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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-14 00:40:17 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-14 12:36:59 +0100 |
commit | bab247dcb6b429b108ec585e80760bf6aa7c1771 (patch) | |
tree | f9c9c544f01202685a973155086dc9b14c1b2dd7 /README.md | |
parent | 1e8eb1c1f2c3cb2029b9f0202d8ce5dbe18ec33d (diff) | |
download | redot-cpp-bab247dcb6b429b108ec585e80760bf6aa7c1771.tar.gz |
Rename godot-headers to gdextension, move header to top folder
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -24,10 +24,9 @@ Stable releases are also tagged on this repository: this repository as a Git submodule, checking out the specific tag matching your Godot version.** -> As the `master` and `3.x` branches are constantly getting updates, if you are +> As the `master` branch of Godot is constantly getting updated, if you are > using `godot-cpp` against a more current version of Godot, see the instructions -> in [**godot-headers**](https://github.com/godotengine/godot-headers) for -> updating the relevant files. +> in the `gdextension` folder to update the relevant files. ## Contributing |