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authorRémi Verschelde <rverschelde@gmail.com>2022-12-14 00:40:17 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-14 12:36:59 +0100
commitbab247dcb6b429b108ec585e80760bf6aa7c1771 (patch)
treef9c9c544f01202685a973155086dc9b14c1b2dd7 /README.md
parent1e8eb1c1f2c3cb2029b9f0202d8ce5dbe18ec33d (diff)
downloadredot-cpp-bab247dcb6b429b108ec585e80760bf6aa7c1771.tar.gz
Rename godot-headers to gdextension, move header to top folder
Changes the `<godot/gdextension_interface.h>` include to simply `<gdextension_interface.h>`. Refactor and better document the SCons and CMake logic around setting the paths to the header and API JSON file.
Diffstat (limited to 'README.md')
-rw-r--r--README.md5
1 files changed, 2 insertions, 3 deletions
diff --git a/README.md b/README.md
index 225ecc7..d1f0b9d 100644
--- a/README.md
+++ b/README.md
@@ -24,10 +24,9 @@ Stable releases are also tagged on this repository:
this repository as a Git submodule, checking out the specific tag matching your
Godot version.**
-> As the `master` and `3.x` branches are constantly getting updates, if you are
+> As the `master` branch of Godot is constantly getting updated, if you are
> using `godot-cpp` against a more current version of Godot, see the instructions
-> in [**godot-headers**](https://github.com/godotengine/godot-headers) for
-> updating the relevant files.
+> in the `gdextension` folder to update the relevant files.
## Contributing