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| author | Nickolai Korshunov <n.a.korshunov@gmail.com> | 2018-02-18 15:11:22 +0300 |
|---|---|---|
| committer | Nickolai Korshunov <n.a.korshunov@gmail.com> | 2018-02-18 15:11:22 +0300 |
| commit | 00e1b47c6fb96ef4ef7e449d06a60008fab7051f (patch) | |
| tree | f91060d14ad0e531e2dd51808454d8dd58ab3678 | |
| parent | 1394439286e20590cdbbcba15d8acc87bda05e42 (diff) | |
| download | redot-cpp-00e1b47c6fb96ef4ef7e449d06a60008fab7051f.tar.gz | |
Updated readme
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -28,7 +28,7 @@ Edit `SConstruct` file and assign your godot executable path at line:7 `godot_bi Building cpp_bindings ``` -$ scons godotbinpath="../godot_fork/bin/" headers="../godot_headers/" p=linux generate_bindings=yes +$ scons godotbinpath="../godot_fork/bin/godot_binary" headers="../godot_headers/" p=linux generate_bindings=yes ``` resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*` |
