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author | Jummit <jummit@web.de> | 2020-12-19 18:40:15 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-19 18:40:15 +0100 |
commit | ecf0948f3550c272c098235ba860914a4f65c881 (patch) | |
tree | 1f3fef57e074d0dedc061f48903b12d3a1a93614 /README.md | |
parent | 43828ebb3931b9117ad57f08cc457e052fdfd631 (diff) | |
download | redot-cpp-ecf0948f3550c272c098235ba860914a4f65c881.tar.gz |
Remove semicolons from GDScript example
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -292,8 +292,8 @@ platform-independent manner. Once your GDNative library is compiled and referenced in a `.gdns` file, you can use it in GDScript or C#. Here's an example with GDScript: ```gdscript -var simpleclass = load("res://simpleclass.gdns").new(); -simpleclass.method("Test argument"); +var simpleclass = load("res://simpleclass.gdns").new() +simpleclass.method("Test argument") ``` ### Using Godot classes in C++ |