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author | nightblade9 <nightbladecodes@gmail.com> | 2024-01-07 18:53:34 -0500 |
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committer | nightblade9 <nightbladecodes@gmail.com> | 2024-01-10 15:29:23 -0500 |
commit | ee169b201bc4461accfe31668f7795bf317fbae2 (patch) | |
tree | fd741812a8b32554be3c9664af506aca80359723 | |
parent | dd62b9685fbc9b733a25e26a788b5d7f3212a804 (diff) | |
download | redot-cpp-ee169b201bc4461accfe31668f7795bf317fbae2.tar.gz |
Update README.md with basic pre-requisites
-rw-r--r-- | README.md | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -74,7 +74,10 @@ so formatting is done before your changes are submitted. ## Getting started -It's a bit similar to what it was for 3.x but also a bit different. +You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/index.html#building-for-target-platforms). + +Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different. + This new approach is much more akin to how core Godot modules are structured. Compiling this repository generates a static library to be linked with your shared lib, |