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authorGeorge Marques <george@gmarqu.es>2021-02-28 16:52:06 -0300
committerGeorge Marques <george@gmarqu.es>2021-02-28 16:57:34 -0300
commitcba90d630177ce6c57b5537e74ef3eab4e9c1ea2 (patch)
tree439897c2673d4f0af2635abffe73699d0cae6a01 /include/core/CameraMatrix.hpp
parent77d41fa179e40560f1e264ed483638bf51713779 (diff)
downloadredot-cpp-cba90d630177ce6c57b5537e74ef3eab4e9c1ea2.tar.gz
Update clang-format to version 11
This is taken from the Godot repository, so formatting is similar. This updates the style rules as well. Also fix style in files to conform with this version.
Diffstat (limited to 'include/core/CameraMatrix.hpp')
-rw-r--r--include/core/CameraMatrix.hpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/include/core/CameraMatrix.hpp b/include/core/CameraMatrix.hpp
index c90bc51..b17210e 100644
--- a/include/core/CameraMatrix.hpp
+++ b/include/core/CameraMatrix.hpp
@@ -14,7 +14,6 @@ using namespace godot;
} // namespace
struct CameraMatrix {
-
enum Planes {
PLANE_NEAR,
PLANE_FAR,
@@ -84,7 +83,6 @@ struct CameraMatrix {
};
Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const {
-
Vector3 ret;
ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];