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author | anunknowperson <54563399+anunknowperson@users.noreply.github.com> | 2021-03-25 12:42:52 +0700 |
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committer | GitHub <noreply@github.com> | 2021-03-25 12:42:52 +0700 |
commit | a3f1175f1c6fd82a74e173e7cc235f3e41dfacd2 (patch) | |
tree | 6b456f2b1b5d8ffd4c1dfd1db6813ea820d00668 /README.md | |
parent | d7c55b1ab2606253e94db5ed3caf75f90a47d03c (diff) | |
download | redot-cpp-a3f1175f1c6fd82a74e173e7cc235f3e41dfacd2.tar.gz |
Update godot version in README.MD
3.2.4 -> 3.3
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -275,7 +275,7 @@ Godot headers repository for more information. #### HTML5 -GDNative is supported on [specific exports](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#export-options) for the HTML5 platform since Godot `3.2.4`. Linking webassembly modules is currently underspecified in the standard, but [emscripten](https://emscripten.org/), which Godot uses to build the HTML5 version, implements its own linking system. +GDNative is supported on [specific exports](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#export-options) for the HTML5 platform since Godot `3.3`. Linking webassembly modules is currently underspecified in the standard, but [emscripten](https://emscripten.org/), which Godot uses to build the HTML5 version, implements its own linking system. To build GDNative libraries you wwill need a recent version of [emscripten](https://emscripten.org/). |