/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_SHAPE_H_ #define _TVG_SHAPE_H_ #include #include "tvgMath.h" #include "tvgPaint.h" struct Shape::Impl { RenderShape rs; //shape data RenderData rd = nullptr; //engine data Shape* shape; uint8_t flag = RenderUpdateFlag::None; uint8_t opacity; //for composition bool needComp = false; //composite or not Impl(Shape* s) : shape(s) { } ~Impl() { if (auto renderer = PP(shape)->renderer) { renderer->dispose(rd); } } bool render(RenderMethod* renderer) { if (!rd) return false; Compositor* cmp = nullptr; renderer->blend(shape->blend()); if (needComp) { cmp = renderer->target(bounds(renderer), renderer->colorSpace()); renderer->beginComposite(cmp, CompositeMethod::None, opacity); } auto ret = renderer->renderShape(rd); if (cmp) renderer->endComposite(cmp); return ret; } bool needComposition(uint8_t opacity) { if (opacity == 0) return false; //Shape composition is only necessary when stroking & fill are valid. if (!rs.stroke || rs.stroke->width < FLOAT_EPSILON || (!rs.stroke->fill && rs.stroke->color[3] == 0)) return false; if (!rs.fill && rs.color[3] == 0) return false; //translucent fill & stroke if (opacity < 255) return true; //Composition test const Paint* target; auto method = shape->composite(&target); if (!target || method == CompositeMethod::ClipPath) return false; if (target->pImpl->opacity == 255 || target->pImpl->opacity == 0) { if (target->identifier() == TVG_CLASS_ID_SHAPE) { auto shape = static_cast(target); if (!shape->fill()) { uint8_t r, g, b, a; shape->fillColor(&r, &g, &b, &a); if (a == 0 || a == 255) { if (method == CompositeMethod::LumaMask || method == CompositeMethod::InvLumaMask) { if ((r == 255 && g == 255 && b == 255) || (r == 0 && g == 0 && b == 0)) return false; } else return false; } } } } return true; } RenderData update(RenderMethod* renderer, const Matrix& transform, Array& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper) { if (static_cast(pFlag | flag) == RenderUpdateFlag::None) return rd; if ((needComp = needComposition(opacity))) { /* Overriding opacity value. If this scene is half-translucent, It must do intermeidate composition with that opacity value. */ this->opacity = opacity; opacity = 255; } rd = renderer->prepare(rs, rd, transform, clips, opacity, static_cast(pFlag | flag), clipper); flag = RenderUpdateFlag::None; return rd; } RenderRegion bounds(RenderMethod* renderer) { if (!rd) return {0, 0, 0, 0}; return renderer->region(rd); } bool bounds(float* x, float* y, float* w, float* h, bool stroking) { //Path bounding size if (rs.path.pts.count > 0 ) { auto pts = rs.path.pts.begin(); Point min = { pts->x, pts->y }; Point max = { pts->x, pts->y }; for (auto pts2 = pts + 1; pts2 < rs.path.pts.end(); ++pts2) { if (pts2->x < min.x) min.x = pts2->x; if (pts2->y < min.y) min.y = pts2->y; if (pts2->x > max.x) max.x = pts2->x; if (pts2->y > max.y) max.y = pts2->y; } if (x) *x = min.x; if (y) *y = min.y; if (w) *w = max.x - min.x; if (h) *h = max.y - min.y; } //Stroke feathering if (stroking && rs.stroke) { if (x) *x -= rs.stroke->width * 0.5f; if (y) *y -= rs.stroke->width * 0.5f; if (w) *w += rs.stroke->width; if (h) *h += rs.stroke->width; } return rs.path.pts.count > 0 ? true : false; } void reserveCmd(uint32_t cmdCnt) { rs.path.cmds.reserve(cmdCnt); } void reservePts(uint32_t ptsCnt) { rs.path.pts.reserve(ptsCnt); } void grow(uint32_t cmdCnt, uint32_t ptsCnt) { rs.path.cmds.grow(cmdCnt); rs.path.pts.grow(ptsCnt); } void append(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt) { memcpy(rs.path.cmds.end(), cmds, sizeof(PathCommand) * cmdCnt); memcpy(rs.path.pts.end(), pts, sizeof(Point) * ptsCnt); rs.path.cmds.count += cmdCnt; rs.path.pts.count += ptsCnt; } void moveTo(float x, float y) { rs.path.cmds.push(PathCommand::MoveTo); rs.path.pts.push({x, y}); } void lineTo(float x, float y) { rs.path.cmds.push(PathCommand::LineTo); rs.path.pts.push({x, y}); } void cubicTo(float cx1, float cy1, float cx2, float cy2, float x, float y) { rs.path.cmds.push(PathCommand::CubicTo); rs.path.pts.push({cx1, cy1}); rs.path.pts.push({cx2, cy2}); rs.path.pts.push({x, y}); } void close() { //Don't close multiple times. if (rs.path.cmds.count > 0 && rs.path.cmds.last() == PathCommand::Close) return; rs.path.cmds.push(PathCommand::Close); } void strokeWidth(float width) { if (!rs.stroke) rs.stroke = new RenderStroke(); rs.stroke->width = width; flag |= RenderUpdateFlag::Stroke; } void strokeTrim(float begin, float end, bool simultaneous) { if (!rs.stroke) { if (begin == 0.0f && end == 1.0f) return; rs.stroke = new RenderStroke(); } if (mathEqual(rs.stroke->trim.begin, begin) && mathEqual(rs.stroke->trim.end, end) && rs.stroke->trim.simultaneous == simultaneous) return; rs.stroke->trim.begin = begin; rs.stroke->trim.end = end; rs.stroke->trim.simultaneous = simultaneous; flag |= RenderUpdateFlag::Stroke; } bool strokeTrim(float* begin, float* end) { if (rs.stroke) { if (begin) *begin = rs.stroke->trim.begin; if (end) *end = rs.stroke->trim.end; return rs.stroke->trim.simultaneous; } else { if (begin) *begin = 0.0f; if (end) *end = 1.0f; return false; } } void strokeCap(StrokeCap cap) { if (!rs.stroke) rs.stroke = new RenderStroke(); rs.stroke->cap = cap; flag |= RenderUpdateFlag::Stroke; } void strokeJoin(StrokeJoin join) { if (!rs.stroke) rs.stroke = new RenderStroke(); rs.stroke->join = join; flag |= RenderUpdateFlag::Stroke; } void strokeMiterlimit(float miterlimit) { if (!rs.stroke) rs.stroke = new RenderStroke(); rs.stroke->miterlimit = miterlimit; flag |= RenderUpdateFlag::Stroke; } void strokeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { if (!rs.stroke) rs.stroke = new RenderStroke(); if (rs.stroke->fill) { delete(rs.stroke->fill); rs.stroke->fill = nullptr; flag |= RenderUpdateFlag::GradientStroke; } rs.stroke->color[0] = r; rs.stroke->color[1] = g; rs.stroke->color[2] = b; rs.stroke->color[3] = a; flag |= RenderUpdateFlag::Stroke; } Result strokeFill(unique_ptr f) { auto p = f.release(); if (!p) return Result::MemoryCorruption; if (!rs.stroke) rs.stroke = new RenderStroke(); if (rs.stroke->fill && rs.stroke->fill != p) delete(rs.stroke->fill); rs.stroke->fill = p; rs.stroke->color[3] = 0; flag |= RenderUpdateFlag::Stroke; flag |= RenderUpdateFlag::GradientStroke; return Result::Success; } Result strokeDash(const float* pattern, uint32_t cnt, float offset) { if ((cnt == 1) || (!pattern && cnt > 0) || (pattern && cnt == 0)) { return Result::InvalidArguments; } for (uint32_t i = 0; i < cnt; i++) { if (pattern[i] < FLOAT_EPSILON) return Result::InvalidArguments; } //Reset dash if (!pattern && cnt == 0) { free(rs.stroke->dashPattern); rs.stroke->dashPattern = nullptr; } else { if (!rs.stroke) rs.stroke = new RenderStroke(); if (rs.stroke->dashCnt != cnt) { free(rs.stroke->dashPattern); rs.stroke->dashPattern = nullptr; } if (!rs.stroke->dashPattern) { rs.stroke->dashPattern = static_cast(malloc(sizeof(float) * cnt)); if (!rs.stroke->dashPattern) return Result::FailedAllocation; } for (uint32_t i = 0; i < cnt; ++i) { rs.stroke->dashPattern[i] = pattern[i]; } } rs.stroke->dashCnt = cnt; rs.stroke->dashOffset = offset; flag |= RenderUpdateFlag::Stroke; return Result::Success; } bool strokeFirst() { if (!rs.stroke) return true; return rs.stroke->strokeFirst; } void strokeFirst(bool strokeFirst) { if (!rs.stroke) rs.stroke = new RenderStroke(); rs.stroke->strokeFirst = strokeFirst; flag |= RenderUpdateFlag::Stroke; } void update(RenderUpdateFlag flag) { this->flag |= flag; } Paint* duplicate(Paint* ret) { auto shape = static_cast(ret); if (shape) shape->reset(); else shape = Shape::gen().release(); auto dup = shape->pImpl; delete(dup->rs.fill); //Default Properties dup->flag = RenderUpdateFlag::All; dup->rs.rule = rs.rule; //Color memcpy(dup->rs.color, rs.color, sizeof(rs.color)); //Path dup->rs.path.cmds.push(rs.path.cmds); dup->rs.path.pts.push(rs.path.pts); //Stroke if (rs.stroke) { if (!dup->rs.stroke) dup->rs.stroke = new RenderStroke; *dup->rs.stroke = *rs.stroke; } else { delete(dup->rs.stroke); dup->rs.stroke = nullptr; } //Fill if (rs.fill) dup->rs.fill = rs.fill->duplicate(); else dup->rs.fill = nullptr; return shape; } void reset() { PP(shape)->reset(); rs.path.cmds.clear(); rs.path.pts.clear(); rs.color[3] = 0; rs.rule = FillRule::Winding; delete(rs.stroke); rs.stroke = nullptr; delete(rs.fill); rs.fill = nullptr; } Iterator* iterator() { return nullptr; } }; #endif //_TVG_SHAPE_H_