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authornightblade9 <nightbladecodes@gmail.com>2024-01-07 18:53:34 -0500
committernightblade9 <nightbladecodes@gmail.com>2024-01-10 15:29:23 -0500
commitee169b201bc4461accfe31668f7795bf317fbae2 (patch)
treefd741812a8b32554be3c9664af506aca80359723
parentdd62b9685fbc9b733a25e26a788b5d7f3212a804 (diff)
downloadredot-cpp-ee169b201bc4461accfe31668f7795bf317fbae2.tar.gz
Update README.md with basic pre-requisites
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## Getting started
-It's a bit similar to what it was for 3.x but also a bit different.
+You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/index.html#building-for-target-platforms).
+
+Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different.
+
This new approach is much more akin to how core Godot modules are structured.
Compiling this repository generates a static library to be linked with your shared lib,