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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-09-24 18:44:25 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-10-04 16:05:40 +0200
commit64b2c9be0b86c130ff774005f7daa2e869e37c8c (patch)
tree26dbbbbd2a72c00bbc2187e5d8b0bb541567ac2c /.gitignore
parentfa4d18f21cfae319b8f16a1604742cfec6022079 (diff)
downloadredot-cpp-64b2c9be0b86c130ff774005f7daa2e869e37c8c.tar.gz
[SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with the following notable exceptions: - The default target is "template_debug", since it's compatible with editor builds (and TOOLS_ENABLED is never used internally). - separate_debug_symbols is still not supported, and will be done in a separate commit.
Diffstat (limited to '.gitignore')
-rw-r--r--.gitignore3
1 files changed, 3 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
index 05e3fd0..a51e14d 100644
--- a/.gitignore
+++ b/.gitignore
@@ -8,6 +8,9 @@
include/gen
src/gen
+# Build configuarion.
+/custom.py
+
# Misc
logs/*
*.log