/* * Copyright (c) 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_FRAME_MODULE_H_ #define _TVG_FRAME_MODULE_H_ #include "tvgLoadModule.h" namespace tvg { class FrameModule: public LoadModule { public: virtual ~FrameModule() {} virtual bool frame(uint32_t frameNo) = 0; //set the current frame number virtual uint32_t totalFrame() = 0; //return the total frame count virtual uint32_t curFrame() = 0; //return the current frame number virtual float duration() = 0; //return the animation duration in seconds virtual bool animatable() override { return true; } }; } #endif //_TVG_FRAME_MODULE_H_