE_TYPE_2D; rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView()); { Vector write_fb; write_fb.push_back(rt->sdf_buffer_write); rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb); } int scale; switch (rt->sdf_scale) { case RS::VIEWPORT_SDF_SCALE_100_PERCENT: { scale = 100; } break; case RS::VIEWPORT_SDF_SCALE_50_PERCENT: { scale = 50; } break; case RS::VIEWPORT_SDF_SCALE_25_PERCENT: { scale = 25; } break; default: { ERR_PRINT("Invalid viewport SDF scale, defaulting to 100%."); scale = 100; } break; } rt->process_size = size * scale / 100; rt->process_size = rt->process_size.maxi(1); tformat.format = RD::DATA_FORMAT_R16G16_SINT; tformat.width = rt->process_size.width; tformat.height = rt->process_size.height; tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView()); rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView()); tformat.format = RD::DATA_FORMAT_R16_SNORM; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView()); { Vector uniforms; { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.append_id(rt->sdf_buffer_write); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.append_id(rt->sdf_buffer_read); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 3; u.append_id(rt->sdf_buffer_process[0]); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 4; u.append_id(rt->sdf_buffer_process[1]); uniforms.push_back(u); } rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0); RID aux2 = uniforms.write[2].get_id(0); RID aux3 = uniforms.write[3].get_id(0); uniforms.write[2].set_id(0, aux3); uniforms.write[3].set_id(0, aux2); rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0); } } void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) { if (rt->sdf_buffer_read.is_valid()) { RD::get_singleton()->free(rt->sdf_buffer_read); rt->sdf_buffer_read = RID(); } if (rt->sdf_buffer_write_fb.is_valid()) { RD::get_singleton()->free(rt->sdf_buffer_write); RD::get_singleton()->free(rt->sdf_buffer_process[0]); RD::get_singleton()->free(rt->sdf_buffer_process[1]); rt->sdf_buffer_write = RID(); rt->sdf_buffer_write_fb = RID(); rt->sdf_buffer_process[0] = RID(); rt->sdf_buffer_process[1] = RID(); rt->sdf_buffer_process_uniform_sets[0] = RID(); rt->sdf_buffer_process_uniform_sets[1] = RID(); } } RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); if (rt->sdf_buffer_write_fb.is_null()) { _render_target_allocate_sdf(rt); } return rt->sdf_buffer_write_fb; } void TextureStorage::render_target_sdf_process(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null()); RenderTargetSDF::PushConstant push_constant; Rect2i r = _render_target_get_sdf_rect(rt); push_constant.size[0] = r.size.width; push_constant.size[1] = r.size.height; push_constant.stride = 0; push_constant.shift = 0; push_constant.base_size[0] = r.size.width; push_constant.base_size[1] = r.size.height; bool shrink = false; switch (rt->sdf_scale) { case RS::VIEWPORT_SDF_SCALE_50_PERCENT: { push_constant.size[0] >>= 1; push_constant.size[1] >>= 1; push_constant.shift = 1; shrink = true; } break; case RS::VIEWPORT_SDF_SCALE_25_PERCENT: { push_constant.size[0] >>= 2; push_constant.size[1] >>= 2; push_constant.shift = 2; shrink = true; } break; default: { }; } RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); /* Load */ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0] RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); /* Process */ int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]); RD::get_singleton()->compute_list_add_barrier(compute_list); bool swap = false; //jumpflood while (stride > 0) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); push_constant.stride = stride; RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); stride /= 2; swap = !swap; RD::get_singleton()->compute_list_add_barrier(compute_list); } /* Store */ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); RD::get_singleton()->compute_list_end(); } void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) { CopyEffects *copy_effects = CopyEffects::get_singleton(); ERR_FAIL_NULL(copy_effects); RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); } Rect2i region; if (p_region == Rect2i()) { region.size = rt->size; } else { region = Rect2i(Size2i(), rt->size).intersection(p_region); if (region.size == Size2i()) { return; //nothing to do } } // TODO figure out stereo support here if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { copy_effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, !rt->use_hdr, true); } else { Rect2 src_rect = Rect2(region); src_rect.position /= Size2(rt->size); src_rect.size /= Size2(rt->size); copy_effects->copy_to_fb_rect(rt->color, rt->backbuffer_fb, region, false, false, false, false, RID(), false, true, false, false, src_rect); } if (!p_gen_mipmaps) { return; } RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps"); //then mipmap blur RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps. Size2i texture_size = rt->size; for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { region.position.x >>= 1; region.position.y >>= 1; region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1); texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1); RID mipmap = rt->backbuffer_mipmaps[i]; if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr); } else { copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size); } prev_texture = mipmap; } RD::get_singleton()->draw_command_end_label(); } void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); CopyEffects *copy_effects = CopyEffects::get_singleton(); ERR_FAIL_NULL(copy_effects); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); } Rect2i region; if (p_region == Rect2i()) { region.size = rt->size; } else { region = Rect2i(Size2i(), rt->size).intersection(p_region); if (region.size == Size2i()) { return; //nothing to do } } // Single texture copy for backbuffer. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, !rt->use_hdr); } else { copy_effects->set_color_raster(rt->backbuffer_mipmap0, p_color, region); } } void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); CopyEffects *copy_effects = CopyEffects::get_singleton(); ERR_FAIL_NULL(copy_effects); if (!rt->backbuffer.is_valid()) { _create_render_target_backbuffer(rt); } Rect2i region; if (p_region == Rect2i()) { region.size = rt->size; } else { region = Rect2i(Size2i(), rt->size).intersection(p_region); if (region.size == Size2i()) { return; //nothing to do } } RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2"); //then mipmap blur RID prev_texture = rt->backbuffer_mipmap0; Size2i texture_size = rt->size; for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) { region.position.x >>= 1; region.position.y >>= 1; region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1); texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1); RID mipmap = rt->backbuffer_mipmaps[i]; if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr); } else { copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size); } prev_texture = mipmap; } RD::get_singleton()->draw_command_end_label(); } RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->framebuffer_uniform_set; } RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->backbuffer_uniform_set; } void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->framebuffer_uniform_set = p_uniform_set; } void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->backbuffer_uniform_set = p_uniform_set; } void TextureStorage::render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->vrs_mode = p_mode; } RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_DISABLED); return rt->vrs_mode; } void TextureStorage::render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->vrs_update_mode = p_mode; } RS::ViewportVRSUpdateMode TextureStorage::render_target_get_vrs_update_mode(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_UPDATE_DISABLED); return rt->vrs_update_mode; } void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL(rt); rt->vrs_texture = p_texture; } RID TextureStorage::render_target_get_vrs_texture(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_NULL_V(rt, RID()); return rt->vrs_texture; } RD::DataFormat TextureStorage::render_target_get_color_format(bool p_use_hdr, bool p_srgb) { if (p_use_hdr) { return RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format(); } else { return p_srgb ? RD::DATA_FORMAT_R8G8B8A8_SRGB : RD::DATA_FORMAT_R8G8B8A8_UNORM; } } uint32_t TextureStorage::render_target_get_color_usage_bits(bool p_msaa) { if (p_msaa) { return RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; } else { // FIXME: Storage bit should only be requested when FSR is required. return RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; } }