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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-02-10 05:38:54 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-02-10 07:36:26 +0100 |
commit | f5172016b80549bd107850c0845ff208a5b7f3a2 (patch) | |
tree | 238356bcb79138f6c3fde2a6e3df348189260140 /SConstruct | |
parent | 9d5caf6baa53802fce35392778cd261f71d8247f (diff) | |
download | redot-cpp-f5172016b80549bd107850c0845ff208a5b7f3a2.tar.gz |
[Build] Fix exposed suffix, remove unused option.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -145,7 +145,6 @@ opts.Add( opts.Add(BoolVariable("generate_template_get_node", "Generate a template version of the Node class's get_node.", True)) opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True)) -opts.Add("build_projects", "List of projects to build (comma-separated list of paths).", "") opts.Update(env) Help(opts.GenerateHelpText(env)) @@ -236,7 +235,6 @@ elif env["platform"] == "ios": if env["ios_simulator"]: sdk_name = "iphonesimulator" env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"]) - env["LIBSUFFIX"] = ".simulator" + env["LIBSUFFIX"] else: sdk_name = "iphoneos" env.Append(CCFLAGS=["-miphoneos-version-min=10.0"]) @@ -486,6 +484,8 @@ if env["platform"] == "android": arch_suffix = env["android_arch"] elif env["platform"] == "ios": arch_suffix = env["ios_arch"] + if env["ios_simulator"]: + arch_suffix += ".simulator" elif env["platform"] == "javascript": arch_suffix = "wasm" elif env["platform"] == "osx": @@ -499,7 +499,7 @@ if env["build_library"]: library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources) Default(library) -env["SHLIBSUFFIX"] = "{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["SHLIBSUFFIX"]) +env["SHLIBSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["SHLIBSUFFIX"]) env.Append(CPPPATH=[env.Dir(f) for f in ["gen/include", "include", "godot-headers"]]) env.Append(LIBPATH=[env.Dir("bin")]) env.Append(LIBS=library_name) |