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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-09-24 18:44:25 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-10-04 16:05:40 +0200 |
commit | 64b2c9be0b86c130ff774005f7daa2e869e37c8c (patch) | |
tree | 26dbbbbd2a72c00bbc2187e5d8b0bb541567ac2c /.gitignore | |
parent | fa4d18f21cfae319b8f16a1604742cfec6022079 (diff) | |
download | redot-cpp-64b2c9be0b86c130ff774005f7daa2e869e37c8c.tar.gz |
[SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
separate commit.
Diffstat (limited to '.gitignore')
-rw-r--r-- | .gitignore | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -8,6 +8,9 @@ include/gen src/gen +# Build configuarion. +/custom.py + # Misc logs/* *.log |