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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-22 15:54:55 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-22 16:01:03 +0100 |
commit | f99aa475810b1b3e87cfbf8bfc391e756b2de8aa (patch) | |
tree | adef50d57effd9d8667001151a58a348d430499d /.gdignore | |
parent | 99de0a872ec20a68908d610f2e2df77ac6b21d0f (diff) | |
download | redot-cpp-f99aa475810b1b3e87cfbf8bfc391e756b2de8aa.tar.gz |
Add .gdignore file to godot-cpp, for use as submodule in Godot projects
.gdignore causes Godot to skip the folder when importing resources,
which is needed in particular to avoid importing compiled .obj files
from MSVC (which sadly share their extension with Wavefront OBJ meshes).
Closes #522.
Diffstat (limited to '.gdignore')
-rw-r--r-- | .gdignore | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/.gdignore b/.gdignore new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/.gdignore |