/* * Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgIteratorAccessor.h" #include "tvgCompressor.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ static bool accessChildren(Iterator* it, function<bool(const Paint* paint, void* data)> func, void* data) { while (auto child = it->next()) { //Access the child if (!func(child, data)) return false; //Access the children of the child if (auto it2 = IteratorAccessor::iterator(child)) { if (!accessChildren(it2, func, data)) { delete(it2); return false; } delete(it2); } } return true; } /************************************************************************/ /* External Class Implementation */ /************************************************************************/ TVG_DEPRECATED unique_ptr<Picture> Accessor::set(unique_ptr<Picture> picture, function<bool(const Paint* paint)> func) noexcept { auto backward = [](const tvg::Paint* paint, void* data) -> bool { auto func = reinterpret_cast<function<bool(const Paint* paint)>*>(data); if (!(*func)(paint)) return false; return true; }; set(picture.get(), backward, reinterpret_cast<void*>(&func)); return picture; } Result Accessor::set(const Picture* picture, function<bool(const Paint* paint, void* data)> func, void* data) noexcept { if (!picture || !func) return Result::InvalidArguments; //Use the Preorder Tree-Search //Root if (!func(picture, data)) return Result::Success; //Children if (auto it = IteratorAccessor::iterator(picture)) { accessChildren(it, func, data); delete(it); } return Result::Success; } uint32_t Accessor::id(const char* name) noexcept { return djb2Encode(name); } Accessor::~Accessor() { } Accessor::Accessor() : pImpl(nullptr) { } unique_ptr<Accessor> Accessor::gen() noexcept { return unique_ptr<Accessor>(new Accessor); }