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author | Silver1063 <brickbrickerson1063@gmail.com> | 2020-10-11 17:31:23 -0700 |
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committer | Silver1063 <brickbrickerson1063@gmail.com> | 2020-10-11 17:31:23 -0700 |
commit | 96ae052e06efc24c02f184e07f21c1213c02e4db (patch) | |
tree | 2892eccc9a40c9a484e0e924529e9405fff7d930 | |
parent | a733457285f26dae629e9625fcb13475a28577b7 (diff) | |
download | redot-cpp-96ae052e06efc24c02f184e07f21c1213c02e4db.tar.gz |
Added missing Vector3 slerp and Vector3 project
Vector3 slerp and Vector3 project were missing from godot cpp so I added them.
-rw-r--r-- | include/core/Vector3.hpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/include/core/Vector3.hpp b/include/core/Vector3.hpp index 16c2a10..5971787 100644 --- a/include/core/Vector3.hpp +++ b/include/core/Vector3.hpp @@ -165,6 +165,11 @@ struct Vector3 { z + (p_t * (p_b.z - z))); } + inline Vector3 slerp(const Vector3 &p_b, real_t p_t) const { + real_t theta = angle_to(p_b); + return rotated(cross(p_b).normalized(), theta * p_t); + } + Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const; Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const { @@ -206,6 +211,10 @@ struct Vector3 { return x * b.x + y * b.y + z * b.z; } + inline Vector3 project(const Vector3 &p_b) const { + return p_b * (dot(p_b) / p_b.length_squared()); + } + inline real_t angle_to(const Vector3 &b) const { return std::atan2(cross(b).length(), dot(b)); } |