summaryrefslogtreecommitdiffstats
path: root/README.md
diff options
context:
space:
mode:
authorBoomerDev <65724672+BoomerDev@users.noreply.github.com>2021-09-03 10:43:01 -0400
committerGitHub <noreply@github.com>2021-09-03 16:43:01 +0200
commit8efe619e3a59bd3c0337bd124ee7ade38f2426d5 (patch)
treea4902ac0e41f5624c310f2895b85a2168e0f4a6e /README.md
parentb56df8f6da7cfab96df186794d14fc2c923fb3f7 (diff)
downloadredot-cpp-8efe619e3a59bd3c0337bd124ee7ade38f2426d5.tar.gz
Fix typo in README.md (#608)
Diffstat (limited to 'README.md')
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index cc65309..803f2d3 100644
--- a/README.md
+++ b/README.md
@@ -277,7 +277,7 @@ Godot headers repository for more information.
GDNative is supported on [specific exports](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#export-options) for the HTML5 platform since Godot `3.2.4`. Linking webassembly modules is currently underspecified in the standard, but [emscripten](https://emscripten.org/), which Godot uses to build the HTML5 version, implements its own linking system.
-To build GDNative libraries you wwill need a recent version of [emscripten](https://emscripten.org/).
+To build GDNative libraries, you will need a recent version of [Emscripten](https://emscripten.org/).
```bash
cd SimpleLibrary