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| author | Josh Taylor <taylor.joshua88@gmail.com> | 2017-08-04 17:41:25 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-08-04 17:41:25 -0400 |
| commit | be14fd92aeae0a44dfdbdd704bf392c11a47a882 (patch) | |
| tree | dfd667f211c2c03564868ef149c09ea449dcc80e | |
| parent | 0081c3bb3a068e64c82945b345056ecb31107b6e (diff) | |
| download | redot-cpp-be14fd92aeae0a44dfdbdd704bf392c11a47a882.tar.gz | |
Fixed typos
Multiple instances of "directory" were misspelled as "director". Fixed plural spellings.
| -rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -2,7 +2,7 @@ C++ bindings for the Godot script API # Creating a GDNative library (Linux) -Create a director named `SimpleLibrary` with subdirector `lib, src` +Create a directory named `SimpleLibrary` with subdirectories `lib, src` Getting latest `cpp_bindings` and `godot_headers` ``` @@ -10,7 +10,7 @@ $ cd SimpleLibrary $ git clone https://github.com/GodotNativeTools/cpp_bindings $ git clone https://github.com/GodotNativeTools/godot_headers ``` -right now our file structure should look like this +right now our directory structure should look like this ``` [SimpleLibrary] ├── cpp_bindings/ @@ -36,12 +36,12 @@ Note: Using `generate_bindings=yes` you can generate `godot_api.json` (Godot API) Use `use_llvm=yes` to use clang++. -Copy bindings librarys into `SimpleLibrary/lib` folder +Copy binding libraries into the `SimpleLibrary/lib` folder ``` $ cd .. $ cp cpp_bindings/bin/libgodot_cpp_bindings.a lib/ ``` -And our file structure will be +And our directory structure will be ``` [SimpleLibrary] ├── cpp_bindings/ |
