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author | Marc Gilleron <marc.gilleron@gmail.com> | 2021-01-07 01:05:12 +0000 |
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committer | Marc Gilleron <marc.gilleron@gmail.com> | 2021-01-07 01:05:12 +0000 |
commit | fb71edd45b2473bf0ac502c777a1850fb564087e (patch) | |
tree | 5d7a48365313cd54a2a763efa85728c36cf7ed86 /include/core/String.hpp | |
parent | 43828ebb3931b9117ad57f08cc457e052fdfd631 (diff) | |
download | redot-cpp-fb71edd45b2473bf0ac502c777a1850fb564087e.tar.gz |
Fix container and string leaks
Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
Diffstat (limited to 'include/core/String.hpp')
-rw-r--r-- | include/core/String.hpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/include/core/String.hpp b/include/core/String.hpp index ebf161a..57e7eb7 100644 --- a/include/core/String.hpp +++ b/include/core/String.hpp @@ -29,7 +29,10 @@ public: class String { godot_string _godot_string; - String(godot_string contents) : + friend class Dictionary; + friend class NodePath; + friend class Variant; + explicit inline String(godot_string contents) : _godot_string(contents) {} public: |