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authorRémi Verschelde <rverschelde@gmail.com>2022-09-13 12:29:08 +0200
committerGitHub <noreply@github.com>2022-09-13 12:29:08 +0200
commite45234fbbc95fe183d65699f05f5dd3e5cd8ca73 (patch)
tree43a6fd83b548aecb8cf63f4f8f94bef16bb94398
parent024b6d2d9e6bb6ed8b2c1641330ae444e6c6ba7a (diff)
parent3e97626b67f8415309a1bf21a246103509485be6 (diff)
downloadredot-cpp-e45234fbbc95fe183d65699f05f5dd3e5cd8ca73.tar.gz
Merge pull request #839 from rburing/add_self_list
-rw-r--r--include/godot_cpp/templates/self_list.hpp143
-rw-r--r--test/src/tests.h1
2 files changed, 144 insertions, 0 deletions
diff --git a/include/godot_cpp/templates/self_list.hpp b/include/godot_cpp/templates/self_list.hpp
new file mode 100644
index 0000000..a89306f
--- /dev/null
+++ b/include/godot_cpp/templates/self_list.hpp
@@ -0,0 +1,143 @@
+/*************************************************************************/
+/* self_list.hpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SELF_LIST_HPP
+#define SELF_LIST_HPP
+
+#include <godot_cpp/core/error_macros.hpp>
+#include <godot_cpp/core/defs.hpp>
+
+namespace godot {
+
+template <class T>
+class SelfList {
+public:
+ class List {
+ SelfList<T> *_first = nullptr;
+ SelfList<T> *_last = nullptr;
+
+ public:
+ void add(SelfList<T> *p_elem) {
+ ERR_FAIL_COND(p_elem->_root);
+
+ p_elem->_root = this;
+ p_elem->_next = _first;
+ p_elem->_prev = nullptr;
+
+ if (_first) {
+ _first->_prev = p_elem;
+
+ } else {
+ _last = p_elem;
+ }
+
+ _first = p_elem;
+ }
+
+ void add_last(SelfList<T> *p_elem) {
+ ERR_FAIL_COND(p_elem->_root);
+
+ p_elem->_root = this;
+ p_elem->_next = nullptr;
+ p_elem->_prev = _last;
+
+ if (_last) {
+ _last->_next = p_elem;
+
+ } else {
+ _first = p_elem;
+ }
+
+ _last = p_elem;
+ }
+
+ void remove(SelfList<T> *p_elem) {
+ ERR_FAIL_COND(p_elem->_root != this);
+ if (p_elem->_next) {
+ p_elem->_next->_prev = p_elem->_prev;
+ }
+
+ if (p_elem->_prev) {
+ p_elem->_prev->_next = p_elem->_next;
+ }
+
+ if (_first == p_elem) {
+ _first = p_elem->_next;
+ }
+
+ if (_last == p_elem) {
+ _last = p_elem->_prev;
+ }
+
+ p_elem->_next = nullptr;
+ p_elem->_prev = nullptr;
+ p_elem->_root = nullptr;
+ }
+
+ _FORCE_INLINE_ SelfList<T> *first() { return _first; }
+ _FORCE_INLINE_ const SelfList<T> *first() const { return _first; }
+
+ _FORCE_INLINE_ List() {}
+ _FORCE_INLINE_ ~List() { ERR_FAIL_COND(_first != nullptr); }
+ };
+
+private:
+ List *_root = nullptr;
+ T *_self = nullptr;
+ SelfList<T> *_next = nullptr;
+ SelfList<T> *_prev = nullptr;
+
+public:
+ _FORCE_INLINE_ bool in_list() const { return _root; }
+ _FORCE_INLINE_ void remove_from_list() {
+ if (_root) {
+ _root->remove(this);
+ }
+ }
+ _FORCE_INLINE_ SelfList<T> *next() { return _next; }
+ _FORCE_INLINE_ SelfList<T> *prev() { return _prev; }
+ _FORCE_INLINE_ const SelfList<T> *next() const { return _next; }
+ _FORCE_INLINE_ const SelfList<T> *prev() const { return _prev; }
+ _FORCE_INLINE_ T *self() const { return _self; }
+
+ _FORCE_INLINE_ SelfList(T *p_self) {
+ _self = p_self;
+ }
+
+ _FORCE_INLINE_ ~SelfList() {
+ if (_root) {
+ _root->remove(this);
+ }
+ }
+};
+
+} // namespace godot
+
+#endif // SELF_LIST_HPP
diff --git a/test/src/tests.h b/test/src/tests.h
index f41e426..36ff420 100644
--- a/test/src/tests.h
+++ b/test/src/tests.h
@@ -42,6 +42,7 @@
#include "godot_cpp/templates/rid_owner.hpp"
#include "godot_cpp/templates/safe_refcount.hpp"
#include "godot_cpp/templates/search_array.hpp"
+#include "godot_cpp/templates/self_list.hpp"
#include "godot_cpp/templates/sort_array.hpp"
#include "godot_cpp/templates/spin_lock.hpp"
#include "godot_cpp/templates/thread_work_pool.hpp"