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author | Rémi Verschelde <remi@verschelde.fr> | 2021-11-10 08:53:24 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-10 08:53:24 +0100 |
commit | fd76008f63c6ef277d3ba61b5c3e0e28e782ff24 (patch) | |
tree | 5b254578ec7ec9a0b9fe8f1884fdd258b63ebc4a | |
parent | 7d012342110ad7c16e32bb8931e46d9e3b795a3e (diff) | |
parent | 957f86c3e39ad1a2e3b7b26142e38bd5a469d2d6 (diff) | |
download | redot-cpp-fd76008f63c6ef277d3ba61b5c3e0e28e782ff24.tar.gz |
Merge pull request #646 from BastiaanOlij/add_array_make
-rw-r--r-- | binding_generator.py | 9 | ||||
-rw-r--r-- | include/godot_cpp/variant/array_helpers.hpp | 50 |
2 files changed, 59 insertions, 0 deletions
diff --git a/binding_generator.py b/binding_generator.py index e76660f..1abc3cc 100644 --- a/binding_generator.py +++ b/binding_generator.py @@ -222,6 +222,9 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl if class_name == "String": result.append("#include <godot_cpp/variant/char_string.hpp>") + if class_name == "Array": + result.append("#include <godot_cpp/variant/array_helpers.hpp>") + for include in fully_used_classes: result.append(f"#include <godot_cpp/{get_include_path(include)}>") @@ -424,6 +427,12 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl result.append(f"\tconst char32_t &operator[](int p_index) const;") result.append(f"\tchar32_t &operator[](int p_index);") + if class_name == "Array": + result.append("\ttemplate <class... Args>") + result.append("\tstatic Array make(Args... args) {") + result.append("\t\treturn helpers::append_all(Array(), args...);") + result.append("\t}") + if is_packed_array(class_name): return_type = correct_type(builtin_api["indexing_return_type"]) if class_name == "PackedByteArray": diff --git a/include/godot_cpp/variant/array_helpers.hpp b/include/godot_cpp/variant/array_helpers.hpp new file mode 100644 index 0000000..034dbcb --- /dev/null +++ b/include/godot_cpp/variant/array_helpers.hpp @@ -0,0 +1,50 @@ +/*************************************************************************/ +/* array_helpers.hpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +namespace godot { +namespace helpers { +template <typename T, typename ValueT> +T append_all(T appendable, ValueT value) { + appendable.append(value); + return appendable; +} + +template <typename T, typename ValueT, typename... Args> +T append_all(T appendable, ValueT value, Args... args) { + appendable.append(value); + return append_all(appendable, args...); +} + +template <typename T> +T append_all(T appendable) { + return appendable; +} +} // namespace helpers +} // namespace godot |