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authorkarroffel <therzog@mail.de>2018-01-11 21:26:37 +0100
committerkarroffel <therzog@mail.de>2018-01-11 21:26:37 +0100
commite3b20a28a93c35ef33865d2f05ba6ac82fc170ae (patch)
tree03b83148df97b8ae78f6c1548afa10a258063cbb
parent5dac1b588788d856204278a07d16b70306bfe313 (diff)
downloadredot-cpp-e3b20a28a93c35ef33865d2f05ba6ac82fc170ae.tar.gz
Added Read and Write access for PoolArrays
-rw-r--r--include/core/PoolArrays.hpp338
-rw-r--r--src/core/PoolArrays.cpp98
2 files changed, 436 insertions, 0 deletions
diff --git a/include/core/PoolArrays.hpp b/include/core/PoolArrays.hpp
index e10d8e9..17f08a6 100644
--- a/include/core/PoolArrays.hpp
+++ b/include/core/PoolArrays.hpp
@@ -7,6 +7,7 @@
#include "Color.hpp"
#include "Vector2.hpp"
#include "Vector3.hpp"
+#include "GodotGlobal.hpp"
#include <gdnative/pool_arrays.h>
@@ -17,10 +18,59 @@ class Array;
class PoolByteArray {
godot_pool_byte_array _godot_array;
public:
+
+ class Read {
+
+ friend class PoolByteArray;
+ godot_pool_byte_array_read_access *_read_access;
+ public:
+ inline ~Read() {
+ godot::api->godot_pool_byte_array_read_access_destroy(_read_access);
+ }
+
+ inline const uint8_t *ptr() const {
+ return godot::api->godot_pool_byte_array_read_access_ptr(_read_access);
+ }
+
+ inline const uint8_t &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Read& p_other) {
+ godot::api->godot_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
+ }
+ };
+
+ class Write {
+ friend class PoolByteArray;
+ godot_pool_byte_array_write_access *_write_access;
+ public:
+
+ inline ~Write() {
+ godot::api->godot_pool_byte_array_write_access_destroy(_write_access);
+ }
+
+ inline uint8_t *ptr() const {
+ return godot::api->godot_pool_byte_array_write_access_ptr(_write_access);
+ }
+
+ inline uint8_t &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Write& p_other) {
+ godot::api->godot_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
+ }
+ };
+
PoolByteArray();
PoolByteArray(const Array& array);
+ Read read() const;
+
+ Write write();
+
void append(const uint8_t data);
void append_array(const PoolByteArray& array);
@@ -48,10 +98,58 @@ public:
class PoolIntArray {
godot_pool_int_array _godot_array;
public:
+
+ class Read {
+ friend class PoolIntArray;
+ godot_pool_int_array_read_access *_read_access;
+ public:
+ inline ~Read() {
+ godot::api->godot_pool_int_array_read_access_destroy(_read_access);
+ }
+
+ inline const int *ptr() const {
+ return godot::api->godot_pool_int_array_read_access_ptr(_read_access);
+ }
+
+ inline const int &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Read& p_other) {
+ godot::api->godot_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
+ }
+ };
+
+ class Write {
+ friend class PoolIntArray;
+ godot_pool_int_array_write_access *_write_access;
+ public:
+
+ inline ~Write() {
+ godot::api->godot_pool_int_array_write_access_destroy(_write_access);
+ }
+
+ inline int *ptr() const {
+ return godot::api->godot_pool_int_array_write_access_ptr(_write_access);
+ }
+
+ inline int &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Write& p_other) {
+ godot::api->godot_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
+ }
+ };
+
PoolIntArray();
PoolIntArray(const Array& array);
+ Read read() const;
+
+ Write write();
+
void append(const int data);
void append_array(const PoolIntArray& array);
@@ -79,10 +177,58 @@ public:
class PoolRealArray {
godot_pool_real_array _godot_array;
public:
+
+ class Read {
+ friend class PoolRealArray;
+ godot_pool_real_array_read_access *_read_access;
+ public:
+ inline ~Read() {
+ godot::api->godot_pool_real_array_read_access_destroy(_read_access);
+ }
+
+ inline const real_t *ptr() const {
+ return godot::api->godot_pool_real_array_read_access_ptr(_read_access);
+ }
+
+ inline const real_t &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Read& p_other) {
+ godot::api->godot_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
+ }
+ };
+
+ class Write {
+ friend class PoolRealArray;
+ godot_pool_real_array_write_access *_write_access;
+ public:
+
+ inline ~Write() {
+ godot::api->godot_pool_real_array_write_access_destroy(_write_access);
+ }
+
+ inline real_t *ptr() const {
+ return godot::api->godot_pool_real_array_write_access_ptr(_write_access);
+ }
+
+ inline real_t &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Write& p_other) {
+ godot::api->godot_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
+ }
+ };
+
PoolRealArray();
PoolRealArray(const Array& array);
+ Read read() const;
+
+ Write write();
+
void append(const real_t data);
void append_array(const PoolRealArray& array);
@@ -110,10 +256,58 @@ public:
class PoolStringArray {
godot_pool_string_array _godot_array;
public:
+
+ class Read {
+ friend class PoolStringArray;
+ godot_pool_string_array_read_access *_read_access;
+ public:
+ inline ~Read() {
+ godot::api->godot_pool_string_array_read_access_destroy(_read_access);
+ }
+
+ inline const String *ptr() const {
+ return (const String *) godot::api->godot_pool_string_array_read_access_ptr(_read_access);
+ }
+
+ inline const String &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Read& p_other) {
+ godot::api->godot_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
+ }
+ };
+
+ class Write {
+ friend class PoolStringArray;
+ godot_pool_string_array_write_access *_write_access;
+ public:
+
+ inline ~Write() {
+ godot::api->godot_pool_string_array_write_access_destroy(_write_access);
+ }
+
+ inline String *ptr() const {
+ return (String *) godot::api->godot_pool_string_array_write_access_ptr(_write_access);
+ }
+
+ inline String &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Write& p_other) {
+ godot::api->godot_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
+ }
+ };
+
PoolStringArray();
PoolStringArray(const Array& array);
+ Read read() const;
+
+ Write write();
+
void append(const String& data);
void append_array(const PoolStringArray& array);
@@ -142,10 +336,58 @@ public:
class PoolVector2Array {
godot_pool_vector2_array _godot_array;
public:
+
+ class Read {
+ friend class PoolVector2Array;
+ godot_pool_vector2_array_read_access *_read_access;
+ public:
+ inline ~Read() {
+ godot::api->godot_pool_vector2_array_read_access_destroy(_read_access);
+ }
+
+ inline const Vector2 *ptr() const {
+ return (const Vector2 *) godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
+ }
+
+ inline const Vector2 &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Read& p_other) {
+ godot::api->godot_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
+ }
+ };
+
+ class Write {
+ friend class PoolVector2Array;
+ godot_pool_vector2_array_write_access *_write_access;
+ public:
+
+ inline ~Write() {
+ godot::api->godot_pool_vector2_array_write_access_destroy(_write_access);
+ }
+
+ inline Vector2 *ptr() const {
+ return (Vector2 *) godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
+ }
+
+ inline Vector2 &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Write& p_other) {
+ godot::api->godot_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
+ }
+ };
+
PoolVector2Array();
PoolVector2Array(const Array& array);
+ Read read() const;
+
+ Write write();
+
void append(const Vector2& data);
void append_array(const PoolVector2Array& array);
@@ -173,10 +415,58 @@ public:
class PoolVector3Array {
godot_pool_vector3_array _godot_array;
public:
+
+ class Read {
+ friend class PoolVector3Array;
+ godot_pool_vector3_array_read_access *_read_access;
+ public:
+ inline ~Read() {
+ godot::api->godot_pool_vector3_array_read_access_destroy(_read_access);
+ }
+
+ inline const Vector3 *ptr() const {
+ return (const Vector3 *) godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
+ }
+
+ inline const Vector3 &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Read& p_other) {
+ godot::api->godot_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
+ }
+ };
+
+ class Write {
+ friend class PoolVector3Array;
+ godot_pool_vector3_array_write_access *_write_access;
+ public:
+
+ inline ~Write() {
+ godot::api->godot_pool_vector3_array_write_access_destroy(_write_access);
+ }
+
+ inline Vector3 *ptr() const {
+ return (Vector3 *) godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
+ }
+
+ inline Vector3 &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Write& p_other) {
+ godot::api->godot_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
+ }
+ };
+
PoolVector3Array();
PoolVector3Array(const Array& array);
+ Read read() const;
+
+ Write write();
+
void append(const Vector3& data);
void append_array(const PoolVector3Array& array);
@@ -204,10 +494,58 @@ public:
class PoolColorArray {
godot_pool_color_array _godot_array;
public:
+
+ class Read {
+ friend class PoolColorArray;
+ godot_pool_color_array_read_access *_read_access;
+ public:
+ inline ~Read() {
+ godot::api->godot_pool_color_array_read_access_destroy(_read_access);
+ }
+
+ inline const Color *ptr() const {
+ return (const Color *) godot::api->godot_pool_color_array_read_access_ptr(_read_access);
+ }
+
+ inline const Color &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Read& p_other) {
+ godot::api->godot_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
+ }
+ };
+
+ class Write {
+ friend class PoolColorArray;
+ godot_pool_color_array_write_access *_write_access;
+ public:
+
+ inline ~Write() {
+ godot::api->godot_pool_color_array_write_access_destroy(_write_access);
+ }
+
+ inline Color *ptr() const {
+ return (Color *) godot::api->godot_pool_color_array_write_access_ptr(_write_access);
+ }
+
+ inline Color &operator[](int p_idx) const {
+ return ptr()[p_idx];
+ }
+
+ inline void operator=(const Write& p_other) {
+ godot::api->godot_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
+ }
+ };
+
PoolColorArray();
PoolColorArray(const Array& array);
+ Read read() const;
+
+ Write write();
+
void append(const Color& data);
void append_array(const PoolColorArray& array);
diff --git a/src/core/PoolArrays.cpp b/src/core/PoolArrays.cpp
index 38be75a..4038574 100644
--- a/src/core/PoolArrays.cpp
+++ b/src/core/PoolArrays.cpp
@@ -20,6 +20,20 @@ PoolByteArray::PoolByteArray(const Array& array)
godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
}
+PoolByteArray::Read PoolByteArray::read() const
+{
+ Read read;
+ read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array);
+ return read;
+}
+
+PoolByteArray::Write PoolByteArray::write()
+{
+ Write write;
+ write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array);
+ return write;
+}
+
void PoolByteArray::append(const uint8_t data)
{
godot::api->godot_pool_byte_array_append(&_godot_array, data);
@@ -88,6 +102,20 @@ PoolIntArray::PoolIntArray(const Array& array)
godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
}
+PoolIntArray::Read PoolIntArray::read() const
+{
+ Read read;
+ read._read_access = godot::api->godot_pool_int_array_read(&_godot_array);
+ return read;
+}
+
+PoolIntArray::Write PoolIntArray::write()
+{
+ Write write;
+ write._write_access = godot::api->godot_pool_int_array_write(&_godot_array);
+ return write;
+}
+
void PoolIntArray::append(const int data)
{
godot::api->godot_pool_int_array_append(&_godot_array, data);
@@ -150,6 +178,20 @@ PoolRealArray::PoolRealArray()
godot::api->godot_pool_real_array_new(&_godot_array);
}
+PoolRealArray::Read PoolRealArray::read() const
+{
+ Read read;
+ read._read_access = godot::api->godot_pool_real_array_read(&_godot_array);
+ return read;
+}
+
+PoolRealArray::Write PoolRealArray::write()
+{
+ Write write;
+ write._write_access = godot::api->godot_pool_real_array_write(&_godot_array);
+ return write;
+}
+
PoolRealArray::PoolRealArray(const Array& array)
{
godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
@@ -223,6 +265,20 @@ PoolStringArray::PoolStringArray(const Array& array)
godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
}
+PoolStringArray::Read PoolStringArray::read() const
+{
+ Read read;
+ read._read_access = godot::api->godot_pool_string_array_read(&_godot_array);
+ return read;
+}
+
+PoolStringArray::Write PoolStringArray::write()
+{
+ Write write;
+ write._write_access = godot::api->godot_pool_string_array_write(&_godot_array);
+ return write;
+}
+
void PoolStringArray::append(const String& data)
{
godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
@@ -295,6 +351,20 @@ PoolVector2Array::PoolVector2Array(const Array& array)
godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
}
+PoolVector2Array::Read PoolVector2Array::read() const
+{
+ Read read;
+ read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array);
+ return read;
+}
+
+PoolVector2Array::Write PoolVector2Array::write()
+{
+ Write write;
+ write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array);
+ return write;
+}
+
void PoolVector2Array::append(const Vector2& data)
{
godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
@@ -365,6 +435,20 @@ PoolVector3Array::PoolVector3Array(const Array& array)
godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
}
+PoolVector3Array::Read PoolVector3Array::read() const
+{
+ Read read;
+ read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array);
+ return read;
+}
+
+PoolVector3Array::Write PoolVector3Array::write()
+{
+ Write write;
+ write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array);
+ return write;
+}
+
void PoolVector3Array::append(const Vector3& data)
{
godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
@@ -434,6 +518,20 @@ PoolColorArray::PoolColorArray(const Array& array)
godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
}
+PoolColorArray::Read PoolColorArray::read() const
+{
+ Read read;
+ read._read_access = godot::api->godot_pool_color_array_read(&_godot_array);
+ return read;
+}
+
+PoolColorArray::Write PoolColorArray::write()
+{
+ Write write;
+ write._write_access = godot::api->godot_pool_color_array_write(&_godot_array);
+ return write;
+}
+
void PoolColorArray::append(const Color& data)
{
godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);