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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-03-27 00:51:51 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-04-07 15:40:49 +0200
commit976a188837f90e545bf1cef6d1a93a99486b193c (patch)
tree69a65edbd15c37d8b27f1522a28a7298ae4948fb
parentdf04c4097fe09204e1906ae76996b80376d84d34 (diff)
downloadredot-cpp-976a188837f90e545bf1cef6d1a93a99486b193c.tar.gz
Fix and improve the build system
- Fix automatic architecture detection - Fix compiling with MinGW on Linux - MinGW on Windows is still not working though - Default to Clang on macOS - Remove redundant `use_custom_api_file` option - Format SConstruct using Flake8 This closes #245.
-rw-r--r--SConstruct163
-rw-r--r--binding_generator.py324
2 files changed, 276 insertions, 211 deletions
diff --git a/SConstruct b/SConstruct
index b9b47c3..2f4ad8e 100644
--- a/SConstruct
+++ b/SConstruct
@@ -1,14 +1,16 @@
-#!python
+#!/usr/bin/env python
-import os, subprocess, platform, sys
+import os
+import sys
def add_sources(sources, dir, extension):
- for f in os.listdir(dir):
- if f.endswith('.' + extension):
- sources.append(dir + '/' + f)
+ for f in os.listdir(dir):
+ if f.endswith('.' + extension):
+ sources.append(dir + '/' + f)
-# Try to detect the host platform automatically
+
+# Try to detect the host platform automatically.
# This is used if no `platform` argument is passed
if sys.platform.startswith('linux'):
host_platform = 'linux'
@@ -17,50 +19,86 @@ elif sys.platform == 'darwin':
elif sys.platform == 'win32':
host_platform = 'windows'
else:
- raise ValueError('Could not detect platform automatically, please specify with platform=<platform>')
+ raise ValueError(
+ 'Could not detect platform automatically, please specify with '
+ 'platform=<platform>'
+ )
opts = Variables([], ARGUMENTS)
-
-opts.Add(EnumVariable('platform', 'Target platform', host_platform,
- allowed_values=('linux', 'osx', 'windows'),
- ignorecase=2))
-opts.Add(EnumVariable('bits', 'Target platform bits', 'default', ('default', '32', '64')))
-opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler - only effective when targeting Linux', False))
-opts.Add(BoolVariable('use_mingw', 'Use the MinGW compiler - only effective on Windows', False))
+opts.Add(EnumVariable(
+ 'platform',
+ 'Target platform',
+ host_platform,
+ allowed_values=('linux', 'osx', 'windows'),
+ ignorecase=2
+))
+opts.Add(EnumVariable(
+ 'bits',
+ 'Target platform bits',
+ 'default',
+ ('default', '32', '64')
+))
+opts.Add(BoolVariable(
+ 'use_llvm',
+ 'Use the LLVM compiler - only effective when targeting Linux',
+ False
+))
+opts.Add(BoolVariable(
+ 'use_mingw',
+ 'Use the MinGW compiler instead of MSVC - only effective on Windows',
+ False
+))
# Must be the same setting as used for cpp_bindings
-opts.Add(EnumVariable('target', 'Compilation target', 'debug',
- allowed_values=('debug', 'release'),
- ignorecase=2))
-opts.Add(PathVariable('headers_dir', 'Path to the directory containing Godot headers', 'godot_headers', PathVariable.PathIsDir))
-opts.Add(BoolVariable('use_custom_api_file', 'Use a custom JSON API file', False))
-opts.Add(PathVariable('custom_api_file', 'Path to the custom JSON API file', None, PathVariable.PathIsFile))
-opts.Add(BoolVariable('generate_bindings', 'Generate GDNative API bindings', False))
-
-unknown = opts.UnknownVariables()
-if unknown:
- print("Unknown variables:" + unknown.keys())
- Exit(1)
+opts.Add(EnumVariable(
+ 'target',
+ 'Compilation target',
+ 'debug',
+ allowed_values=('debug', 'release'),
+ ignorecase=2
+))
+opts.Add(PathVariable(
+ 'headers_dir',
+ 'Path to the directory containing Godot headers',
+ 'godot_headers',
+ PathVariable.PathIsDir
+))
+opts.Add(PathVariable(
+ 'custom_api_file',
+ 'Path to a custom JSON API file',
+ None,
+ PathVariable.PathIsFile
+))
+opts.Add(BoolVariable(
+ 'generate_bindings',
+ 'Generate GDNative API bindings',
+ False
+))
env = Environment()
opts.Update(env)
Help(opts.GenerateHelpText(env))
-# This makes sure to keep the session environment variables on Windows
-# This way, you can run SCons in a Visual Studio 2017 prompt and it will find all the required tools
-if env['platform'] == 'windows':
+is64 = sys.maxsize > 2**32
+if (
+ env['TARGET_ARCH'] == 'amd64' or
+ env['TARGET_ARCH'] == 'emt64' or
+ env['TARGET_ARCH'] == 'x86_64'
+):
+ is64 = True
+
+if env['bits'] == 'default':
+ env['bits'] = '64' if is64 else '32'
+
+# This makes sure to keep the session environment variables on Windows.
+# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
+# all the required tools
+if host_platform == 'windows':
if env['bits'] == '64':
env = Environment(TARGET_ARCH='amd64')
elif env['bits'] == '32':
env = Environment(TARGET_ARCH='x86')
- else:
- print("Warning: bits argument not specified, target arch is=" + env['TARGET_ARCH'])
- opts.Update(env)
-is64 = False
-if (env['platform'] == 'osx' or env['TARGET_ARCH'] == 'amd64' or env['TARGET_ARCH'] == 'emt64' or env['TARGET_ARCH'] == 'x86_64'):
- is64 = True
-if env['bits'] == 'default':
- env['bits'] = '64' if is64 else '32'
+ opts.Update(env)
if env['platform'] == 'linux':
if env['use_llvm']:
@@ -82,11 +120,22 @@ if env['platform'] == 'linux':
env.Append(LINKFLAGS=['-m32'])
elif env['platform'] == 'osx':
+ # Use Clang on macOS by default
+ env['CXX'] = 'clang++'
+
if env['bits'] == '32':
- raise ValueError('Only 64-bit builds are supported for the macOS target.')
+ raise ValueError(
+ 'Only 64-bit builds are supported for the macOS target.'
+ )
env.Append(CCFLAGS=['-g', '-std=c++14', '-arch', 'x86_64'])
- env.Append(LINKFLAGS=['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
+ env.Append(LINKFLAGS=[
+ '-arch',
+ 'x86_64',
+ '-framework',
+ 'Cocoa',
+ '-Wl,-undefined,dynamic_lookup',
+ ])
if env['target'] == 'debug':
env.Append(CCFLAGS=['-Og'])
@@ -101,40 +150,56 @@ elif env['platform'] == 'windows':
env.Append(CCFLAGS=['/EHsc', '/D_DEBUG', '/MDd'])
elif env['target'] == 'release':
env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
- else:
- # MinGW
+
+ elif host_platform == 'linux':
+ # Cross-compilation using MinGW
if env['bits'] == '64':
env['CXX'] = 'x86_64-w64-mingw32-g++'
elif env['bits'] == '32':
env['CXX'] = 'i686-w64-mingw32-g++'
+ # Native or cross-compilation using MinGW
+ if host_platform == 'linux' or env['use_mingw']:
env.Append(CCFLAGS=['-g', '-O3', '-std=c++14', '-Wwrite-strings'])
- env.Append(LINKFLAGS=['--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++'])
-
-
-env.Append(CPPPATH=['.', env['headers_dir'], 'include', 'include/gen', 'include/core'])
+ env.Append(LINKFLAGS=[
+ '--static',
+ '-Wl,--no-undefined',
+ '-static-libgcc',
+ '-static-libstdc++',
+ ])
+
+env.Append(CPPPATH=[
+ '.',
+ env['headers_dir'],
+ 'include',
+ 'include/gen',
+ 'include/core',
+])
# Generate bindings?
json_api_file = ''
-if env['use_custom_api_file']:
+if 'custom_api_file' in env:
json_api_file = env['custom_api_file']
else:
json_api_file = os.path.join(os.getcwd(), 'godot_headers', 'api.json')
if env['generate_bindings']:
# Actually create the bindings here
-
import binding_generator
binding_generator.generate_bindings(json_api_file)
-# source to compile
+# Sources to compile
sources = []
add_sources(sources, 'src/core', 'cpp')
add_sources(sources, 'src/gen', 'cpp')
library = env.StaticLibrary(
- target='bin/' + 'libgodot-cpp.{}.{}.{}'.format(env['platform'], env['target'], env['bits']), source=sources
+ target='bin/' + 'libgodot-cpp.{}.{}.{}'.format(
+ env['platform'],
+ env['target'],
+ env['bits'],
+ ), source=sources
)
Default(library)
diff --git a/binding_generator.py b/binding_generator.py
index 49d82ae..e4c6431 100644
--- a/binding_generator.py
+++ b/binding_generator.py
@@ -1,4 +1,4 @@
-#!python
+#!/usr/bin/env python
import json
@@ -7,30 +7,30 @@ import json
classes = []
def generate_bindings(path):
-
+
global classes
classes = json.load(open(path))
-
+
icalls = set()
-
+
for c in classes:
# print c['name']
used_classes = get_used_classes(c)
-
+
header = generate_class_header(used_classes, c)
-
+
impl = generate_class_implementation(icalls, used_classes, c)
-
+
header_file = open("include/gen/" + strip_name(c["name"]) + ".hpp", "w+")
header_file.write(header)
-
+
source_file = open("src/gen/" + strip_name(c["name"]) + ".cpp", "w+")
source_file.write(impl)
-
-
+
+
icall_header_file = open("src/gen/__icalls.hpp", "w+")
icall_header_file.write(generate_icall_header(icalls))
-
+
icall_source_file = open("src/gen/__icalls.cpp", "w+")
icall_source_file.write(generate_icall_implementation(icalls))
@@ -68,12 +68,12 @@ def generate_class_header(used_classes, c):
source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
source.append("")
source.append("")
-
+
source.append("#include <gdnative_api_struct.gen.h>")
source.append("#include <stdint.h>")
source.append("")
-
-
+
+
source.append("#include <core/CoreTypes.hpp>")
class_name = strip_name(c["name"])
@@ -101,11 +101,11 @@ def generate_class_header(used_classes, c):
source.append("#include \"" + used_class_name + ".hpp\"")
source.append("")
-
+
if c["base_class"] != "":
source.append("#include \"" + strip_name(c["base_class"]) + ".hpp\"")
-
-
+
+
source.append("namespace godot {")
source.append("")
@@ -115,12 +115,12 @@ def generate_class_header(used_classes, c):
continue
else:
source.append("class " + strip_name(used_type) + ";")
-
-
+
+
source.append("")
-
+
vararg_templates = ""
-
+
# generate the class definition here
source.append("class " + class_name + (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {")
@@ -168,17 +168,17 @@ def generate_class_header(used_classes, c):
source.append("\t};")
source.append("\n\t// constants")
-
+
for name in c["constants"]:
if name not in enum_values:
source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
-
+
if c["instanciable"]:
source.append("")
source.append("")
source.append("\tstatic " + class_name + " *_new();")
-
+
source.append("\n\t// methods")
@@ -188,28 +188,28 @@ def generate_class_header(used_classes, c):
source.append("\tstatic T *cast_to(const Object *obj);")
source.append("#endif")
source.append("")
-
+
for method in c["methods"]:
-
+
method_signature = ""
-
+
# TODO decide what to do about virtual methods
# method_signature += "virtual " if method["is_virtual"] else ""
method_signature += make_gdnative_type(method["return_type"])
method_name = escape_cpp(method["name"])
method_signature += method_name + "("
-
-
+
+
has_default_argument = False
method_arguments = ""
-
+
for i, argument in enumerate(method["arguments"]):
method_signature += "const " + make_gdnative_type(argument["type"])
argument_name = escape_cpp(argument["name"])
method_signature += argument_name
method_arguments += argument_name
-
-
+
+
# default arguments
def escape_default_arg(_type, default_value):
if _type == "Color":
@@ -236,51 +236,51 @@ def generate_class_header(used_classes, c):
return "\"" + default_value + "\""
if _type == "RID":
return "RID()"
-
+
if default_value == "Null" or default_value == "[Object:null]":
return "nullptr"
-
+
return default_value
-
-
-
-
+
+
+
+
if argument["has_default_value"] or has_default_argument:
method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
has_default_argument = True
-
-
-
+
+
+
if i != len(method["arguments"]) - 1:
method_signature += ", "
method_arguments += ","
-
+
if method["has_varargs"]:
if len(method["arguments"]) > 0:
method_signature += ", "
method_arguments += ", "
vararg_templates += "\ttemplate <class... Args> " + method_signature + "Args... args){\n\t\treturn " + method_name + "(" + method_arguments + "Array::make(args...));\n\t}\n"""
method_signature += "const Array& __var_args = Array()"
-
+
method_signature += ")" + (" const" if method["is_const"] else "")
-
+
source.append("\t" + method_signature + ";")
-
+
source.append(vararg_templates)
source.append("};")
source.append("")
-
-
+
+
source.append("}")
source.append("")
-
+
source.append("#endif")
-
-
+
+
return "\n".join(source)
-
+
@@ -291,34 +291,34 @@ def generate_class_implementation(icalls, used_classes, c):
source.append("#include \"" + class_name + ".hpp\"")
source.append("")
source.append("")
-
+
source.append("#include <core/GodotGlobal.hpp>")
source.append("#include <core/CoreTypes.hpp>")
source.append("#include <core/Ref.hpp>")
-
+
source.append("#include <core/Godot.hpp>")
source.append("")
-
-
+
+
source.append("#include \"__icalls.hpp\"")
source.append("")
source.append("")
-
+
for used_class in used_classes:
if is_enum(used_class):
continue
else:
source.append("#include \"" + strip_name(used_class) + ".hpp\"")
-
+
source.append("")
source.append("")
-
+
source.append("namespace godot {")
-
-
+
+
core_object_name = "this"
-
-
+
+
source.append("")
source.append("")
@@ -326,44 +326,44 @@ def generate_class_implementation(icalls, used_classes, c):
source.append("" + class_name + " *" + class_name + "::_singleton = NULL;")
source.append("")
source.append("")
-
+
# FIXME Test if inlining has a huge impact on binary size
source.append(class_name + "::" + class_name + "() {")
source.append("\t_owner = godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");")
source.append("}")
-
+
source.append("")
source.append("")
-
-
-
+
+
+
if c["instanciable"]:
source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
source.append("{")
source.append("\treturn (" + class_name + " *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)\"" + c["name"] + "\")());")
source.append("}")
-
+
for method in c["methods"]:
method_signature = ""
-
+
method_signature += make_gdnative_type(method["return_type"])
method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "("
-
+
for i, argument in enumerate(method["arguments"]):
method_signature += "const " + make_gdnative_type(argument["type"])
method_signature += escape_cpp(argument["name"])
-
+
if i != len(method["arguments"]) - 1:
method_signature += ", "
-
+
if method["has_varargs"]:
if len(method["arguments"]) > 0:
method_signature += ", "
method_signature += "const Array& __var_args"
-
+
method_signature += ")" + (" const" if method["is_const"] else "")
-
+
source.append(method_signature + " {")
@@ -374,14 +374,14 @@ def generate_class_implementation(icalls, used_classes, c):
source.append("")
continue
else:
-
+
source.append("\tstatic godot_method_bind *mb = nullptr;")
source.append("\tif (mb == nullptr) {")
source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
source.append("\t}")
-
+
return_statement = ""
-
+
if method["return_type"] != "void":
if is_class_type(method["return_type"]):
if is_enum(method["return_type"]):
@@ -392,72 +392,72 @@ def generate_class_implementation(icalls, used_classes, c):
return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "")
else:
return_statement += "return "
-
+
def get_icall_type_name(name):
if is_enum(name):
return "int"
if is_class_type(name):
return "Object"
return name
-
-
-
+
+
+
if method["has_varargs"]:
if len(method["arguments"]) != 0:
source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];")
-
+
for i, argument in enumerate(method["arguments"]):
source.append("\tgodot::api->godot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
-
+
source.append("")
-
-
+
+
for i, argument in enumerate(method["arguments"]):
source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
-
+
source.append("")
-
+
size = ""
if method["has_varargs"]:
size = "(__var_args.size() + " + str(len(method["arguments"])) + ")"
else:
size = "(" + str(len(method["arguments"])) + ")"
-
+
source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");")
-
+
source.append("")
-
+
for i, argument in enumerate(method["arguments"]):
source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];")
-
+
source.append("")
-
+
if method["has_varargs"]:
source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];")
source.append("\t}")
-
+
source.append("")
-
+
source.append("\tVariant __result;")
source.append("\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(mb, ((const Object *) " + core_object_name + ")->_owner, (const godot_variant **) __args, " + size + ", nullptr);")
-
+
source.append("")
-
+
if is_class_type(method["return_type"]):
source.append("\tObject *obj = Object::___get_from_variant(__result);")
source.append("\tif (obj->has_method(\"reference\"))")
source.append("\t\tobj->callv(\"reference\", Array());")
source.append("")
-
-
+
+
for i, argument in enumerate(method["arguments"]):
source.append("\tgodot::api->godot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
-
+
source.append("")
-
+
if method["return_type"] != "void":
cast = ""
if is_class_type(method["return_type"]):
@@ -468,40 +468,40 @@ def generate_class_implementation(icalls, used_classes, c):
else:
cast += "__result;"
source.append("\treturn " + cast)
-
-
-
+
+
+
else:
-
+
args = []
for arg in method["arguments"]:
args.append(get_icall_type_name(arg["type"]))
-
+
icall_ret_type = get_icall_type_name(method["return_type"])
-
+
icall_sig = tuple((icall_ret_type, tuple(args)))
-
+
icalls.add(icall_sig)
-
+
icall_name = get_icall_name(icall_sig)
-
+
return_statement += icall_name + "(mb, (const Object *) " + core_object_name
-
+
for arg in method["arguments"]:
return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if is_reference_type(arg["type"]) else "")
-
+
return_statement += ")"
-
+
source.append("\t" + return_statement + (")" if is_reference_type(method["return_type"]) else "") + ";")
-
+
source.append("}")
source.append("")
-
-
+
+
source.append("}")
-
-
+
+
return "\n".join(source)
@@ -509,36 +509,36 @@ def generate_class_implementation(icalls, used_classes, c):
def generate_icall_header(icalls):
-
+
source = []
source.append("#ifndef GODOT_CPP__ICALLS_HPP")
source.append("#define GODOT_CPP__ICALLS_HPP")
-
+
source.append("")
-
+
source.append("#include <gdnative_api_struct.gen.h>")
source.append("#include <stdint.h>")
source.append("")
-
+
source.append("#include <core/CoreTypes.hpp>")
source.append("#include \"Object.hpp\"")
source.append("")
source.append("")
-
+
source.append("namespace godot {")
source.append("")
-
+
for icall in icalls:
ret_type = icall[0]
args = icall[1]
-
+
method_signature = ""
-
+
method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
-
+
for arg in args:
method_signature += ", const "
-
+
if is_core_type(arg):
method_signature += arg + "&"
elif arg == "int":
@@ -549,51 +549,51 @@ def generate_icall_header(icalls):
method_signature += arg
else:
method_signature += "Object *"
-
+
method_signature += ");"
-
+
source.append(method_signature)
-
+
source.append("")
-
+
source.append("}")
source.append("")
-
+
source.append("#endif")
-
+
return "\n".join(source)
-
+
def generate_icall_implementation(icalls):
source = []
source.append("#include \"__icalls.hpp\"")
-
+
source.append("")
-
+
source.append("#include <gdnative_api_struct.gen.h>")
source.append("#include <stdint.h>")
source.append("")
-
+
source.append("#include <core/GodotGlobal.hpp>")
source.append("#include <core/CoreTypes.hpp>")
source.append("#include \"Object.hpp\"")
source.append("")
source.append("")
-
+
source.append("namespace godot {")
source.append("")
-
+
for icall in icalls:
ret_type = icall[0]
args = icall[1]
-
+
method_signature = ""
-
+
method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
-
+
for i, arg in enumerate(args):
method_signature += ", const "
-
+
if is_core_type(arg):
method_signature += arg + "& "
elif arg == "int":
@@ -604,37 +604,37 @@ def generate_icall_implementation(icalls):
method_signature += arg + " "
else:
method_signature += "Object *"
-
+
method_signature += "arg" + str(i)
-
+
method_signature += ")"
-
+
source.append(method_signature + " {")
-
+
if ret_type != "void":
source.append("\t" + ("godot_object *" if is_class_type(ret_type) else return_type(ret_type)) + "ret;")
if is_class_type(ret_type):
source.append("\tret = nullptr;")
-
-
+
+
source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
-
+
for i, arg in enumerate(args):
-
+
wrapped_argument = "\t\t"
if is_primitive(arg) or is_core_type(arg):
wrapped_argument += "(void *) &arg" + str(i)
else:
wrapped_argument += "(void *) (arg" + str(i) + ") ? arg" + str(i) + "->_owner : nullptr"
-
+
wrapped_argument += ","
source.append(wrapped_argument)
-
+
source.append("\t};")
source.append("")
-
+
source.append("\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
-
+
if ret_type != "void":
if is_class_type(ret_type):
source.append("\tif (ret) {")
@@ -644,12 +644,12 @@ def generate_icall_implementation(icalls):
source.append("\treturn (Object *) ret;")
else:
source.append("\treturn ret;")
-
+
source.append("}")
-
+
source.append("}")
source.append("")
-
+
return "\n".join(source)
@@ -657,7 +657,7 @@ def generate_icall_implementation(icalls):
def generate_type_registry(classes):
source = []
-
+
source.append("#include \"TagDB.hpp\"")
source.append("#include <typeinfo>")
source.append("\n")
@@ -719,12 +719,12 @@ def return_type(t):
def get_icall_name(sig):
ret_type = sig[0]
args = sig[1]
-
+
name = "___godot_icall_"
name += strip_name(ret_type)
for arg in args:
name += "_" + strip_name(arg)
-
+
return name
@@ -737,7 +737,7 @@ def get_used_classes(c):
for method in c["methods"]:
if is_class_type(method["return_type"]) and not (method["return_type"] in classes):
classes.append(method["return_type"])
-
+
for arg in method["arguments"]:
if is_class_type(arg["type"]) and not (arg["type"] in classes):
classes.append(arg["type"])