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author | Marc Gilleron <marc.gilleron@gmail.com> | 2021-01-07 01:05:12 +0000 |
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committer | Marc Gilleron <marc.gilleron@gmail.com> | 2021-01-07 01:05:12 +0000 |
commit | fb71edd45b2473bf0ac502c777a1850fb564087e (patch) | |
tree | 5d7a48365313cd54a2a763efa85728c36cf7ed86 /include/core/NodePath.hpp | |
parent | 43828ebb3931b9117ad57f08cc457e052fdfd631 (diff) | |
download | redot-cpp-fb71edd45b2473bf0ac502c777a1850fb564087e.tar.gz |
Fix container and string leaks
Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
Diffstat (limited to 'include/core/NodePath.hpp')
-rw-r--r-- | include/core/NodePath.hpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/include/core/NodePath.hpp b/include/core/NodePath.hpp index 221c5ce..36dda7d 100644 --- a/include/core/NodePath.hpp +++ b/include/core/NodePath.hpp @@ -10,6 +10,11 @@ namespace godot { class NodePath { godot_node_path _node_path; + friend class Variant; + inline explicit NodePath(godot_node_path node_path) { + _node_path = node_path; + } + public: NodePath(); |