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authorGeorge Marques <george@gmarqu.es>2021-08-18 11:03:52 -0300
committerBastiaan Olij <mux213@gmail.com>2021-09-27 23:08:08 +1000
commite4ed48976a962b67e9585cc2d20d11f115ef7949 (patch)
tree7830ad6926b5cd14a91784b07c2eff5b77e3f533 /include/core
parentee708668944430a7f1d69e8faf7b3f3160432dc2 (diff)
downloadredot-cpp-e4ed48976a962b67e9585cc2d20d11f115ef7949.tar.gz
Replace bindgins to work with extensions
Diffstat (limited to 'include/core')
-rw-r--r--include/core/AABB.hpp110
-rw-r--r--include/core/Array.hpp191
-rw-r--r--include/core/Basis.hpp458
-rw-r--r--include/core/CameraMatrix.hpp124
-rw-r--r--include/core/Color.hpp171
-rw-r--r--include/core/CoreTypes.hpp56
-rw-r--r--include/core/Defs.hpp298
-rw-r--r--include/core/Dictionary.hpp89
-rw-r--r--include/core/Godot.hpp619
-rw-r--r--include/core/GodotGlobal.hpp81
-rw-r--r--include/core/GodotProfiling.hpp63
-rw-r--r--include/core/Math.hpp302
-rw-r--r--include/core/NodePath.hpp84
-rw-r--r--include/core/Plane.hpp98
-rw-r--r--include/core/PoolArrays.hpp766
-rw-r--r--include/core/Quat.hpp125
-rw-r--r--include/core/RID.hpp67
-rw-r--r--include/core/Rect2.hpp160
-rw-r--r--include/core/Ref.hpp216
-rw-r--r--include/core/String.hpp184
-rw-r--r--include/core/TagDB.hpp49
-rw-r--r--include/core/Transform.hpp121
-rw-r--r--include/core/Transform2D.hpp136
-rw-r--r--include/core/Variant.hpp304
-rw-r--r--include/core/Vector2.hpp306
-rw-r--r--include/core/Vector3.hpp342
-rw-r--r--include/core/Wrapped.hpp47
27 files changed, 0 insertions, 5567 deletions
diff --git a/include/core/AABB.hpp b/include/core/AABB.hpp
deleted file mode 100644
index 5c6944f..0000000
--- a/include/core/AABB.hpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/*************************************************************************/
-/* AABB.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AABB_H
-#define AABB_H
-
-#include "Vector3.hpp"
-
-#include "Plane.hpp"
-
-#include <cstdlib>
-
-namespace godot {
-
-class AABB {
-public:
- Vector3 position;
- Vector3 size;
-
- real_t get_area() const; /// get area
- inline bool has_no_area() const {
- return (size.x <= CMP_EPSILON || size.y <= CMP_EPSILON || size.z <= CMP_EPSILON);
- }
-
- inline bool has_no_surface() const {
- return (size.x <= CMP_EPSILON && size.y <= CMP_EPSILON && size.z <= CMP_EPSILON);
- }
-
- inline const Vector3 &get_position() const { return position; }
- inline void set_position(const Vector3 &p_position) { position = p_position; }
- inline const Vector3 &get_size() const { return size; }
- inline void set_size(const Vector3 &p_size) { size = p_size; }
-
- bool operator==(const AABB &p_rval) const;
- bool operator!=(const AABB &p_rval) const;
-
- bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
- bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
- bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
-
- AABB merge(const AABB &p_with) const;
- void merge_with(const AABB &p_aabb); ///merge with another AABB
- AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
- bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
- bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
- bool smits_intersect_ray(const Vector3 &from, const Vector3 &p_dir, real_t t0, real_t t1) const;
-
- bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
- bool intersects_plane(const Plane &p_plane) const;
-
- bool has_point(const Vector3 &p_point) const;
- Vector3 get_support(const Vector3 &p_normal) const;
-
- Vector3 get_longest_axis() const;
- int get_longest_axis_index() const;
- real_t get_longest_axis_size() const;
-
- Vector3 get_shortest_axis() const;
- int get_shortest_axis_index() const;
- real_t get_shortest_axis_size() const;
-
- AABB grow(real_t p_by) const;
- void grow_by(real_t p_amount);
-
- void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
- Vector3 get_endpoint(int p_point) const;
-
- AABB expand(const Vector3 &p_vector) const;
- void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
- void expand_to(const Vector3 &p_vector); /** expand to contain a point if necesary */
-
- operator String() const;
-
- inline AABB() {}
- inline AABB(const Vector3 &p_pos, const Vector3 &p_size) {
- position = p_pos;
- size = p_size;
- }
-};
-
-} // namespace godot
-
-#endif // RECT3_H
diff --git a/include/core/Array.hpp b/include/core/Array.hpp
deleted file mode 100644
index 91948a4..0000000
--- a/include/core/Array.hpp
+++ /dev/null
@@ -1,191 +0,0 @@
-/*************************************************************************/
-/* Array.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ARRAY_H
-#define ARRAY_H
-
-#include <gdnative/array.h>
-
-#include "String.hpp"
-
-namespace godot {
-
-namespace helpers {
-template <typename T, typename ValueT>
-T append_all(T appendable, ValueT value) {
- appendable.append(value);
- return appendable;
-}
-
-template <typename T, typename ValueT, typename... Args>
-T append_all(T appendable, ValueT value, Args... args) {
- appendable.append(value);
- return append_all(appendable, args...);
-}
-
-template <typename T>
-T append_all(T appendable) {
- return appendable;
-}
-
-template <typename KV, typename KeyT, typename ValueT>
-KV add_all(KV kv, KeyT key, ValueT value) {
- kv[key] = value;
- return kv;
-}
-
-template <typename KV, typename KeyT, typename ValueT, typename... Args>
-KV add_all(KV kv, KeyT key, ValueT value, Args... args) {
- kv[key] = value;
- return add_all(kv, args...);
-}
-
-template <typename KV>
-KV add_all(KV kv) {
- return kv;
-}
-} // namespace helpers
-
-class Variant;
-class PoolByteArray;
-class PoolIntArray;
-class PoolRealArray;
-class PoolStringArray;
-class PoolVector2Array;
-class PoolVector3Array;
-class PoolColorArray;
-
-class Object;
-
-class Array {
- godot_array _godot_array;
-
- friend class Variant;
- friend class Dictionary;
- friend class String;
- inline explicit Array(const godot_array &other) {
- _godot_array = other;
- }
-
-public:
- Array();
- Array(const Array &other);
- Array &operator=(const Array &other);
-
- Array(const PoolByteArray &a);
-
- Array(const PoolIntArray &a);
-
- Array(const PoolRealArray &a);
-
- Array(const PoolStringArray &a);
-
- Array(const PoolVector2Array &a);
-
- Array(const PoolVector3Array &a);
-
- Array(const PoolColorArray &a);
-
- template <class... Args>
- static Array make(Args... args) {
- return helpers::append_all(Array(), args...);
- }
-
- Variant &operator[](const int idx);
-
- const Variant &operator[](const int idx) const;
-
- void append(const Variant &v);
-
- void clear();
-
- int count(const Variant &v);
-
- bool empty() const;
-
- void erase(const Variant &v);
-
- Variant front() const;
-
- Variant back() const;
-
- int find(const Variant &what, const int from = 0) const;
-
- int find_last(const Variant &what) const;
-
- bool has(const Variant &what) const;
-
- uint32_t hash() const;
-
- void insert(const int pos, const Variant &value);
-
- void invert();
-
- bool is_shared() const;
-
- Variant pop_back();
-
- Variant pop_front();
-
- void push_back(const Variant &v);
-
- void push_front(const Variant &v);
-
- void remove(const int idx);
-
- int size() const;
-
- void resize(const int size);
-
- int rfind(const Variant &what, const int from = -1) const;
-
- void sort();
-
- void sort_custom(Object *obj, const String &func);
-
- int bsearch(const Variant &value, const bool before = true);
-
- int bsearch_custom(const Variant &value, const Object *obj,
- const String &func, const bool before = true);
-
- Array duplicate(const bool deep = false) const;
-
- Variant max() const;
-
- Variant min() const;
-
- void shuffle();
-
- ~Array();
-};
-
-} // namespace godot
-
-#endif // ARRAY_H
diff --git a/include/core/Basis.hpp b/include/core/Basis.hpp
deleted file mode 100644
index de956e6..0000000
--- a/include/core/Basis.hpp
+++ /dev/null
@@ -1,458 +0,0 @@
-/*************************************************************************/
-/* Basis.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BASIS_H
-#define BASIS_H
-
-#include <gdnative/basis.h>
-
-#include "Defs.hpp"
-
-#include "Vector3.hpp"
-
-namespace godot {
-
-class Quat;
-
-class Basis {
-private:
- static const Basis IDENTITY;
- static const Basis FLIP_X;
- static const Basis FLIP_Y;
- static const Basis FLIP_Z;
-
- // This helper template is for mimicking the behavior difference between the engine
- // and script interfaces that logically script sees matrices as column major, while
- // the engine stores them in row major to efficiently take advantage of SIMD
- // instructions in case of matrix-vector multiplications.
- // With this helper template native scripts see the data as if it was column major
- // without actually transposing the basis matrix at the script-engine boundary.
- template <int column>
- class ColumnVector3 {
- private:
- template <int column1, int component>
- class ColumnVectorComponent {
- private:
- Vector3 elements[3];
-
- protected:
- inline ColumnVectorComponent<column1, component> &operator=(const ColumnVectorComponent<column1, component> &p_value) {
- return *this = real_t(p_value);
- }
-
- inline ColumnVectorComponent(const ColumnVectorComponent<column1, component> &p_value) {
- *this = real_t(p_value);
- }
-
- inline ColumnVectorComponent<column1, component> &operator=(const real_t &p_value) {
- elements[component][column1] = p_value;
- return *this;
- }
-
- inline operator real_t() const {
- return elements[component][column1];
- }
- };
-
- public:
- enum Axis {
- AXIS_X,
- AXIS_Y,
- AXIS_Z,
- };
-
- union {
- ColumnVectorComponent<column, 0> x;
- ColumnVectorComponent<column, 1> y;
- ColumnVectorComponent<column, 2> z;
-
- Vector3 elements[3]; // Not for direct access, use [] operator instead
- };
-
- inline ColumnVector3<column> &operator=(const ColumnVector3<column> &p_value) {
- return *this = Vector3(p_value);
- }
-
- inline ColumnVector3(const ColumnVector3<column> &p_value) {
- *this = Vector3(p_value);
- }
-
- inline ColumnVector3<column> &operator=(const Vector3 &p_value) {
- elements[0][column] = p_value.x;
- elements[1][column] = p_value.y;
- elements[2][column] = p_value.z;
- return *this;
- }
-
- inline operator Vector3() const {
- return Vector3(elements[0][column], elements[1][column], elements[2][column]);
- }
-
- // Unfortunately, we also need to replicate the other interfaces of Vector3 in
- // order for being able to directly operate on these "meta-Vector3" objects without
- // an explicit cast or an intermediate assignment to a real Vector3 object.
-
- inline const real_t &operator[](int p_axis) const {
- return elements[p_axis][column];
- }
-
- inline real_t &operator[](int p_axis) {
- return elements[p_axis][column];
- }
-
- inline ColumnVector3<column> &operator+=(const Vector3 &p_v) {
- return *this = *this + p_v;
- }
-
- inline Vector3 operator+(const Vector3 &p_v) const {
- return Vector3(*this) + p_v;
- }
-
- inline ColumnVector3<column> &operator-=(const Vector3 &p_v) {
- return *this = *this - p_v;
- }
-
- inline Vector3 operator-(const Vector3 &p_v) const {
- return Vector3(*this) - p_v;
- }
-
- inline ColumnVector3<column> &operator*=(const Vector3 &p_v) {
- return *this = *this * p_v;
- }
-
- inline Vector3 operator*(const Vector3 &p_v) const {
- return Vector3(*this) * p_v;
- }
-
- inline ColumnVector3<column> &operator/=(const Vector3 &p_v) {
- return *this = *this / p_v;
- }
-
- inline Vector3 operator/(const Vector3 &p_v) const {
- return Vector3(*this) / p_v;
- }
-
- inline ColumnVector3<column> &operator*=(real_t p_scalar) {
- return *this = *this * p_scalar;
- }
-
- inline Vector3 operator*(real_t p_scalar) const {
- return Vector3(*this) * p_scalar;
- }
-
- inline ColumnVector3<column> &operator/=(real_t p_scalar) {
- return *this = *this / p_scalar;
- }
-
- inline Vector3 operator/(real_t p_scalar) const {
- return Vector3(*this) / p_scalar;
- }
-
- inline Vector3 operator-() const {
- return -Vector3(*this);
- }
-
- inline bool operator==(const Vector3 &p_v) const {
- return Vector3(*this) == p_v;
- }
-
- inline bool operator!=(const Vector3 &p_v) const {
- return Vector3(*this) != p_v;
- }
-
- inline bool operator<(const Vector3 &p_v) const {
- return Vector3(*this) < p_v;
- }
-
- inline bool operator<=(const Vector3 &p_v) const {
- return Vector3(*this) <= p_v;
- }
-
- inline Vector3 abs() const {
- return Vector3(*this).abs();
- }
-
- inline Vector3 ceil() const {
- return Vector3(*this).ceil();
- }
-
- inline Vector3 cross(const Vector3 &b) const {
- return Vector3(*this).cross(b);
- }
-
- inline Vector3 linear_interpolate(const Vector3 &p_b, real_t p_t) const {
- return Vector3(*this).linear_interpolate(p_b, p_t);
- }
-
- inline Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const {
- return Vector3(*this).cubic_interpolate(b, pre_a, post_b, t);
- }
-
- inline Vector3 bounce(const Vector3 &p_normal) const {
- return Vector3(*this).bounce(p_normal);
- }
-
- inline real_t length() const {
- return Vector3(*this).length();
- }
-
- inline real_t length_squared() const {
- return Vector3(*this).length_squared();
- }
-
- inline real_t distance_squared_to(const Vector3 &b) const {
- return Vector3(*this).distance_squared_to(b);
- }
-
- inline real_t distance_to(const Vector3 &b) const {
- return Vector3(*this).distance_to(b);
- }
-
- inline real_t dot(const Vector3 &b) const {
- return Vector3(*this).dot(b);
- }
-
- inline real_t angle_to(const Vector3 &b) const {
- return Vector3(*this).angle_to(b);
- }
-
- inline Vector3 floor() const {
- return Vector3(*this).floor();
- }
-
- inline Vector3 inverse() const {
- return Vector3(*this).inverse();
- }
-
- inline bool is_normalized() const {
- return Vector3(*this).is_normalized();
- }
-
- inline Basis outer(const Vector3 &b) const {
- return Vector3(*this).outer(b);
- }
-
- inline int max_axis() const {
- return Vector3(*this).max_axis();
- }
-
- inline int min_axis() const {
- return Vector3(*this).min_axis();
- }
-
- inline void normalize() {
- Vector3 v = *this;
- v.normalize();
- *this = v;
- }
-
- inline Vector3 normalized() const {
- return Vector3(*this).normalized();
- }
-
- inline Vector3 reflect(const Vector3 &by) const {
- return Vector3(*this).reflect(by);
- }
-
- inline Vector3 rotated(const Vector3 &axis, const real_t phi) const {
- return Vector3(*this).rotated(axis, phi);
- }
-
- inline void rotate(const Vector3 &p_axis, real_t p_phi) {
- Vector3 v = *this;
- v.rotate(p_axis, p_phi);
- *this = v;
- }
-
- inline Vector3 slide(const Vector3 &by) const {
- return Vector3(*this).slide(by);
- }
-
- inline void snap(real_t p_val) {
- Vector3 v = *this;
- v.snap(p_val);
- *this = v;
- }
-
- inline Vector3 snapped(const float by) {
- return Vector3(*this).snapped(by);
- }
-
- inline operator String() const {
- return String(Vector3(*this));
- }
- };
-
-public:
- union {
- ColumnVector3<0> x;
- ColumnVector3<1> y;
- ColumnVector3<2> z;
-
- Vector3 elements[3]; // Not for direct access, use [] operator instead
- };
-
- inline Basis(const Basis &p_basis) {
- elements[0] = p_basis.elements[0];
- elements[1] = p_basis.elements[1];
- elements[2] = p_basis.elements[2];
- }
-
- inline Basis &operator=(const Basis &p_basis) {
- elements[0] = p_basis.elements[0];
- elements[1] = p_basis.elements[1];
- elements[2] = p_basis.elements[2];
- return *this;
- }
-
- Basis(const Quat &p_quat); // euler
- Basis(const Vector3 &p_euler); // euler
- Basis(const Vector3 &p_axis, real_t p_phi);
-
- Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2);
-
- Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
-
- Basis();
-
- const Vector3 operator[](int axis) const {
- return get_axis(axis);
- }
-
- ColumnVector3<0> &operator[](int axis) {
- // We need to do a little pointer magic to get this to work, because the
- // ColumnVector3 template takes the axis as a template parameter.
- // Don't touch this unless you're sure what you're doing!
- return (reinterpret_cast<Basis *>(reinterpret_cast<real_t *>(this) + axis))->x;
- }
-
- void invert();
-
- bool isequal_approx(const Basis &a, const Basis &b) const;
-
- bool is_orthogonal() const;
-
- bool is_rotation() const;
-
- void transpose();
-
- Basis inverse() const;
-
- Basis transposed() const;
-
- real_t determinant() const;
-
- Vector3 get_axis(int p_axis) const;
-
- void set_axis(int p_axis, const Vector3 &p_value);
-
- void rotate(const Vector3 &p_axis, real_t p_phi);
-
- Basis rotated(const Vector3 &p_axis, real_t p_phi) const;
-
- void scale(const Vector3 &p_scale);
-
- Basis scaled(const Vector3 &p_scale) const;
-
- Vector3 get_scale() const;
-
- Basis slerp(Basis b, float t) const;
-
- Vector3 get_euler_xyz() const;
- void set_euler_xyz(const Vector3 &p_euler);
- Vector3 get_euler_yxz() const;
- void set_euler_yxz(const Vector3 &p_euler);
-
- inline Vector3 get_euler() const { return get_euler_yxz(); }
- inline void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
-
- // transposed dot products
- real_t tdotx(const Vector3 &v) const;
- real_t tdoty(const Vector3 &v) const;
- real_t tdotz(const Vector3 &v) const;
-
- bool operator==(const Basis &p_matrix) const;
-
- bool operator!=(const Basis &p_matrix) const;
-
- Vector3 xform(const Vector3 &p_vector) const;
-
- Vector3 xform_inv(const Vector3 &p_vector) const;
- void operator*=(const Basis &p_matrix);
-
- Basis operator*(const Basis &p_matrix) const;
-
- void operator+=(const Basis &p_matrix);
-
- Basis operator+(const Basis &p_matrix) const;
-
- void operator-=(const Basis &p_matrix);
-
- Basis operator-(const Basis &p_matrix) const;
-
- void operator*=(real_t p_val);
-
- Basis operator*(real_t p_val) const;
-
- int get_orthogonal_index() const; // down below
-
- void set_orthogonal_index(int p_index); // down below
-
- operator String() const;
-
- void get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const;
-
- /* create / set */
-
- void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
-
- Vector3 get_column(int i) const;
-
- Vector3 get_row(int i) const;
- Vector3 get_main_diagonal() const;
-
- void set_row(int i, const Vector3 &p_row);
-
- Basis transpose_xform(const Basis &m) const;
-
- void orthonormalize();
-
- Basis orthonormalized() const;
-
- bool is_symmetric() const;
-
- Basis diagonalize();
-
- operator Quat() const;
-};
-
-} // namespace godot
-
-#endif // BASIS_H
diff --git a/include/core/CameraMatrix.hpp b/include/core/CameraMatrix.hpp
deleted file mode 100644
index 27b6f73..0000000
--- a/include/core/CameraMatrix.hpp
+++ /dev/null
@@ -1,124 +0,0 @@
-/*************************************************************************/
-/* CameraMatrix.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CAMERA_MATRIX_H
-#define CAMERA_MATRIX_H
-
-#include "Defs.hpp"
-#include "Math.hpp"
-#include "Plane.hpp"
-#include "Rect2.hpp"
-#include "Transform.hpp"
-
-#include <vector>
-
-namespace {
-using namespace godot;
-} // namespace
-
-struct CameraMatrix {
- enum Planes {
- PLANE_NEAR,
- PLANE_FAR,
- PLANE_LEFT,
- PLANE_TOP,
- PLANE_RIGHT,
- PLANE_BOTTOM
- };
-
- real_t matrix[4][4];
-
- void set_identity();
- void set_zero();
- void set_light_bias();
- void set_light_atlas_rect(const Rect2 &p_rect);
- void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
- void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist);
- void set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far);
- void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar);
- void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false);
- void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far);
- void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
-
- static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
- return Math::rad2deg(atan(p_aspect * tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
- }
-
- static inline double absd(double g) {
- union {
- double d;
- uint64_t i;
- } u;
- u.d = g;
- u.i &= (uint64_t)9223372036854775807ll;
- return u.d;
- }
-
- real_t get_z_far() const;
- real_t get_z_near() const;
- real_t get_aspect() const;
- real_t get_fov() const;
- bool is_orthogonal() const;
-
- std::vector<Plane> get_projection_planes(const Transform &p_transform) const;
-
- bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const;
- Vector2 get_viewport_half_extents() const;
-
- void invert();
- CameraMatrix inverse() const;
-
- CameraMatrix operator*(const CameraMatrix &p_matrix) const;
-
- Plane xform4(const Plane &p_vec4) const;
- inline Vector3 xform(const Vector3 &p_vec3) const;
-
- operator String() const;
-
- void scale_translate_to_fit(const AABB &p_aabb);
- void make_scale(const Vector3 &p_scale);
- int get_pixels_per_meter(int p_for_pixel_width) const;
- operator Transform() const;
-
- CameraMatrix();
- CameraMatrix(const Transform &p_transform);
- ~CameraMatrix();
-};
-
-Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const {
- Vector3 ret;
- ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
- ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
- ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
- real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
- return ret / w;
-}
-
-#endif
diff --git a/include/core/Color.hpp b/include/core/Color.hpp
deleted file mode 100644
index 36d3254..0000000
--- a/include/core/Color.hpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/*************************************************************************/
-/* Color.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef COLOR_H
-#define COLOR_H
-
-#include <gdnative/color.h>
-
-#include <cmath>
-
-#include "Defs.hpp"
-#include "String.hpp"
-
-namespace godot {
-
-struct Color {
-private:
- // static float _parse_col(const String& p_str, int p_ofs);
-public:
- union {
- struct {
- float r;
- float g;
- float b;
- float a;
- };
- float components[4];
- };
-
- inline bool operator==(const Color &p_color) const { return (r == p_color.r && g == p_color.g && b == p_color.b && a == p_color.a); }
- inline bool operator!=(const Color &p_color) const { return (r != p_color.r || g != p_color.g || b != p_color.b || a != p_color.a); }
-
- uint32_t to_32() const;
-
- uint32_t to_ARGB32() const;
-
- uint32_t to_ABGR32() const;
-
- uint64_t to_ABGR64() const;
-
- uint64_t to_ARGB64() const;
-
- uint32_t to_RGBA32() const;
-
- uint64_t to_RGBA64() const;
-
- float gray() const;
-
- uint8_t get_r8() const;
-
- uint8_t get_g8() const;
-
- uint8_t get_b8() const;
-
- uint8_t get_a8() const;
-
- float get_h() const;
-
- float get_s() const;
-
- float get_v() const;
-
- void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
-
- Color darkened(const float amount) const;
-
- Color lightened(const float amount) const;
-
- Color from_hsv(float p_h, float p_s, float p_v, float p_a = 1.0) const;
-
- inline float &operator[](int idx) {
- return components[idx];
- }
- inline const float &operator[](int idx) const {
- return components[idx];
- }
-
- Color operator+(const Color &p_color) const;
- void operator+=(const Color &p_color);
-
- Color operator-() const;
- Color operator-(const Color &p_color) const;
- void operator-=(const Color &p_color);
-
- Color operator*(const Color &p_color) const;
- Color operator*(const real_t &rvalue) const;
- void operator*=(const Color &p_color);
- void operator*=(const real_t &rvalue);
-
- Color operator/(const Color &p_color) const;
- Color operator/(const real_t &rvalue) const;
- void operator/=(const Color &p_color);
- void operator/=(const real_t &rvalue);
-
- void invert();
-
- void contrast();
-
- Color inverted() const;
-
- Color contrasted() const;
-
- Color linear_interpolate(const Color &p_b, float p_t) const;
-
- Color blend(const Color &p_over) const;
-
- Color to_linear() const;
-
- static Color hex(uint32_t p_hex);
-
- static Color html(const String &p_color);
-
- static bool html_is_valid(const String &p_color);
-
- String to_html(bool p_alpha = true) const;
-
- bool operator<(const Color &p_color) const; //used in set keys
-
- operator String() const;
-
- /**
- * No construct parameters, r=0, g=0, b=0. a=255
- */
- inline Color() {
- r = 0;
- g = 0;
- b = 0;
- a = 1.0;
- }
-
- /**
- * RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
- */
- inline Color(float p_r, float p_g, float p_b, float p_a = 1.0) {
- r = p_r;
- g = p_g;
- b = p_b;
- a = p_a;
- }
-};
-
-} // namespace godot
-
-#endif // COLOR_H
diff --git a/include/core/CoreTypes.hpp b/include/core/CoreTypes.hpp
deleted file mode 100644
index 95ba2a7..0000000
--- a/include/core/CoreTypes.hpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/*************************************************************************/
-/* CoreTypes.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CORETYPES_H
-#define CORETYPES_H
-
-#include "Defs.hpp"
-
-#include "AABB.hpp"
-#include "Array.hpp"
-#include "Basis.hpp"
-#include "Color.hpp"
-#include "Dictionary.hpp"
-#include "NodePath.hpp"
-#include "Plane.hpp"
-#include "PoolArrays.hpp"
-#include "Quat.hpp"
-#include "RID.hpp"
-#include "Rect2.hpp"
-#include "String.hpp"
-#include "Transform.hpp"
-#include "Transform2D.hpp"
-#include "Variant.hpp"
-#include "Vector2.hpp"
-#include "Vector3.hpp"
-
-#include "Wrapped.hpp"
-
-#endif // CORETYPES_H
diff --git a/include/core/Defs.hpp b/include/core/Defs.hpp
deleted file mode 100644
index 369240e..0000000
--- a/include/core/Defs.hpp
+++ /dev/null
@@ -1,298 +0,0 @@
-/*************************************************************************/
-/* Defs.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DEFS_H
-#define DEFS_H
-
-namespace godot {
-
-enum class Error {
- OK,
- FAILED, ///< Generic fail error
- ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
- ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
- ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
- ERR_OUT_OF_MEMORY, ///< Out of memory
- ERR_FILE_NOT_FOUND,
- ERR_FILE_BAD_DRIVE,
- ERR_FILE_BAD_PATH,
- ERR_FILE_NO_PERMISSION, // (10)
- ERR_FILE_ALREADY_IN_USE,
- ERR_FILE_CANT_OPEN,
- ERR_FILE_CANT_WRITE,
- ERR_FILE_CANT_READ,
- ERR_FILE_UNRECOGNIZED, // (15)
- ERR_FILE_CORRUPT,
- ERR_FILE_MISSING_DEPENDENCIES,
- ERR_FILE_EOF,
- ERR_CANT_OPEN, ///< Can't open a resource/socket/file
- ERR_CANT_CREATE, // (20)
- ERR_QUERY_FAILED,
- ERR_ALREADY_IN_USE,
- ERR_LOCKED, ///< resource is locked
- ERR_TIMEOUT,
- ERR_CANT_CONNECT, // (25)
- ERR_CANT_RESOLVE,
- ERR_CONNECTION_ERROR,
- ERR_CANT_AQUIRE_RESOURCE,
- ERR_CANT_FORK,
- ERR_INVALID_DATA, ///< Data passed is invalid (30)
- ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
- ERR_ALREADY_EXISTS, ///< When adding, item already exists
- ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
- ERR_DATABASE_CANT_READ, ///< database is full
- ERR_DATABASE_CANT_WRITE, ///< database is full (35)
- ERR_COMPILATION_FAILED,
- ERR_METHOD_NOT_FOUND,
- ERR_LINK_FAILED,
- ERR_SCRIPT_FAILED,
- ERR_CYCLIC_LINK, // (40)
- ERR_INVALID_DECLARATION,
- ERR_DUPLICATE_SYMBOL,
- ERR_PARSE_ERROR,
- ERR_BUSY,
- ERR_SKIP, // (45)
- ERR_HELP, ///< user requested help!!
- ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
- ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
-};
-
-} // namespace godot
-
-#include <GodotGlobal.hpp>
-
-// alloca() is non-standard. When using MSVC, it's in malloc.h.
-#if defined(__linux__) || defined(__APPLE__)
-#include <alloca.h>
-#else
-#include <malloc.h>
-#endif
-
-typedef float real_t;
-
-// This epsilon should match the one used by Godot for consistency.
-// Using `f` when `real_t` is float.
-#define CMP_EPSILON 0.00001f
-#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
-
-#define Math_PI 3.1415926535897932384626433833
-#define Math_TAU 6.2831853071795864769252867666
-
-#define _PLANE_EQ_DOT_EPSILON 0.999
-#define _PLANE_EQ_D_EPSILON 0.0001
-
-#ifdef __GNUC__
-#define likely(x) __builtin_expect(!!(x), 1)
-#define unlikely(x) __builtin_expect(!!(x), 0)
-#else
-#define likely(x) x
-#define unlikely(x) x
-#endif
-
-// Don't use this directly; instead, use any of the CRASH_* macros
-#ifdef _MSC_VER
-#define GENERATE_TRAP \
- __debugbreak(); \
- /* Avoid warning about control paths */ \
- for (;;) { \
- }
-#else
-#define GENERATE_TRAP __builtin_trap();
-#endif
-
-// ERR/WARN macros
-#ifndef WARN_PRINT
-#define WARN_PRINT(msg) godot::Godot::print_warning(msg, __func__, __FILE__, __LINE__)
-#endif
-
-#ifndef WARN_PRINTS
-#define WARN_PRINTS(msg) WARN_PRINT((msg).utf8().get_data())
-#endif
-
-#ifndef ERR_PRINT
-#define ERR_PRINT(msg) godot::Godot::print_error(msg, __func__, __FILE__, __LINE__)
-#endif
-
-#ifndef ERR_PRINTS
-#define ERR_PRINTS(msg) ERR_PRINT((msg).utf8().get_data())
-#endif
-
-#ifndef FATAL_PRINT
-#define FATAL_PRINT(msg) ERR_PRINT(godot::String("FATAL: ") + (msg))
-#endif
-
-#ifndef ERR_MSG_INDEX
-#define ERR_MSG_INDEX(index, size) (godot::String("Index ") + #index + "=" + godot::String::num_int64(index) + " out of size (" + #size + "=" + godot::String::num_int64(size) + ")")
-#endif
-
-#ifndef ERR_MSG_NULL
-#define ERR_MSG_NULL(param) (godot::String("Parameter '") + #param + "' is null.")
-#endif
-
-#ifndef ERR_MSG_COND
-#define ERR_MSG_COND(cond) (godot::String("Condition '") + #cond + "' is true.")
-#endif
-
-#ifndef ERR_FAIL_INDEX
-#define ERR_FAIL_INDEX(index, size) \
- do { \
- if (unlikely((index) < 0 || (index) >= (size))) { \
- ERR_PRINT(ERR_MSG_INDEX(index, size)); \
- return; \
- } \
- } while (0)
-#endif
-
-#ifndef ERR_FAIL_INDEX_V
-#define ERR_FAIL_INDEX_V(index, size, ret) \
- do { \
- if (unlikely((index) < 0 || (index) >= (size))) { \
- ERR_PRINT(ERR_MSG_INDEX(index, size)); \
- return ret; \
- } \
- } while (0)
-#endif
-
-#ifndef ERR_FAIL_UNSIGNED_INDEX_V
-#define ERR_FAIL_UNSIGNED_INDEX_V(index, size, ret) \
- do { \
- if (unlikely((index) >= (size))) { \
- ERR_PRINT(ERR_MSG_INDEX(index, size)); \
- return ret; \
- } \
- } while (0)
-#endif
-
-#ifndef CRASH_BAD_INDEX
-#define CRASH_BAD_INDEX(index, size) \
- do { \
- if (unlikely((index) < 0 || (index) >= (size))) { \
- FATAL_PRINT(ERR_MSG_INDEX(index, size)); \
- GENERATE_TRAP; \
- } \
- } while (0)
-#endif
-
-#ifndef ERR_FAIL_NULL
-#define ERR_FAIL_NULL(param) \
- do { \
- if (unlikely(!param)) { \
- ERR_PRINT(ERR_MSG_NULL(param)); \
- return; \
- } \
- } while (0)
-#endif
-
-#ifndef ERR_FAIL_NULL_V
-#define ERR_FAIL_NULL_V(param, ret) \
- do { \
- if (unlikely(!param)) { \
- ERR_PRINT(ERR_MSG_NULL(param)); \
- return ret; \
- } \
- } while (0)
-#endif
-
-#ifndef ERR_FAIL_COND
-#define ERR_FAIL_COND(cond) \
- do { \
- if (unlikely(cond)) { \
- ERR_PRINT(ERR_MSG_COND(cond)); \
- return; \
- } \
- } while (0)
-#endif
-
-#ifndef CRASH_COND
-#define CRASH_COND(cond) \
- do { \
- if (unlikely(cond)) { \
- FATAL_PRINT(ERR_MSG_COND(cond)); \
- GENERATE_TRAP; \
- } \
- } while (0)
-#endif
-
-#ifndef ERR_FAIL_COND_V
-#define ERR_FAIL_COND_V(cond, ret) \
- do { \
- if (unlikely(cond)) { \
- ERR_PRINT(ERR_MSG_COND(cond)); \
- return ret; \
- } \
- } while (0)
-#endif
-
-#ifndef ERR_CONTINUE
-#define ERR_CONTINUE(cond) \
- { \
- if (unlikely(cond)) { \
- ERR_PRINT(ERR_MSG_COND(cond)); \
- continue; \
- } \
- }
-#endif
-
-#ifndef ERR_BREAK
-#define ERR_BREAK(cond) \
- { \
- if (unlikely(cond)) { \
- ERR_PRINT(ERR_MSG_COND(cond)); \
- break; \
- } \
- }
-#endif
-
-#ifndef ERR_FAIL
-#define ERR_FAIL() \
- do { \
- ERR_PRINT("Method/Function Failed."); \
- return; \
- } while (0)
-#endif
-
-#ifndef ERR_FAIL_V
-#define ERR_FAIL_V(ret) \
- do { \
- ERR_PRINT("Method/Function Failed."); \
- return ret; \
- } while (0)
-#endif
-
-#ifndef CRASH_NOW
-#define CRASH_NOW() \
- do { \
- FATAL_PRINT("Method/Function Failed."); \
- GENERATE_TRAP; \
- } while (0)
-#endif
-
-#endif // DEFS_H
diff --git a/include/core/Dictionary.hpp b/include/core/Dictionary.hpp
deleted file mode 100644
index 9f01c52..0000000
--- a/include/core/Dictionary.hpp
+++ /dev/null
@@ -1,89 +0,0 @@
-/*************************************************************************/
-/* Dictionary.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DICTIONARY_H
-#define DICTIONARY_H
-
-#include "Variant.hpp"
-
-#include "Array.hpp"
-
-#include <gdnative/dictionary.h>
-
-namespace godot {
-
-class Dictionary {
- godot_dictionary _godot_dictionary;
-
- friend Variant::operator Dictionary() const;
- inline explicit Dictionary(const godot_dictionary &other) {
- _godot_dictionary = other;
- }
-
-public:
- Dictionary();
- Dictionary(const Dictionary &other);
- Dictionary &operator=(const Dictionary &other);
-
- template <class... Args>
- static Dictionary make(Args... args) {
- return helpers::add_all(Dictionary(), args...);
- }
-
- void clear();
-
- bool empty() const;
-
- void erase(const Variant &key);
-
- bool has(const Variant &key) const;
-
- bool has_all(const Array &keys) const;
-
- uint32_t hash() const;
-
- Array keys() const;
-
- Variant &operator[](const Variant &key);
-
- const Variant &operator[](const Variant &key) const;
-
- int size() const;
-
- String to_json() const;
-
- Array values() const;
-
- ~Dictionary();
-};
-
-} // namespace godot
-
-#endif // DICTIONARY_H
diff --git a/include/core/Godot.hpp b/include/core/Godot.hpp
deleted file mode 100644
index 265bc71..0000000
--- a/include/core/Godot.hpp
+++ /dev/null
@@ -1,619 +0,0 @@
-/*************************************************************************/
-/* Godot.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_HPP
-#define GODOT_HPP
-
-#include <cstdlib>
-#include <cstring>
-
-#include <gdnative_api_struct.gen.h>
-#include <nativescript/godot_nativescript.h>
-#include <typeinfo>
-
-#include "CoreTypes.hpp"
-#include "Ref.hpp"
-#include "TagDB.hpp"
-#include "Variant.hpp"
-
-#include "Object.hpp"
-
-#include "GodotGlobal.hpp"
-
-#include <type_traits>
-
-namespace godot {
-namespace detail {
-
-// Godot classes are wrapped by heap-allocated instances mimicking them through the C API.
-// They all inherit `_Wrapped`.
-template <class T>
-T *get_wrapper(godot_object *obj) {
- return (T *)godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, obj);
-}
-
-// Custom class instances are not obtainable by just casting the pointer to the base class they inherit,
-// partly because in Godot, scripts are not instances of the classes themselves, they are only attached to them.
-// Yet we want to "fake" it as if they were the same entity.
-template <class T>
-T *get_custom_class_instance(const Object *obj) {
- return (obj) ? (T *)godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner) : nullptr;
-}
-
-template <class T>
-inline T *create_custom_class_instance() {
- // Usually, script instances hold a reference to their NativeScript resource.
- // that resource is obtained from a `.gdns` file, which in turn exists because
- // of the resource system of Godot. We can't cleanly hardcode that here,
- // so the easiest for now (though not really clean) is to create new resource instances,
- // individually attached to the script instances.
-
- // We cannot use wrappers because of https://github.com/godotengine/godot/issues/39181
- // godot::NativeScript *script = godot::NativeScript::_new();
- // script->set_library(get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib));
- // script->set_class_name(T::___get_class_name());
-
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
-
- // So we use the C API directly.
- static godot_class_constructor script_constructor = godot::api->godot_get_class_constructor("NativeScript");
- static godot_method_bind *mb_set_library = godot::api->godot_method_bind_get_method("NativeScript", "set_library");
- static godot_method_bind *mb_set_class_name = godot::api->godot_method_bind_get_method("NativeScript", "set_class_name");
- godot_object *script = script_constructor();
- {
- const void *args[] = { godot::gdnlib };
- godot::api->godot_method_bind_ptrcall(mb_set_library, script, args, nullptr);
- }
- {
- const String class_name = T::___get_class_name();
- const void *args[] = { &class_name };
- godot::api->godot_method_bind_ptrcall(mb_set_class_name, script, args, nullptr);
- }
-
- // Now to instanciate T, we initially did this, however in case of Reference it returns a variant with refcount
- // already initialized, which woud cause inconsistent behavior compared to other classes (we still have to return a pointer).
- //Variant instance_variant = script->new_();
- //T *instance = godot::get_custom_class_instance<T>(instance_variant);
-
- // So we should do this instead, however while convenient, it uses unnecessary wrapper objects.
- // Object *base_obj = T::___new_godot_base();
- // base_obj->set_script(script);
- // return get_custom_class_instance<T>(base_obj);
-
- // Again using the C API to do exactly what we have to do.
- static godot_class_constructor base_constructor = godot::api->godot_get_class_constructor(T::___get_godot_class_name());
- static godot_method_bind *mb_set_script = godot::api->godot_method_bind_get_method("Object", "set_script");
- godot_object *base_obj = base_constructor();
- {
- const void *args[] = { script };
- godot::api->godot_method_bind_ptrcall(mb_set_script, base_obj, args, nullptr);
- }
-
- return (T *)godot::nativescript_api->godot_nativescript_get_userdata(base_obj);
-}
-
-} // namespace detail
-
-// Used in the definition of a custom class.
-//
-// Name: Name of your class, without namespace
-// Base: Name of the direct base class, with namespace if necessary
-//
-// ___get_class_name: Name of the class
-// ___get_godot_class_name: Name of the Godot base class this class inherits from (i.e not direct)
-// _new: Creates a new instance of the class
-// ___get_id: Gets the unique ID of the class. Godot and custom classes are both within that set.
-// ___get_base_id: Gets the ID of the direct base class, as returned by ___get_id
-// ___get_base_class_name: Name of the direct base class
-// ___get_from_variant: Converts a Variant into an Object*. Will be non-null if the class matches.
-#define GODOT_CLASS(Name, Base) \
- \
-public: \
- inline static const char *___get_class_name() { return #Name; } \
- enum { ___CLASS_IS_SCRIPT = 1 }; \
- inline static const char *___get_godot_class_name() { \
- return Base::___get_godot_class_name(); \
- } \
- inline static Name *_new() { \
- return godot::detail::create_custom_class_instance<Name>(); \
- } \
- inline static size_t ___get_id() { return typeid(Name).hash_code(); } \
- inline static size_t ___get_base_id() { return Base::___get_id(); } \
- inline static const char *___get_base_class_name() { return Base::___get_class_name(); } \
- inline static godot::Object *___get_from_variant(godot::Variant a) { \
- return (godot::Object *)godot::detail::get_custom_class_instance<Name>( \
- godot::Object::___get_from_variant(a)); \
- } \
- \
-private:
-
-// Legacy compatibility
-#define GODOT_SUBCLASS(Name, Base) GODOT_CLASS(Name, Base)
-
-template <class T>
-struct _ArgCast {
- static T _arg_cast(Variant a) {
- return a;
- }
-};
-
-template <class T>
-struct _ArgCast<T *> {
- static T *_arg_cast(Variant a) {
- return (T *)T::___get_from_variant(a);
- }
-};
-
-template <>
-struct _ArgCast<Variant> {
- static Variant _arg_cast(Variant a) {
- return a;
- }
-};
-
-// instance and destroy funcs
-
-template <class T>
-void *_godot_class_instance_func(godot_object *p, void * /*method_data*/) {
- T *d = new T();
- d->_owner = p;
- d->_type_tag = typeid(T).hash_code();
- d->_init();
- return d;
-}
-
-template <class T>
-void _godot_class_destroy_func(godot_object * /*p*/, void * /*method_data*/, void *data) {
- T *d = (T *)data;
- delete d;
-}
-
-template <class T>
-void register_class() {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
-
- godot_instance_create_func create = {};
- create.create_func = _godot_class_instance_func<T>;
-
- godot_instance_destroy_func destroy = {};
- destroy.destroy_func = _godot_class_destroy_func<T>;
-
- _TagDB::register_type(T::___get_id(), T::___get_base_id());
-
- godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), T::___get_base_class_name(), create, destroy);
-
- godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), (const void *)T::___get_id());
-
- T::_register_methods();
-}
-
-template <class T>
-void register_tool_class() {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
-
- godot_instance_create_func create = {};
- create.create_func = _godot_class_instance_func<T>;
-
- godot_instance_destroy_func destroy = {};
- destroy.destroy_func = _godot_class_destroy_func<T>;
-
- _TagDB::register_type(T::___get_id(), T::___get_base_id());
-
- godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), T::___get_base_class_name(), create, destroy);
-
- godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), (const void *)T::___get_id());
-
- T::_register_methods();
-}
-
-// method registering
-
-typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
-
-template <class T, class R, class... args>
-const char *___get_method_class_name(R (T::*p)(args... a)) {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- (void)p; // To avoid "unused parameter" warnings. `p` is required for template matching.
- return T::___get_class_name();
-}
-
-// This second version is also required to match constant functions
-template <class T, class R, class... args>
-const char *___get_method_class_name(R (T::*p)(args... a) const) {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
- (void)p; // To avoid "unused parameter" warnings. `p` is required for template matching.
- return T::___get_class_name();
-}
-
-// Okay, time for some template magic.
-// Many thanks to manpat from the GDL Discord Server.
-
-// This is stuff that's available in C++14 I think, but whatever.
-
-template <int... I>
-struct __Sequence {};
-
-template <int N, int... I>
-struct __construct_sequence {
- using type = typename __construct_sequence<N - 1, N - 1, I...>::type;
-};
-
-template <int... I>
-struct __construct_sequence<0, I...> {
- using type = __Sequence<I...>;
-};
-
-// Now the wrapping part.
-template <class T, class R, class... As>
-struct _WrappedMethod {
- R(T::*f)
- (As...);
-
- template <int... I>
- void apply(Variant *ret, T *obj, Variant **args, __Sequence<I...>) {
- *ret = (obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
- }
-};
-
-template <class T, class... As>
-struct _WrappedMethod<T, void, As...> {
- void (T::*f)(As...);
-
- template <int... I>
- void apply(Variant * /*ret*/, T *obj, Variant **args, __Sequence<I...>) {
- (obj->*f)(_ArgCast<As>::_arg_cast(*args[I])...);
- }
-};
-
-template <class T, class R, class... As>
-godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int /*num_args*/, godot_variant **args) {
- godot_variant v;
- godot::api->godot_variant_new_nil(&v);
-
- T *obj = (T *)user_data;
- _WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...> *)method_data;
-
- Variant *var = (Variant *)&v;
- Variant **arg = (Variant **)args;
-
- method->apply(var, obj, arg, typename __construct_sequence<sizeof...(As)>::type{});
-
- return v;
-}
-
-template <class T, class R, class... As>
-void *___make_wrapper_function(R (T::*f)(As...)) {
- using MethodType = _WrappedMethod<T, R, As...>;
- MethodType *p = (MethodType *)godot::api->godot_alloc(sizeof(MethodType));
- p->f = f;
- return (void *)p;
-}
-
-template <class T, class R, class... As>
-__godot_wrapper_method ___get_wrapper_function(R (T::* /*f*/)(As...)) {
- return (__godot_wrapper_method)&__wrapped_method<T, R, As...>;
-}
-
-template <class T, class R, class... A>
-void *___make_wrapper_function(R (T::*f)(A...) const) {
- return ___make_wrapper_function((R(T::*)(A...))f);
-}
-
-template <class T, class R, class... A>
-__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const) {
- return ___get_wrapper_function((R(T::*)(A...))f);
-}
-
-template <class M>
-void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
- godot_instance_method method = {};
- method.method_data = ___make_wrapper_function(method_ptr);
- method.free_func = godot::api->godot_free;
- method.method = (__godot_wrapper_method)___get_wrapper_function(method_ptr);
-
- godot_method_attributes attr = {};
- attr.rpc_type = rpc_type;
-
- godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle,
- ___get_method_class_name(method_ptr), name, attr, method);
-}
-
-// User can specify a derived class D to register the method for, instead of it being inferred.
-template <class D, class B, class R, class... As>
-void register_method_explicit(const char *name, R (B::*method_ptr)(As...),
- godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
- static_assert(std::is_base_of<B, D>::value, "Explicit class must derive from method class");
- register_method(name, static_cast<R (D::*)(As...)>(method_ptr), rpc_type);
-}
-
-template <class T, class P>
-struct _PropertySetFunc {
- void (T::*f)(P);
- static void _wrapped_setter(godot_object * /*object*/, void *method_data, void *user_data, godot_variant *value) {
- _PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *)method_data;
- T *obj = (T *)user_data;
-
- Variant *v = (Variant *)value;
-
- (obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
- }
-};
-
-template <class T, class P>
-struct _PropertyGetFunc {
- P(T::*f)
- ();
- static godot_variant _wrapped_getter(godot_object * /*object*/, void *method_data, void *user_data) {
- _PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *)method_data;
- T *obj = (T *)user_data;
-
- godot_variant var;
- godot::api->godot_variant_new_nil(&var);
-
- Variant *v = (Variant *)&var;
-
- *v = (obj->*(get_func->f))();
-
- return var;
- }
-};
-
-template <class T, class P>
-struct _PropertyDefaultSetFunc {
- P(T::*f);
- static void _wrapped_setter(godot_object * /*object*/, void *method_data, void *user_data, godot_variant *value) {
- _PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *)method_data;
- T *obj = (T *)user_data;
-
- Variant *v = (Variant *)value;
-
- (obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
- }
-};
-
-template <class T, class P>
-struct _PropertyDefaultGetFunc {
- P(T::*f);
- static godot_variant _wrapped_getter(godot_object * /*object*/, void *method_data, void *user_data) {
- _PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *)method_data;
- T *obj = (T *)user_data;
-
- godot_variant var;
- godot::api->godot_variant_new_nil(&var);
-
- Variant *v = (Variant *)&var;
-
- *v = (obj->*(get_func->f));
-
- return var;
- }
-};
-
-template <class T, class P>
-void register_property(const char *name, P(T::*var), P default_value,
- godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
- godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
- godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
-
- Variant def_val = default_value;
-
- usage = (godot_property_usage_flags)((int)usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
-
- if (def_val.get_type() == Variant::OBJECT) {
- Object *o = detail::get_wrapper<Object>(def_val.operator godot_object *());
- if (o && o->is_class("Resource")) {
- hint = (godot_property_hint)((int)hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
- hint_string = o->get_class();
- }
- }
-
- godot_string *_hint_string = (godot_string *)&hint_string;
-
- godot_property_attributes attr = {};
- if (def_val.get_type() == Variant::NIL) {
- attr.type = Variant::OBJECT;
- } else {
- attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *)&def_val;
- }
-
- attr.hint = hint;
- attr.rset_type = rpc_mode;
- attr.usage = usage;
- attr.hint_string = *_hint_string;
-
- _PropertyDefaultSetFunc<T, P> *wrapped_set =
- (_PropertyDefaultSetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
- wrapped_set->f = var;
-
- _PropertyDefaultGetFunc<T, P> *wrapped_get =
- (_PropertyDefaultGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
- wrapped_get->f = var;
-
- godot_property_set_func set_func = {};
- set_func.method_data = (void *)wrapped_set;
- set_func.free_func = godot::api->godot_free;
- set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
-
- godot_property_get_func get_func = {};
- get_func.method_data = (void *)wrapped_get;
- get_func.free_func = godot::api->godot_free;
- get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
-
- godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), name, &attr, set_func, get_func);
-}
-
-template <class T, class P>
-void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value,
- godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
- godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
- godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
-
- Variant def_val = default_value;
-
- godot_string *_hint_string = (godot_string *)&hint_string;
-
- godot_property_attributes attr = {};
- if (def_val.get_type() == Variant::NIL) {
- attr.type = Variant::OBJECT;
- } else {
- attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *)&def_val;
- }
- attr.hint = hint;
- attr.rset_type = rpc_mode;
- attr.usage = usage;
- attr.hint_string = *_hint_string;
-
- _PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
- wrapped_set->f = setter;
-
- _PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertyGetFunc<T, P>));
- wrapped_get->f = getter;
-
- godot_property_set_func set_func = {};
- set_func.method_data = (void *)wrapped_set;
- set_func.free_func = godot::api->godot_free;
- set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
-
- godot_property_get_func get_func = {};
- get_func.method_data = (void *)wrapped_get;
- get_func.free_func = godot::api->godot_free;
- get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
-
- godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), name, &attr, set_func, get_func);
-}
-
-template <class T, class P>
-void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value,
- godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED,
- godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT,
- godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
- register_property(name, setter, (P(T::*)())getter, default_value, rpc_mode, usage, hint, hint_string);
-}
-
-template <class T>
-void register_signal(String name, Dictionary args) {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
-
- godot_signal signal = {};
- signal.name = *(godot_string *)&name;
- signal.num_args = args.size();
- signal.num_default_args = 0;
-
- // Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
- if (signal.num_args != 0) {
- signal.args = (godot_signal_argument *)godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
- memset((void *)signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
- }
-
- for (int i = 0; i < signal.num_args; i++) {
- // Array entry = args[i];
- // String name = entry[0];
- String name = args.keys()[i];
- godot_string *_key = (godot_string *)&name;
- godot::api->godot_string_new_copy(&signal.args[i].name, _key);
-
- // if (entry.size() > 1) {
- // signal.args[i].type = entry[1];
- // }
- signal.args[i].type = args.values()[i];
- }
-
- godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), &signal);
-
- for (int i = 0; i < signal.num_args; i++) {
- godot::api->godot_string_destroy(&signal.args[i].name);
- }
-
- if (signal.args) {
- godot::api->godot_free(signal.args);
- }
-}
-
-template <class T, class... Args>
-void register_signal(String name, Args... varargs) {
- register_signal<T>(name, Dictionary::make(varargs...));
-}
-
-template <class T>
-void register_signal(String name) {
- static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
-
- godot_signal signal = {};
- signal.name = *(godot_string *)&name;
-
- godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle,
- T::___get_class_name(), &signal);
-}
-
-#ifndef GODOT_CPP_NO_OBJECT_CAST
-template <class T>
-T *Object::cast_to(const Object *obj) {
- if (!obj)
- return nullptr;
-
- if (T::___CLASS_IS_SCRIPT) {
- size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
- if (have_tag) {
- if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
- have_tag = 0;
- }
- }
-
- if (!have_tag) {
- have_tag = obj->_type_tag;
- }
-
- if (godot::_TagDB::is_type_compatible(T::___get_id(), have_tag)) {
- return detail::get_custom_class_instance<T>(obj);
- }
- } else {
- if (godot::core_1_2_api->godot_object_cast_to(obj->_owner, (void *)T::___get_id())) {
- return (T *)obj;
- }
- }
-
- return nullptr;
-}
-#endif
-
-} // namespace godot
-
-#endif // GODOT_HPP
diff --git a/include/core/GodotGlobal.hpp b/include/core/GodotGlobal.hpp
deleted file mode 100644
index 6312d19..0000000
--- a/include/core/GodotGlobal.hpp
+++ /dev/null
@@ -1,81 +0,0 @@
-/*************************************************************************/
-/* GodotGlobal.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_GLOBAL_HPP
-#define GODOT_GLOBAL_HPP
-
-#include "Array.hpp"
-#include "String.hpp"
-#include <gdnative_api_struct.gen.h>
-
-namespace godot {
-
-extern "C" const godot_gdnative_core_api_struct *api;
-extern "C" const godot_gdnative_core_1_1_api_struct *core_1_1_api;
-extern "C" const godot_gdnative_core_1_2_api_struct *core_1_2_api;
-
-extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api;
-extern "C" const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api;
-extern "C" const godot_gdnative_ext_pluginscript_api_struct *pluginscript_api;
-extern "C" const godot_gdnative_ext_android_api_struct *android_api;
-extern "C" const godot_gdnative_ext_arvr_api_struct *arvr_api;
-extern "C" const godot_gdnative_ext_videodecoder_api_struct *videodecoder_api;
-extern "C" const godot_gdnative_ext_net_api_struct *net_api;
-extern "C" const godot_gdnative_ext_net_3_2_api_struct *net_3_2_api;
-
-extern "C" const void *gdnlib;
-
-class Godot {
-public:
- static void print(const String &message);
- static void print_warning(const String &description, const String &function, const String &file, int line);
- static void print_error(const String &description, const String &function, const String &file, int line);
-
- static void gdnative_init(godot_gdnative_init_options *o);
- static void gdnative_terminate(godot_gdnative_terminate_options *o);
- static void nativescript_init(void *handle);
- static void nativescript_terminate(void *handle);
-
- static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time);
-
- template <class... Args>
- static void print(const String &fmt, Args... values) {
- print(fmt.format(Array::make(values...)));
- }
-};
-
-struct _RegisterState {
- static void *nativescript_handle;
- static int language_index;
-};
-
-} // namespace godot
-
-#endif
diff --git a/include/core/GodotProfiling.hpp b/include/core/GodotProfiling.hpp
deleted file mode 100644
index fc34343..0000000
--- a/include/core/GodotProfiling.hpp
+++ /dev/null
@@ -1,63 +0,0 @@
-/*************************************************************************/
-/* GodotProfiling.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_PROFILING_HPP
-#define GODOT_PROFILING_HPP
-
-#include "OS.hpp"
-
-namespace godot {
-
-class FunctionProfiling {
- char signature[1024];
- uint64_t ticks;
-
-public:
- FunctionProfiling(const char *p_function, const int p_line) {
- snprintf(signature, 1024, "::%d::%s", p_line, p_function);
- ticks = OS::get_singleton()->get_ticks_usec();
- }
- ~FunctionProfiling() {
- uint64_t t = OS::get_singleton()->get_ticks_usec() - ticks;
- if (t > 0) {
- Godot::gdnative_profiling_add_data(signature, t);
- }
- }
-};
-
-} // namespace godot
-
-#ifdef DEBUG_ENABLED
-#define GODOT_PROFILING_FUNCTION FunctionProfiling __function_profiling(__FUNCTION__, __LINE__);
-#else
-#define GODOT_PROFILING_FUNCTION
-#endif
-
-#endif
diff --git a/include/core/Math.hpp b/include/core/Math.hpp
deleted file mode 100644
index 1f54f98..0000000
--- a/include/core/Math.hpp
+++ /dev/null
@@ -1,302 +0,0 @@
-/*************************************************************************/
-/* Math.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_MATH_H
-#define GODOT_MATH_H
-
-#include "Defs.hpp"
-#include <cmath>
-
-namespace godot {
-namespace Math {
-
-// Functions reproduced as in Godot's source code `math_funcs.h`.
-// Some are overloads to automatically support changing real_t into either double or float in the way Godot does.
-
-inline double fmod(double p_x, double p_y) {
- return ::fmod(p_x, p_y);
-}
-inline float fmod(float p_x, float p_y) {
- return ::fmodf(p_x, p_y);
-}
-
-inline double floor(double p_x) {
- return ::floor(p_x);
-}
-inline float floor(float p_x) {
- return ::floorf(p_x);
-}
-
-inline double exp(double p_x) {
- return ::exp(p_x);
-}
-inline float exp(float p_x) {
- return ::expf(p_x);
-}
-
-inline double sin(double p_x) {
- return ::sin(p_x);
-}
-inline float sin(float p_x) {
- return ::sinf(p_x);
-}
-
-inline double cos(double p_x) {
- return ::cos(p_x);
-}
-inline float cos(float p_x) {
- return ::cosf(p_x);
-}
-
-inline double tan(double p_x) {
- return ::tan(p_x);
-}
-inline float tan(float p_x) {
- return ::tanf(p_x);
-}
-
-inline double asin(double p_x) {
- return ::asin(p_x);
-}
-inline float asin(float p_x) {
- return ::asinf(p_x);
-}
-
-inline double acos(double p_x) {
- return ::acos(p_x);
-}
-inline float acos(float p_x) {
- return ::acosf(p_x);
-}
-
-inline double atan(double p_x) {
- return ::atan(p_x);
-}
-inline float atan(float p_x) {
- return ::atanf(p_x);
-}
-
-inline double atan2(double p_y, double p_x) {
- return ::atan2(p_y, p_x);
-}
-inline float atan2(float p_y, float p_x) {
- return ::atan2f(p_y, p_x);
-}
-
-inline double sqrt(double p_x) {
- return ::sqrt(p_x);
-}
-inline float sqrt(float p_x) {
- return ::sqrtf(p_x);
-}
-
-inline float lerp(float minv, float maxv, float t) {
- return minv + t * (maxv - minv);
-}
-inline double lerp(double minv, double maxv, double t) {
- return minv + t * (maxv - minv);
-}
-
-inline double lerp_angle(double p_from, double p_to, double p_weight) {
- double difference = fmod(p_to - p_from, Math_TAU);
- double distance = fmod(2.0 * difference, Math_TAU) - difference;
- return p_from + distance * p_weight;
-}
-inline float lerp_angle(float p_from, float p_to, float p_weight) {
- float difference = fmod(p_to - p_from, (float)Math_TAU);
- float distance = fmod(2.0f * difference, (float)Math_TAU) - difference;
- return p_from + distance * p_weight;
-}
-
-template <typename T>
-inline T clamp(T x, T minv, T maxv) {
- if (x < minv) {
- return minv;
- }
- if (x > maxv) {
- return maxv;
- }
- return x;
-}
-
-template <typename T>
-inline T min(T a, T b) {
- return a < b ? a : b;
-}
-
-template <typename T>
-inline T max(T a, T b) {
- return a > b ? a : b;
-}
-
-template <typename T>
-inline T sign(T x) {
- return static_cast<T>(x < 0 ? -1 : 1);
-}
-
-inline double deg2rad(double p_y) {
- return p_y * Math_PI / 180.0;
-}
-inline float deg2rad(float p_y) {
- return p_y * static_cast<float>(Math_PI) / 180.f;
-}
-
-inline double rad2deg(double p_y) {
- return p_y * 180.0 / Math_PI;
-}
-inline float rad2deg(float p_y) {
- return p_y * 180.f / static_cast<float>(Math_PI);
-}
-
-inline double inverse_lerp(double p_from, double p_to, double p_value) {
- return (p_value - p_from) / (p_to - p_from);
-}
-inline float inverse_lerp(float p_from, float p_to, float p_value) {
- return (p_value - p_from) / (p_to - p_from);
-}
-
-inline double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) {
- return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
-}
-inline float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) {
- return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
-}
-
-inline bool is_equal_approx(real_t a, real_t b) {
- // Check for exact equality first, required to handle "infinity" values.
- if (a == b) {
- return true;
- }
- // Then check for approximate equality.
- real_t tolerance = CMP_EPSILON * std::abs(a);
- if (tolerance < CMP_EPSILON) {
- tolerance = CMP_EPSILON;
- }
- return std::abs(a - b) < tolerance;
-}
-
-inline bool is_equal_approx(real_t a, real_t b, real_t tolerance) {
- // Check for exact equality first, required to handle "infinity" values.
- if (a == b) {
- return true;
- }
- // Then check for approximate equality.
- return std::abs(a - b) < tolerance;
-}
-
-inline bool is_zero_approx(real_t s) {
- return std::abs(s) < CMP_EPSILON;
-}
-
-inline double smoothstep(double p_from, double p_to, double p_weight) {
- if (is_equal_approx(static_cast<real_t>(p_from), static_cast<real_t>(p_to))) {
- return p_from;
- }
- double x = clamp((p_weight - p_from) / (p_to - p_from), 0.0, 1.0);
- return x * x * (3.0 - 2.0 * x);
-}
-inline float smoothstep(float p_from, float p_to, float p_weight) {
- if (is_equal_approx(p_from, p_to)) {
- return p_from;
- }
- float x = clamp((p_weight - p_from) / (p_to - p_from), 0.0f, 1.0f);
- return x * x * (3.0f - 2.0f * x);
-}
-
-inline double move_toward(double p_from, double p_to, double p_delta) {
- return std::abs(p_to - p_from) <= p_delta ? p_to : p_from + sign(p_to - p_from) * p_delta;
-}
-
-inline float move_toward(float p_from, float p_to, float p_delta) {
- return std::abs(p_to - p_from) <= p_delta ? p_to : p_from + sign(p_to - p_from) * p_delta;
-}
-
-inline double linear2db(double p_linear) {
- return log(p_linear) * 8.6858896380650365530225783783321;
-}
-inline float linear2db(float p_linear) {
- return log(p_linear) * 8.6858896380650365530225783783321f;
-}
-
-inline double db2linear(double p_db) {
- return exp(p_db * 0.11512925464970228420089957273422);
-}
-inline float db2linear(float p_db) {
- return exp(p_db * 0.11512925464970228420089957273422f);
-}
-
-inline double round(double p_val) {
- return (p_val >= 0) ? floor(p_val + 0.5) : -floor(-p_val + 0.5);
-}
-inline float round(float p_val) {
- return (p_val >= 0) ? floor(p_val + 0.5f) : -floor(-p_val + 0.5f);
-}
-
-inline int64_t wrapi(int64_t value, int64_t min, int64_t max) {
- int64_t range = max - min;
- return range == 0 ? min : min + ((((value - min) % range) + range) % range);
-}
-
-inline float wrapf(real_t value, real_t min, real_t max) {
- const real_t range = max - min;
- return is_zero_approx(range) ? min : value - (range * floor((value - min) / range));
-}
-
-inline float stepify(float p_value, float p_step) {
- if (p_step != 0) {
- p_value = floor(p_value / p_step + 0.5f) * p_step;
- }
- return p_value;
-}
-inline double stepify(double p_value, double p_step) {
- if (p_step != 0) {
- p_value = floor(p_value / p_step + 0.5) * p_step;
- }
- return p_value;
-}
-
-inline unsigned int next_power_of_2(unsigned int x) {
- if (x == 0)
- return 0;
-
- --x;
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
-
- return ++x;
-}
-
-} // namespace Math
-} // namespace godot
-
-#endif // GODOT_MATH_H
diff --git a/include/core/NodePath.hpp b/include/core/NodePath.hpp
deleted file mode 100644
index f76537b..0000000
--- a/include/core/NodePath.hpp
+++ /dev/null
@@ -1,84 +0,0 @@
-/*************************************************************************/
-/* NodePath.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NODEPATH_H
-#define NODEPATH_H
-
-#include "String.hpp"
-
-#include <gdnative/node_path.h>
-
-namespace godot {
-
-class NodePath {
- godot_node_path _node_path;
-
- friend class Variant;
- inline explicit NodePath(godot_node_path node_path) {
- _node_path = node_path;
- }
-
-public:
- NodePath();
-
- NodePath(const NodePath &other);
-
- NodePath(const String &from);
-
- NodePath(const char *contents);
-
- String get_name(const int idx) const;
-
- int get_name_count() const;
-
- String get_subname(const int idx) const;
-
- int get_subname_count() const;
-
- bool is_absolute() const;
-
- bool is_empty() const;
-
- NodePath get_as_property_path() const;
-
- String get_concatenated_subnames() const;
-
- operator String() const;
-
- void operator=(const NodePath &other);
-
- bool operator==(const NodePath &other);
-
- ~NodePath();
-};
-
-} // namespace godot
-
-#endif // NODEPATH_H
diff --git a/include/core/Plane.hpp b/include/core/Plane.hpp
deleted file mode 100644
index be01591..0000000
--- a/include/core/Plane.hpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*************************************************************************/
-/* Plane.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PLANE_H
-#define PLANE_H
-
-#include "Vector3.hpp"
-
-#include <cmath>
-
-namespace godot {
-
-enum ClockDirection {
-
- CLOCKWISE,
- COUNTERCLOCKWISE
-};
-
-class Plane {
-public:
- Vector3 normal;
- real_t d;
-
- void set_normal(const Vector3 &p_normal);
-
- inline Vector3 get_normal() const { return normal; } ///Point is coplanar, CMP_EPSILON for precision
-
- void normalize();
-
- Plane normalized() const;
-
- /* Plane-Point operations */
-
- inline Vector3 center() const { return normal * d; }
- Vector3 get_any_point() const;
- Vector3 get_any_perpendicular_normal() const;
-
- bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
- real_t distance_to(const Vector3 &p_point) const;
- bool has_point(const Vector3 &p_point, real_t _epsilon = CMP_EPSILON) const;
-
- /* intersections */
-
- bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = 0) const;
- bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersection) const;
- bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_intersection) const;
-
- Vector3 project(const Vector3 &p_point) const;
-
- /* misc */
-
- inline Plane operator-() const { return Plane(-normal, -d); }
- bool is_almost_like(const Plane &p_plane) const;
-
- bool operator==(const Plane &p_plane) const;
- bool operator!=(const Plane &p_plane) const;
- operator String() const;
-
- inline Plane() { d = 0; }
- inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
- normal(p_a, p_b, p_c),
- d(p_d) {}
-
- Plane(const Vector3 &p_normal, real_t p_d);
- Plane(const Vector3 &p_point, const Vector3 &p_normal);
- Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
-};
-
-} // namespace godot
-
-#endif // PLANE_H
diff --git a/include/core/PoolArrays.hpp b/include/core/PoolArrays.hpp
deleted file mode 100644
index 233b146..0000000
--- a/include/core/PoolArrays.hpp
+++ /dev/null
@@ -1,766 +0,0 @@
-/*************************************************************************/
-/* PoolArrays.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef POOLARRAYS_H
-#define POOLARRAYS_H
-
-#include "Defs.hpp"
-
-#include "Color.hpp"
-#include "GodotGlobal.hpp"
-#include "String.hpp"
-#include "Vector2.hpp"
-#include "Vector3.hpp"
-
-#include <gdnative/pool_arrays.h>
-
-namespace godot {
-
-class Array;
-
-class PoolByteArray {
- godot_pool_byte_array _godot_array;
-
- friend class String;
- friend class Variant;
- inline explicit PoolByteArray(godot_pool_byte_array a) {
- _godot_array = a;
- }
-
-public:
- class Read {
- friend class PoolByteArray;
- godot_pool_byte_array_read_access *_read_access;
-
- public:
- inline Read() {
- _read_access = nullptr;
- }
-
- inline Read(const Read &p_other) {
- _read_access = godot::api->godot_pool_byte_array_read_access_copy(p_other._read_access);
- }
-
- inline ~Read() {
- godot::api->godot_pool_byte_array_read_access_destroy(_read_access);
- }
-
- inline const uint8_t *ptr() const {
- return godot::api->godot_pool_byte_array_read_access_ptr(_read_access);
- }
-
- inline const uint8_t &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Read &p_other) {
- godot::api->godot_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
- }
- };
-
- class Write {
- friend class PoolByteArray;
- godot_pool_byte_array_write_access *_write_access;
-
- public:
- inline Write() {
- _write_access = nullptr;
- }
-
- inline Write(const Write &p_other) {
- _write_access = godot::api->godot_pool_byte_array_write_access_copy(p_other._write_access);
- }
-
- inline ~Write() {
- godot::api->godot_pool_byte_array_write_access_destroy(_write_access);
- }
-
- inline uint8_t *ptr() const {
- return godot::api->godot_pool_byte_array_write_access_ptr(_write_access);
- }
-
- inline uint8_t &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Write &p_other) {
- godot::api->godot_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
- }
- };
-
- PoolByteArray();
- PoolByteArray(const PoolByteArray &p_other);
- PoolByteArray &operator=(const PoolByteArray &p_other);
-
- PoolByteArray(const Array &array);
-
- Read read() const;
-
- Write write();
-
- void append(const uint8_t data);
-
- void append_array(const PoolByteArray &array);
-
- int insert(const int idx, const uint8_t data);
-
- void invert();
-
- void push_back(const uint8_t data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const uint8_t data);
-
- uint8_t operator[](const int idx);
-
- int size() const;
-
- ~PoolByteArray();
-};
-
-class PoolIntArray {
- godot_pool_int_array _godot_array;
-
- friend class Variant;
- explicit inline PoolIntArray(godot_pool_int_array a) {
- _godot_array = a;
- }
-
-public:
- class Read {
- friend class PoolIntArray;
- godot_pool_int_array_read_access *_read_access;
-
- public:
- inline Read() {
- _read_access = nullptr;
- }
-
- inline Read(const Read &p_other) {
- _read_access = godot::api->godot_pool_int_array_read_access_copy(p_other._read_access);
- }
-
- inline ~Read() {
- godot::api->godot_pool_int_array_read_access_destroy(_read_access);
- }
-
- inline const int *ptr() const {
- return godot::api->godot_pool_int_array_read_access_ptr(_read_access);
- }
-
- inline const int &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Read &p_other) {
- godot::api->godot_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
- }
- };
-
- class Write {
- friend class PoolIntArray;
- godot_pool_int_array_write_access *_write_access;
-
- public:
- inline Write() {
- _write_access = nullptr;
- }
-
- inline Write(const Write &p_other) {
- _write_access = godot::api->godot_pool_int_array_write_access_copy(p_other._write_access);
- }
-
- inline ~Write() {
- godot::api->godot_pool_int_array_write_access_destroy(_write_access);
- }
-
- inline int *ptr() const {
- return godot::api->godot_pool_int_array_write_access_ptr(_write_access);
- }
-
- inline int &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Write &p_other) {
- godot::api->godot_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
- }
- };
-
- PoolIntArray();
- PoolIntArray(const PoolIntArray &p_other);
- PoolIntArray &operator=(const PoolIntArray &p_other);
-
- PoolIntArray(const Array &array);
-
- Read read() const;
-
- Write write();
-
- void append(const int data);
-
- void append_array(const PoolIntArray &array);
-
- int insert(const int idx, const int data);
-
- void invert();
-
- void push_back(const int data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const int data);
-
- int operator[](const int idx);
-
- int size() const;
-
- ~PoolIntArray();
-};
-
-class PoolRealArray {
- godot_pool_real_array _godot_array;
-
- friend class Variant;
- explicit inline PoolRealArray(godot_pool_real_array a) {
- _godot_array = a;
- }
-
-public:
- class Read {
- friend class PoolRealArray;
- godot_pool_real_array_read_access *_read_access;
-
- public:
- inline Read() {
- _read_access = nullptr;
- }
-
- inline Read(const Read &p_other) {
- _read_access = godot::api->godot_pool_real_array_read_access_copy(p_other._read_access);
- }
-
- inline ~Read() {
- godot::api->godot_pool_real_array_read_access_destroy(_read_access);
- }
-
- inline const real_t *ptr() const {
- return godot::api->godot_pool_real_array_read_access_ptr(_read_access);
- }
-
- inline const real_t &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Read &p_other) {
- godot::api->godot_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
- }
- };
-
- class Write {
- friend class PoolRealArray;
- godot_pool_real_array_write_access *_write_access;
-
- public:
- inline Write() {
- _write_access = nullptr;
- }
-
- inline Write(const Write &p_other) {
- _write_access = godot::api->godot_pool_real_array_write_access_copy(p_other._write_access);
- }
-
- inline ~Write() {
- godot::api->godot_pool_real_array_write_access_destroy(_write_access);
- }
-
- inline real_t *ptr() const {
- return godot::api->godot_pool_real_array_write_access_ptr(_write_access);
- }
-
- inline real_t &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Write &p_other) {
- godot::api->godot_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
- }
- };
-
- PoolRealArray();
- PoolRealArray(const PoolRealArray &p_other);
- PoolRealArray &operator=(const PoolRealArray &p_other);
-
- PoolRealArray(const Array &array);
-
- Read read() const;
-
- Write write();
-
- void append(const real_t data);
-
- void append_array(const PoolRealArray &array);
-
- int insert(const int idx, const real_t data);
-
- void invert();
-
- void push_back(const real_t data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const real_t data);
-
- real_t operator[](const int idx);
-
- int size() const;
-
- ~PoolRealArray();
-};
-
-class PoolStringArray {
- godot_pool_string_array _godot_array;
-
- friend class String;
- friend class Variant;
- explicit inline PoolStringArray(godot_pool_string_array a) {
- _godot_array = a;
- }
-
-public:
- class Read {
- friend class PoolStringArray;
- godot_pool_string_array_read_access *_read_access;
-
- public:
- inline Read() {
- _read_access = nullptr;
- }
-
- inline Read(const Read &p_other) {
- _read_access = godot::api->godot_pool_string_array_read_access_copy(p_other._read_access);
- }
-
- inline ~Read() {
- godot::api->godot_pool_string_array_read_access_destroy(_read_access);
- }
-
- inline const String *ptr() const {
- return (const String *)godot::api->godot_pool_string_array_read_access_ptr(_read_access);
- }
-
- inline const String &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Read &p_other) {
- godot::api->godot_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
- }
- };
-
- class Write {
- friend class PoolStringArray;
- godot_pool_string_array_write_access *_write_access;
-
- public:
- inline Write() {
- _write_access = nullptr;
- }
-
- inline Write(const Write &p_other) {
- _write_access = godot::api->godot_pool_string_array_write_access_copy(p_other._write_access);
- }
-
- inline ~Write() {
- godot::api->godot_pool_string_array_write_access_destroy(_write_access);
- }
-
- inline String *ptr() const {
- return (String *)godot::api->godot_pool_string_array_write_access_ptr(_write_access);
- }
-
- inline String &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Write &p_other) {
- godot::api->godot_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
- }
- };
-
- PoolStringArray();
- PoolStringArray(const PoolStringArray &p_other);
- PoolStringArray &operator=(const PoolStringArray &p_other);
-
- PoolStringArray(const Array &array);
-
- Read read() const;
-
- Write write();
-
- void append(const String &data);
-
- void append_array(const PoolStringArray &array);
-
- int insert(const int idx, const String &data);
-
- void invert();
-
- void push_back(const String &data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const String &data);
-
- const String operator[](const int idx);
-
- int size() const;
-
- ~PoolStringArray();
-};
-
-class PoolVector2Array {
- godot_pool_vector2_array _godot_array;
-
- friend class Variant;
- explicit inline PoolVector2Array(godot_pool_vector2_array a) {
- _godot_array = a;
- }
-
-public:
- class Read {
- friend class PoolVector2Array;
- godot_pool_vector2_array_read_access *_read_access;
-
- public:
- inline Read() {
- _read_access = nullptr;
- }
-
- inline Read(const Read &p_other) {
- _read_access = godot::api->godot_pool_vector2_array_read_access_copy(p_other._read_access);
- }
-
- inline ~Read() {
- godot::api->godot_pool_vector2_array_read_access_destroy(_read_access);
- }
-
- inline const Vector2 *ptr() const {
- return (const Vector2 *)godot::api->godot_pool_vector2_array_read_access_ptr(_read_access);
- }
-
- inline const Vector2 &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Read &p_other) {
- godot::api->godot_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
- }
- };
-
- class Write {
- friend class PoolVector2Array;
- godot_pool_vector2_array_write_access *_write_access;
-
- public:
- inline Write() {
- _write_access = nullptr;
- }
-
- inline Write(const Write &p_other) {
- _write_access = godot::api->godot_pool_vector2_array_write_access_copy(p_other._write_access);
- }
-
- inline ~Write() {
- godot::api->godot_pool_vector2_array_write_access_destroy(_write_access);
- }
-
- inline Vector2 *ptr() const {
- return (Vector2 *)godot::api->godot_pool_vector2_array_write_access_ptr(_write_access);
- }
-
- inline Vector2 &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Write &p_other) {
- godot::api->godot_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
- }
- };
-
- PoolVector2Array();
- PoolVector2Array(const PoolVector2Array &p_other);
- PoolVector2Array &operator=(const PoolVector2Array &p_other);
-
- PoolVector2Array(const Array &array);
-
- Read read() const;
-
- Write write();
-
- void append(const Vector2 &data);
-
- void append_array(const PoolVector2Array &array);
-
- int insert(const int idx, const Vector2 &data);
-
- void invert();
-
- void push_back(const Vector2 &data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const Vector2 &data);
-
- const Vector2 operator[](const int idx);
-
- int size() const;
-
- ~PoolVector2Array();
-};
-
-class PoolVector3Array {
- godot_pool_vector3_array _godot_array;
-
- friend class Variant;
- explicit inline PoolVector3Array(godot_pool_vector3_array a) {
- _godot_array = a;
- }
-
-public:
- class Read {
- friend class PoolVector3Array;
- godot_pool_vector3_array_read_access *_read_access;
-
- public:
- inline Read() {
- _read_access = nullptr;
- }
-
- inline Read(const Read &p_other) {
- _read_access = godot::api->godot_pool_vector3_array_read_access_copy(p_other._read_access);
- }
-
- inline ~Read() {
- godot::api->godot_pool_vector3_array_read_access_destroy(_read_access);
- }
-
- inline const Vector3 *ptr() const {
- return (const Vector3 *)godot::api->godot_pool_vector3_array_read_access_ptr(_read_access);
- }
-
- inline const Vector3 &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Read &p_other) {
- godot::api->godot_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
- }
- };
-
- class Write {
- friend class PoolVector3Array;
- godot_pool_vector3_array_write_access *_write_access;
-
- public:
- inline Write() {
- _write_access = nullptr;
- }
-
- inline Write(const Write &p_other) {
- _write_access = godot::api->godot_pool_vector3_array_write_access_copy(p_other._write_access);
- }
-
- inline ~Write() {
- godot::api->godot_pool_vector3_array_write_access_destroy(_write_access);
- }
-
- inline Vector3 *ptr() const {
- return (Vector3 *)godot::api->godot_pool_vector3_array_write_access_ptr(_write_access);
- }
-
- inline Vector3 &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Write &p_other) {
- godot::api->godot_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
- }
- };
-
- PoolVector3Array();
- PoolVector3Array(const PoolVector3Array &p_other);
- PoolVector3Array &operator=(const PoolVector3Array &p_other);
-
- PoolVector3Array(const Array &array);
-
- Read read() const;
-
- Write write();
-
- void append(const Vector3 &data);
-
- void append_array(const PoolVector3Array &array);
-
- int insert(const int idx, const Vector3 &data);
-
- void invert();
-
- void push_back(const Vector3 &data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const Vector3 &data);
-
- const Vector3 operator[](const int idx);
-
- int size() const;
-
- ~PoolVector3Array();
-};
-
-class PoolColorArray {
- godot_pool_color_array _godot_array;
-
- friend class Variant;
- explicit inline PoolColorArray(godot_pool_color_array a) {
- _godot_array = a;
- }
-
-public:
- class Read {
- friend class PoolColorArray;
- godot_pool_color_array_read_access *_read_access;
-
- public:
- inline Read() {
- _read_access = nullptr;
- }
-
- inline Read(const Read &p_other) {
- _read_access = godot::api->godot_pool_color_array_read_access_copy(p_other._read_access);
- }
-
- inline ~Read() {
- godot::api->godot_pool_color_array_read_access_destroy(_read_access);
- }
-
- inline const Color *ptr() const {
- return (const Color *)godot::api->godot_pool_color_array_read_access_ptr(_read_access);
- }
-
- inline const Color &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Read &p_other) {
- godot::api->godot_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
- }
- };
-
- class Write {
- friend class PoolColorArray;
- godot_pool_color_array_write_access *_write_access;
-
- public:
- inline Write() {
- _write_access = nullptr;
- }
-
- inline Write(const Write &p_other) {
- _write_access = godot::api->godot_pool_color_array_write_access_copy(p_other._write_access);
- }
-
- inline ~Write() {
- godot::api->godot_pool_color_array_write_access_destroy(_write_access);
- }
-
- inline Color *ptr() const {
- return (Color *)godot::api->godot_pool_color_array_write_access_ptr(_write_access);
- }
-
- inline Color &operator[](int p_idx) const {
- return ptr()[p_idx];
- }
-
- inline void operator=(const Write &p_other) {
- godot::api->godot_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
- }
- };
-
- PoolColorArray();
- PoolColorArray(const PoolColorArray &p_other);
- PoolColorArray &operator=(const PoolColorArray &p_other);
-
- PoolColorArray(const Array &array);
-
- Read read() const;
-
- Write write();
-
- void append(const Color &data);
-
- void append_array(const PoolColorArray &array);
-
- int insert(const int idx, const Color &data);
-
- void invert();
-
- void push_back(const Color &data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const Color &data);
-
- const Color operator[](const int idx);
-
- int size() const;
-
- ~PoolColorArray();
-};
-
-} // namespace godot
-
-#endif // POOLARRAYS_H
diff --git a/include/core/Quat.hpp b/include/core/Quat.hpp
deleted file mode 100644
index fba5ec6..0000000
--- a/include/core/Quat.hpp
+++ /dev/null
@@ -1,125 +0,0 @@
-/*************************************************************************/
-/* Quat.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef QUAT_H
-#define QUAT_H
-
-#include <cmath>
-
-#include "Vector3.hpp"
-
-// #include "Basis.h"
-
-namespace godot {
-
-class Quat {
-public:
- static const Quat IDENTITY;
-
- real_t x, y, z, w;
-
- real_t length_squared() const;
- real_t length() const;
-
- void normalize();
-
- Quat normalized() const;
-
- bool is_normalized() const;
-
- Quat inverse() const;
-
- void set_euler_xyz(const Vector3 &p_euler);
- Vector3 get_euler_xyz() const;
- void set_euler_yxz(const Vector3 &p_euler);
- Vector3 get_euler_yxz() const;
-
- inline void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
- inline Vector3 get_euler() const { return get_euler_yxz(); }
-
- real_t dot(const Quat &q) const;
-
- Quat slerp(const Quat &q, const real_t &t) const;
-
- Quat slerpni(const Quat &q, const real_t &t) const;
-
- Quat cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const;
-
- void get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const;
-
- void set_axis_angle(const Vector3 &axis, const float angle);
-
- void operator*=(const Quat &q);
- Quat operator*(const Quat &q) const;
-
- Quat operator*(const Vector3 &v) const;
-
- Vector3 xform(const Vector3 &v) const;
-
- void operator+=(const Quat &q);
- void operator-=(const Quat &q);
- void operator*=(const real_t &s);
- void operator/=(const real_t &s);
- Quat operator+(const Quat &q2) const;
- Quat operator-(const Quat &q2) const;
- Quat operator-() const;
- Quat operator*(const real_t &s) const;
- Quat operator/(const real_t &s) const;
-
- bool operator==(const Quat &p_quat) const;
- bool operator!=(const Quat &p_quat) const;
-
- operator String() const;
-
- inline void set(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
- x = p_x;
- y = p_y;
- z = p_z;
- w = p_w;
- }
- inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
- x = p_x;
- y = p_y;
- z = p_z;
- w = p_w;
- }
- Quat(const Vector3 &axis, const real_t &angle);
-
- Quat(const Vector3 &v0, const Vector3 &v1);
-
- inline Quat() {
- x = y = z = 0;
- w = 1;
- }
-};
-
-} // namespace godot
-
-#endif // QUAT_H
diff --git a/include/core/RID.hpp b/include/core/RID.hpp
deleted file mode 100644
index e36e1c3..0000000
--- a/include/core/RID.hpp
+++ /dev/null
@@ -1,67 +0,0 @@
-/*************************************************************************/
-/* RID.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RID_H
-#define RID_H
-
-#include <gdnative/rid.h>
-
-namespace godot {
-
-class Object;
-
-class RID {
- godot_rid _godot_rid;
-
-public:
- RID();
-
- RID(Object *p);
-
- godot_rid _get_godot_rid() const;
-
- int32_t get_id() const;
-
- inline bool is_valid() const {
- // is_valid() is not available in the C API...
- return *this != RID();
- }
-
- bool operator==(const RID &p_other) const;
- bool operator!=(const RID &p_other) const;
- bool operator<(const RID &p_other) const;
- bool operator>(const RID &p_other) const;
- bool operator<=(const RID &p_other) const;
- bool operator>=(const RID &p_other) const;
-};
-
-} // namespace godot
-
-#endif // RID_H
diff --git a/include/core/Rect2.hpp b/include/core/Rect2.hpp
deleted file mode 100644
index 9cd7d10..0000000
--- a/include/core/Rect2.hpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/*************************************************************************/
-/* Rect2.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RECT2_H
-#define RECT2_H
-
-#include "Vector2.hpp"
-
-#include <cmath>
-
-#include <cstdlib>
-
-namespace godot {
-
-class String;
-
-typedef Vector2 Size2;
-typedef Vector2 Point2;
-
-struct Transform2D;
-
-struct Rect2 {
- Point2 position;
- Size2 size;
-
- inline const Vector2 &get_position() const { return position; }
- inline void set_position(const Vector2 &p_position) { position = p_position; }
- inline const Vector2 &get_size() const { return size; }
- inline void set_size(const Vector2 &p_size) { size = p_size; }
-
- inline real_t get_area() const { return size.width * size.height; }
-
- inline bool intersects(const Rect2 &p_rect) const {
- if (position.x >= (p_rect.position.x + p_rect.size.width))
- return false;
- if ((position.x + size.width) <= p_rect.position.x)
- return false;
- if (position.y >= (p_rect.position.y + p_rect.size.height))
- return false;
- if ((position.y + size.height) <= p_rect.position.y)
- return false;
-
- return true;
- }
-
- real_t distance_to(const Vector2 &p_point) const;
-
- bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
-
- bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position = nullptr, Point2 *r_normal = nullptr) const;
-
- inline bool encloses(const Rect2 &p_rect) const {
- return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
- }
-
- inline bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0);
- }
- Rect2 clip(const Rect2 &p_rect) const;
-
- Rect2 merge(const Rect2 &p_rect) const;
-
- inline bool has_point(const Point2 &p_point) const {
- if (p_point.x < position.x)
- return false;
- if (p_point.y < position.y)
- return false;
-
- if (p_point.x >= (position.x + size.x))
- return false;
- if (p_point.y >= (position.y + size.y))
- return false;
-
- return true;
- }
-
- inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
-
- inline bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
- inline bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
-
- inline Rect2 grow(real_t p_by) const {
- Rect2 g = *this;
- g.position.x -= p_by;
- g.position.y -= p_by;
- g.size.width += p_by * 2;
- g.size.height += p_by * 2;
- return g;
- }
-
- inline Rect2 expand(const Vector2 &p_vector) const {
- Rect2 r = *this;
- r.expand_to(p_vector);
- return r;
- }
-
- inline void expand_to(const Vector2 &p_vector) { //in place function for speed
-
- Vector2 begin = position;
- Vector2 end = position + size;
-
- if (p_vector.x < begin.x)
- begin.x = p_vector.x;
- if (p_vector.y < begin.y)
- begin.y = p_vector.y;
-
- if (p_vector.x > end.x)
- end.x = p_vector.x;
- if (p_vector.y > end.y)
- end.y = p_vector.y;
-
- position = begin;
- size = end - begin;
- }
-
- operator String() const;
-
- inline Rect2() {}
- inline Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) {
- position = Point2(p_x, p_y);
- size = Size2(p_width, p_height);
- }
- inline Rect2(const Point2 &p_position, const Size2 &p_size) {
- position = p_position;
- size = p_size;
- }
-};
-
-} // namespace godot
-
-#endif // RECT2_H
diff --git a/include/core/Ref.hpp b/include/core/Ref.hpp
deleted file mode 100644
index 77a0aa4..0000000
--- a/include/core/Ref.hpp
+++ /dev/null
@@ -1,216 +0,0 @@
-/*************************************************************************/
-/* Ref.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef REF_H
-#define REF_H
-
-#include "GodotGlobal.hpp"
-#include "Reference.hpp"
-#include "Variant.hpp"
-
-namespace godot {
-
-// Replicates Godot's Ref<T> behavior
-// Rewritten from f5234e70be7dec4930c2d5a0e829ff480d044b1d.
-template <class T>
-class Ref {
- // TODO For this nice check to work, each class must actually #include Reference classes mentionned in its methods,
- // which might be annoying for coders who prefer to forward-declare to reduce compile times
- // static_assert(std::is_base_of<Reference, T>::value,
- // "Ref<T> can only be used with classes deriving from Reference");
-
- T *reference = nullptr;
-
- void ref(const Ref &p_from) {
- if (p_from.reference == reference)
- return;
-
- unref();
-
- reference = p_from.reference;
- if (reference)
- reference->reference();
- }
-
- void ref_pointer(T *p_ref) {
- ERR_FAIL_COND(p_ref == nullptr);
-
- if (p_ref->init_ref())
- reference = p_ref;
- }
-
-public:
- inline bool operator<(const Ref<T> &p_r) const {
- return reference < p_r.reference;
- }
- inline bool operator==(const Ref<T> &p_r) const {
- return reference == p_r.reference;
- }
- inline bool operator!=(const Ref<T> &p_r) const {
- return reference != p_r.reference;
- }
-
- inline T *operator->() {
- return reference;
- }
-
- inline T *operator*() {
- return reference;
- }
-
- inline const T *operator->() const {
- return reference;
- }
-
- inline const T *ptr() const {
- return reference;
- }
- inline T *ptr() {
- return reference;
- }
-
- inline const T *operator*() const {
- return reference;
- }
-
- operator Variant() const {
- // Note: the C API handles the cases where the object is a Reference,
- // so the Variant will be correctly constructed with a RefPtr engine-side
- return Variant((Object *)reference);
- }
-
- void operator=(const Ref &p_from) {
- ref(p_from);
- }
-
- template <class T_Other>
- void operator=(const Ref<T_Other> &p_from) {
- Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
- if (refb == nullptr) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = nullptr;
- }
-
- void operator=(const Variant &p_variant) {
- Object *refb = T::___get_from_variant(p_variant);
- if (refb == nullptr) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = nullptr;
- }
-
- Ref(const Ref &p_from) {
- reference = nullptr;
- ref(p_from);
- }
-
- template <class T_Other>
- Ref(const Ref<T_Other> &p_from) {
- reference = nullptr;
- Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
- if (refb == nullptr) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = nullptr;
- }
-
- Ref(T *p_reference) {
- if (p_reference)
- ref_pointer(p_reference);
- else
- reference = nullptr;
- }
-
- Ref(const Variant &p_variant) {
- reference = nullptr;
- Object *refb = T::___get_from_variant(p_variant);
- if (refb == nullptr) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = nullptr;
- }
-
- inline bool is_valid() const { return reference != nullptr; }
- inline bool is_null() const { return reference == nullptr; }
-
- void unref() {
- //TODO this should be moved to mutexes, since this engine does not really
- // do a lot of referencing on references and stuff
- // mutexes will avoid more crashes?
-
- if (reference && reference->unreference()) {
- //memdelete(reference);
- reference->free();
- }
- reference = nullptr;
- }
-
- void instance() {
- //ref(memnew(T));
- ref(T::_new());
- }
-
- Ref() {
- reference = nullptr;
- }
-
- ~Ref() {
- unref();
- }
-
- // Used exclusively in the bindings to recreate the Ref Godot encapsulates in return values,
- // without adding to the refcount.
- inline static Ref<T> __internal_constructor(Object *obj) {
- Ref<T> r;
- r.reference = (T *)obj;
- return r;
- }
-};
-
-} // namespace godot
-
-#endif
diff --git a/include/core/String.hpp b/include/core/String.hpp
deleted file mode 100644
index 91400c7..0000000
--- a/include/core/String.hpp
+++ /dev/null
@@ -1,184 +0,0 @@
-/*************************************************************************/
-/* String.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef STRING_H
-#define STRING_H
-
-#include <gdnative/string.h>
-
-namespace godot {
-
-class NodePath;
-class Variant;
-class PoolByteArray;
-class PoolIntArray;
-class PoolRealArray;
-class PoolStringArray;
-class String;
-
-class CharString {
- friend class String;
-
- godot_char_string _char_string;
-
-public:
- ~CharString();
-
- int length() const;
- const char *get_data() const;
-};
-
-class String {
- godot_string _godot_string;
-
- friend class Dictionary;
- friend class NodePath;
- friend class Variant;
- explicit inline String(godot_string contents) :
- _godot_string(contents) {}
-
-public:
- String();
- String(const char *contents);
- String(const wchar_t *contents);
- String(const wchar_t c);
- String(const String &other);
- String(String &&other);
-
- ~String();
-
- static String num(double p_num, int p_decimals = -1);
- static String num_scientific(double p_num);
- static String num_real(double p_num);
- static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false);
- static String chr(godot_char_type p_char);
- static String md5(const uint8_t *p_md5);
- static String hex_encode_buffer(const uint8_t *p_buffer, int p_len);
-
- wchar_t &operator[](const int idx);
- wchar_t operator[](const int idx) const;
-
- void operator=(const String &s);
- void operator=(String &&s);
- bool operator==(const String &s) const;
- bool operator!=(const String &s) const;
- String operator+(const String &s) const;
- void operator+=(const String &s);
- void operator+=(const wchar_t c);
- bool operator<(const String &s) const;
- bool operator<=(const String &s) const;
- bool operator>(const String &s) const;
- bool operator>=(const String &s) const;
-
- operator NodePath() const;
-
- int length() const;
- const wchar_t *unicode_str() const;
- char *alloc_c_string() const;
- CharString utf8() const;
- CharString ascii(bool p_extended = false) const;
-
- bool begins_with(const String &s) const;
- bool begins_with_char_array(const char *p_char_array) const;
- PoolStringArray bigrams() const;
- String c_escape() const;
- String c_unescape() const;
- String capitalize() const;
- bool empty() const;
- bool ends_with(const String &text) const;
- void erase(int position, int chars);
- int find(String what, int from = 0) const;
- int find_last(String what) const;
- int findn(String what, int from = 0) const;
- String format(Variant values) const;
- String format(Variant values, String placeholder) const;
- String get_base_dir() const;
- String get_basename() const;
- String get_extension() const;
- String get_file() const;
- int hash() const;
- int hex_to_int() const;
- String insert(int position, String what) const;
- bool is_abs_path() const;
- bool is_rel_path() const;
- bool is_subsequence_of(String text) const;
- bool is_subsequence_ofi(String text) const;
- bool is_valid_float() const;
- bool is_valid_html_color() const;
- bool is_valid_identifier() const;
- bool is_valid_integer() const;
- bool is_valid_ip_address() const;
- String json_escape() const;
- String left(int position) const;
- bool match(String expr) const;
- bool matchn(String expr) const;
- PoolByteArray md5_buffer() const;
- String md5_text() const;
- int ord_at(int at) const;
- String pad_decimals(int digits) const;
- String pad_zeros(int digits) const;
- String percent_decode() const;
- String percent_encode() const;
- String plus_file(String file) const;
- String replace(String what, String forwhat) const;
- String replacen(String what, String forwhat) const;
- int rfind(String what, int from = -1) const;
- int rfindn(String what, int from = -1) const;
- String right(int position) const;
- PoolByteArray sha256_buffer() const;
- String sha256_text() const;
- float similarity(String text) const;
- PoolStringArray split(String divisor, bool allow_empty = true) const;
- PoolIntArray split_ints(String divisor, bool allow_empty = true) const;
- PoolRealArray split_floats(String divisor, bool allow_empty = true) const;
- String strip_edges(bool left = true, bool right = true) const;
- String substr(int from, int len) const;
- float to_float() const;
- int64_t to_int() const;
- String to_lower() const;
- String to_upper() const;
- String xml_escape() const;
- String xml_unescape() const;
- signed char casecmp_to(String p_str) const;
- signed char nocasecmp_to(String p_str) const;
- signed char naturalnocasecmp_to(String p_str) const;
- String dedent() const;
- PoolStringArray rsplit(const String &divisor, const bool allow_empty = true, const int maxsplit = 0) const;
- String rstrip(const String &chars) const;
- String trim_prefix(const String &prefix) const;
- String trim_suffix(const String &suffix) const;
-};
-
-String operator+(const char *a, const String &b);
-String operator+(const wchar_t *a, const String &b);
-
-} // namespace godot
-
-#endif // STRING_H
diff --git a/include/core/TagDB.hpp b/include/core/TagDB.hpp
deleted file mode 100644
index 71f5e5c..0000000
--- a/include/core/TagDB.hpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/*************************************************************************/
-/* TagDB.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TAGDB_HPP
-#define TAGDB_HPP
-
-#include <stddef.h>
-
-namespace godot {
-
-namespace _TagDB {
-
-void register_type(size_t type_tag, size_t base_type_tag);
-bool is_type_known(size_t type_tag);
-void register_global_type(const char *name, size_t type_tag, size_t base_type_tag);
-bool is_type_compatible(size_t type_tag, size_t base_type_tag);
-
-} // namespace _TagDB
-
-} // namespace godot
-
-#endif // TAGDB_HPP
diff --git a/include/core/Transform.hpp b/include/core/Transform.hpp
deleted file mode 100644
index 9dea7f2..0000000
--- a/include/core/Transform.hpp
+++ /dev/null
@@ -1,121 +0,0 @@
-/*************************************************************************/
-/* Transform.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TRANSFORM_H
-#define TRANSFORM_H
-
-#include "Basis.hpp"
-
-#include "AABB.hpp"
-#include "Plane.hpp"
-
-namespace godot {
-
-class Transform {
-public:
- static const Transform IDENTITY;
- static const Transform FLIP_X;
- static const Transform FLIP_Y;
- static const Transform FLIP_Z;
-
- Basis basis;
- Vector3 origin;
-
- void invert();
- Transform inverse() const;
-
- void affine_invert();
- Transform affine_inverse() const;
-
- Transform rotated(const Vector3 &p_axis, real_t p_phi) const;
-
- void rotate(const Vector3 &p_axis, real_t p_phi);
- void rotate_basis(const Vector3 &p_axis, real_t p_phi);
-
- void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up);
- Transform looking_at(const Vector3 &p_target, const Vector3 &p_up) const;
-
- void scale(const Vector3 &p_scale);
- Transform scaled(const Vector3 &p_scale) const;
- void scale_basis(const Vector3 &p_scale);
- void translate(real_t p_tx, real_t p_ty, real_t p_tz);
- void translate(const Vector3 &p_translation);
- Transform translated(const Vector3 &p_translation) const;
-
- inline const Basis &get_basis() const { return basis; }
- inline void set_basis(const Basis &p_basis) { basis = p_basis; }
-
- inline const Vector3 &get_origin() const { return origin; }
- inline void set_origin(const Vector3 &p_origin) { origin = p_origin; }
-
- void orthonormalize();
- Transform orthonormalized() const;
-
- bool operator==(const Transform &p_transform) const;
- bool operator!=(const Transform &p_transform) const;
-
- Vector3 xform(const Vector3 &p_vector) const;
- Vector3 xform_inv(const Vector3 &p_vector) const;
-
- Plane xform(const Plane &p_plane) const;
- Plane xform_inv(const Plane &p_plane) const;
-
- AABB xform(const AABB &p_aabb) const;
- AABB xform_inv(const AABB &p_aabb) const;
-
- void operator*=(const Transform &p_transform);
- Transform operator*(const Transform &p_transform) const;
-
- inline Vector3 operator*(const Vector3 &p_vector) const {
- return Vector3(
- basis.elements[0].dot(p_vector) + origin.x,
- basis.elements[1].dot(p_vector) + origin.y,
- basis.elements[2].dot(p_vector) + origin.z);
- }
-
- Transform interpolate_with(const Transform &p_transform, real_t p_c) const;
-
- Transform inverse_xform(const Transform &t) const;
-
- void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz);
-
- operator String() const;
-
- inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
- set(xx, xy, xz, yx, yy, yz, zx, zy, zz, tx, ty, tz);
- }
-
- Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3());
- inline Transform() {}
-};
-
-} // namespace godot
-
-#endif // TRANSFORM_H
diff --git a/include/core/Transform2D.hpp b/include/core/Transform2D.hpp
deleted file mode 100644
index 659ac1a..0000000
--- a/include/core/Transform2D.hpp
+++ /dev/null
@@ -1,136 +0,0 @@
-/*************************************************************************/
-/* Transform2D.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TRANSFORM2D_H
-#define TRANSFORM2D_H
-
-#include "Vector2.hpp"
-
-namespace godot {
-
-typedef Vector2 Size2;
-
-struct Rect2;
-
-struct Transform2D {
- static const Transform2D IDENTITY;
- static const Transform2D FLIP_X;
- static const Transform2D FLIP_Y;
-
- // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
- // M = (elements[0][0] elements[1][0])
- // (elements[0][1] elements[1][1])
- // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
- // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
- // This requires additional care when working with explicit indices.
- // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
-
- // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
- // and angle is measure from +X to +Y in a clockwise-fashion.
-
- Vector2 elements[3];
-
- inline real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
- inline real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
-
- inline const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
- inline Vector2 &operator[](int p_idx) { return elements[p_idx]; }
-
- inline Vector2 get_axis(int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
- return elements[p_axis];
- }
- inline void set_axis(int p_axis, const Vector2 &p_vec) {
- ERR_FAIL_INDEX(p_axis, 3);
- elements[p_axis] = p_vec;
- }
-
- void invert();
- Transform2D inverse() const;
-
- void affine_invert();
- Transform2D affine_inverse() const;
-
- void set_rotation(real_t p_phi);
- real_t get_rotation() const;
- void set_rotation_and_scale(real_t p_phi, const Size2 &p_scale);
- void rotate(real_t p_phi);
-
- void scale(const Size2 &p_scale);
- void scale_basis(const Size2 &p_scale);
- void translate(real_t p_tx, real_t p_ty);
- void translate(const Vector2 &p_translation);
-
- real_t basis_determinant() const;
-
- Size2 get_scale() const;
-
- inline const Vector2 &get_origin() const { return elements[2]; }
- inline void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
-
- Transform2D scaled(const Size2 &p_scale) const;
- Transform2D basis_scaled(const Size2 &p_scale) const;
- Transform2D translated(const Vector2 &p_offset) const;
- Transform2D rotated(real_t p_phi) const;
-
- Transform2D untranslated() const;
-
- void orthonormalize();
- Transform2D orthonormalized() const;
-
- bool operator==(const Transform2D &p_transform) const;
- bool operator!=(const Transform2D &p_transform) const;
-
- void operator*=(const Transform2D &p_transform);
- Transform2D operator*(const Transform2D &p_transform) const;
-
- Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
-
- Vector2 basis_xform(const Vector2 &p_vec) const;
- Vector2 basis_xform_inv(const Vector2 &p_vec) const;
- Vector2 xform(const Vector2 &p_vec) const;
- Vector2 xform_inv(const Vector2 &p_vec) const;
- Rect2 xform(const Rect2 &p_vec) const;
- Rect2 xform_inv(const Rect2 &p_vec) const;
-
- operator String() const;
-
- Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy);
-
- Transform2D(real_t p_rot, const Vector2 &p_pos);
- inline Transform2D() {
- elements[0][0] = 1.0;
- elements[1][1] = 1.0;
- }
-};
-
-} // namespace godot
-
-#endif // TRANSFORM2D_H
diff --git a/include/core/Variant.hpp b/include/core/Variant.hpp
deleted file mode 100644
index 7f388d3..0000000
--- a/include/core/Variant.hpp
+++ /dev/null
@@ -1,304 +0,0 @@
-/*************************************************************************/
-/* Variant.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef VARIANT_H
-#define VARIANT_H
-
-#include <gdnative/variant.h>
-
-#include "Defs.hpp"
-
-#include "AABB.hpp"
-#include "Basis.hpp"
-#include "Color.hpp"
-#include "NodePath.hpp"
-#include "Plane.hpp"
-#include "PoolArrays.hpp"
-#include "Quat.hpp"
-#include "RID.hpp"
-#include "Rect2.hpp"
-#include "String.hpp"
-#include "Transform.hpp"
-#include "Transform2D.hpp"
-#include "Vector2.hpp"
-#include "Vector3.hpp"
-
-namespace godot {
-
-class Dictionary;
-
-class Array;
-
-class Variant {
- godot_variant _godot_variant;
-
- friend class Array;
- inline explicit Variant(godot_variant v) {
- _godot_variant = v;
- }
-
-public:
- enum Type {
-
- NIL,
-
- // atomic types
- BOOL,
- INT,
- REAL,
- STRING,
-
- // math types
-
- VECTOR2, // 5
- RECT2,
- VECTOR3,
- TRANSFORM2D,
- PLANE,
- QUAT, // 10
- RECT3, //sorry naming convention fail :( not like it's used often
- BASIS,
- TRANSFORM,
-
- // misc types
- COLOR,
- NODE_PATH, // 15
- _RID,
- OBJECT,
- DICTIONARY,
- ARRAY,
-
- // arrays
- POOL_BYTE_ARRAY, // 20
- POOL_INT_ARRAY,
- POOL_REAL_ARRAY,
- POOL_STRING_ARRAY,
- POOL_VECTOR2_ARRAY,
- POOL_VECTOR3_ARRAY, // 25
- POOL_COLOR_ARRAY,
-
- VARIANT_MAX
-
- };
-
- enum Operator {
-
- //comparation
- OP_EQUAL,
- OP_NOT_EQUAL,
- OP_LESS,
- OP_LESS_EQUAL,
- OP_GREATER,
- OP_GREATER_EQUAL,
-
- //mathematic
- OP_ADD,
- OP_SUBSTRACT,
- OP_MULTIPLY,
- OP_DIVIDE,
- OP_NEGATE,
- OP_POSITIVE,
- OP_MODULE,
- OP_STRING_CONCAT,
-
- //bitwise
- OP_SHIFT_LEFT,
- OP_SHIFT_RIGHT,
- OP_BIT_AND,
- OP_BIT_OR,
- OP_BIT_XOR,
- OP_BIT_NEGATE,
-
- //logic
- OP_AND,
- OP_OR,
- OP_XOR,
- OP_NOT,
-
- //containment
- OP_IN,
- OP_MAX
-
- };
-
- Variant();
-
- Variant(const Variant &v);
-
- Variant(bool p_bool);
-
- Variant(signed int p_int);
-
- Variant(unsigned int p_int);
-
- Variant(signed short p_short);
-
- inline Variant(unsigned short p_short) :
- Variant((unsigned int)p_short) {}
-
- inline Variant(signed char p_char) :
- Variant((signed int)p_char) {}
-
- inline Variant(unsigned char p_char) :
- Variant((unsigned int)p_char) {}
- Variant(int64_t p_char);
-
- Variant(uint64_t p_char);
-
- Variant(float p_float);
-
- Variant(double p_double);
-
- Variant(const String &p_string);
-
- Variant(const char *const p_cstring);
-
- Variant(const wchar_t *p_wstring);
-
- Variant(const Vector2 &p_vector2);
-
- Variant(const Rect2 &p_rect2);
-
- Variant(const Vector3 &p_vector3);
-
- Variant(const Plane &p_plane);
-
- Variant(const AABB &p_aabb);
-
- Variant(const Quat &p_quat);
-
- Variant(const Basis &p_transform);
-
- Variant(const Transform2D &p_transform);
-
- Variant(const Transform &p_transform);
-
- Variant(const Color &p_color);
-
- Variant(const NodePath &p_path);
-
- Variant(const RID &p_rid);
-
- Variant(const Object *p_object);
-
- Variant(const Dictionary &p_dictionary);
-
- Variant(const Array &p_array);
-
- Variant(const PoolByteArray &p_raw_array);
-
- Variant(const PoolIntArray &p_int_array);
-
- Variant(const PoolRealArray &p_real_array);
-
- Variant(const PoolStringArray &p_string_array);
-
- Variant(const PoolVector2Array &p_vector2_array);
-
- Variant(const PoolVector3Array &p_vector3_array);
-
- Variant(const PoolColorArray &p_color_array);
-
- Variant &operator=(const Variant &v);
-
- operator bool() const;
- operator signed int() const;
- operator unsigned int() const;
- operator signed short() const;
- operator unsigned short() const;
- operator signed char() const;
- operator unsigned char() const;
- operator int64_t() const;
- operator uint64_t() const;
-
- operator wchar_t() const;
-
- operator float() const;
-
- operator double() const;
- operator String() const;
- operator Vector2() const;
- operator Rect2() const;
- operator Vector3() const;
- operator Plane() const;
- operator AABB() const;
- operator Quat() const;
- operator Basis() const;
- operator Transform() const;
- operator Transform2D() const;
-
- operator Color() const;
-
- operator NodePath() const;
- operator RID() const;
- operator godot_object *() const;
-
- template <typename T>
- operator T *() const { return static_cast<T *>(T::___get_from_variant(*this)); }
-
- operator Dictionary() const;
- operator Array() const;
-
- operator PoolByteArray() const;
- operator PoolIntArray() const;
- operator PoolRealArray() const;
- operator PoolStringArray() const;
- operator PoolVector2Array() const;
- operator PoolVector3Array() const;
- operator PoolColorArray() const;
-
- Type get_type() const;
-
- Variant call(const String &method, const Variant **args, const int arg_count);
-
- bool has_method(const String &method);
-
- bool operator==(const Variant &b) const;
-
- bool operator!=(const Variant &b) const;
-
- bool operator<(const Variant &b) const;
-
- bool operator<=(const Variant &b) const;
-
- bool operator>(const Variant &b) const;
-
- bool operator>=(const Variant &b) const;
-
- bool hash_compare(const Variant &b) const;
-
- bool booleanize() const;
-
- ~Variant();
-};
-
-} // namespace godot
-
-#endif // VARIANT_H
diff --git a/include/core/Vector2.hpp b/include/core/Vector2.hpp
deleted file mode 100644
index a3a8897..0000000
--- a/include/core/Vector2.hpp
+++ /dev/null
@@ -1,306 +0,0 @@
-/*************************************************************************/
-/* Vector2.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef VECTOR2_H
-#define VECTOR2_H
-
-#include <gdnative/vector2.h>
-
-#include "Defs.hpp"
-
-#include <Math.hpp>
-
-namespace godot {
-
-class String;
-
-struct Vector2 {
- enum Axis {
- AXIS_X = 0,
- AXIS_Y,
- AXIS_COUNT
- };
-
- static const Vector2 ZERO;
- static const Vector2 ONE;
- static const Vector2 INF;
-
- // Coordinate system of the 2D engine
- static const Vector2 LEFT;
- static const Vector2 RIGHT;
- static const Vector2 UP;
- static const Vector2 DOWN;
-
- union {
- real_t x;
- real_t width;
- };
- union {
- real_t y;
- real_t height;
- };
-
- inline Vector2(real_t p_x, real_t p_y) {
- x = p_x;
- y = p_y;
- }
-
- inline Vector2() {
- x = 0;
- y = 0;
- }
-
- inline real_t &operator[](int p_idx) {
- return p_idx ? y : x;
- }
-
- inline const real_t &operator[](int p_idx) const {
- return p_idx ? y : x;
- }
-
- inline Vector2 operator+(const Vector2 &p_v) const {
- return Vector2(x + p_v.x, y + p_v.y);
- }
-
- inline void operator+=(const Vector2 &p_v) {
- x += p_v.x;
- y += p_v.y;
- }
-
- inline Vector2 operator-(const Vector2 &p_v) const {
- return Vector2(x - p_v.x, y - p_v.y);
- }
-
- inline void operator-=(const Vector2 &p_v) {
- x -= p_v.x;
- y -= p_v.y;
- }
-
- inline Vector2 operator*(const Vector2 &p_v1) const {
- return Vector2(x * p_v1.x, y * p_v1.y);
- }
-
- inline Vector2 operator*(const real_t &rvalue) const {
- return Vector2(x * rvalue, y * rvalue);
- }
-
- inline void operator*=(const real_t &rvalue) {
- x *= rvalue;
- y *= rvalue;
- }
-
- inline void operator*=(const Vector2 &rvalue) {
- *this = *this * rvalue;
- }
-
- inline Vector2 operator/(const Vector2 &p_v1) const {
- return Vector2(x / p_v1.x, y / p_v1.y);
- }
-
- inline Vector2 operator/(const real_t &rvalue) const {
- return Vector2(x / rvalue, y / rvalue);
- }
-
- inline void operator/=(const real_t &rvalue) {
- x /= rvalue;
- y /= rvalue;
- }
-
- inline Vector2 operator-() const {
- return Vector2(-x, -y);
- }
-
- bool operator==(const Vector2 &p_vec2) const;
-
- bool operator!=(const Vector2 &p_vec2) const;
-
- inline bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
- inline bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); }
-
- inline void normalize() {
- real_t l = x * x + y * y;
- if (l != 0) {
- l = sqrt(l);
- x /= l;
- y /= l;
- }
- }
-
- inline Vector2 normalized() const {
- Vector2 v = *this;
- v.normalize();
- return v;
- }
-
- inline real_t length() const {
- return sqrt(x * x + y * y);
- }
-
- inline real_t length_squared() const {
- return x * x + y * y;
- }
-
- inline real_t distance_to(const Vector2 &p_vector2) const {
- return sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
- }
-
- inline real_t distance_squared_to(const Vector2 &p_vector2) const {
- return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
- }
-
- inline real_t angle_to(const Vector2 &p_vector2) const {
- return atan2(cross(p_vector2), dot(p_vector2));
- }
-
- inline real_t angle_to_point(const Vector2 &p_vector2) const {
- return atan2(y - p_vector2.y, x - p_vector2.x);
- }
-
- inline Vector2 direction_to(const Vector2 &p_b) const {
- Vector2 ret(p_b.x - x, p_b.y - y);
- ret.normalize();
- return ret;
- }
-
- inline real_t dot(const Vector2 &p_other) const {
- return x * p_other.x + y * p_other.y;
- }
-
- inline real_t cross(const Vector2 &p_other) const {
- return x * p_other.y - y * p_other.x;
- }
-
- inline Vector2 cross(real_t p_other) const {
- return Vector2(p_other * y, -p_other * x);
- }
-
- Vector2 project(const Vector2 &p_vec) const;
-
- Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
-
- Vector2 clamped(real_t p_len) const;
-
- static inline Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
- Vector2 res = p_a;
- res.x += (p_t * (p_b.x - p_a.x));
- res.y += (p_t * (p_b.y - p_a.y));
- return res;
- }
-
- inline Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const {
- Vector2 res = *this;
- res.x += (p_t * (p_b.x - x));
- res.y += (p_t * (p_b.y - y));
- return res;
- }
-
- Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
-
- Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const {
- Vector2 v = *this;
- Vector2 vd = p_to - v;
- real_t len = vd.length();
- return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
- }
-
- inline Vector2 slide(const Vector2 &p_vec) const {
- return p_vec - *this * this->dot(p_vec);
- }
-
- inline Vector2 bounce(const Vector2 &p_normal) const {
- return -reflect(p_normal);
- }
-
- inline Vector2 reflect(const Vector2 &p_normal) const {
- return -(*this - p_normal * this->dot(p_normal) * 2.0);
- }
-
- inline real_t angle() const {
- return atan2(y, x);
- }
-
- inline void set_rotation(real_t p_radians) {
- x = cosf(p_radians);
- y = sinf(p_radians);
- }
-
- inline Vector2 abs() const {
- return Vector2(fabs(x), fabs(y));
- }
-
- inline Vector2 rotated(real_t p_by) const {
- Vector2 v;
- v.set_rotation(angle() + p_by);
- v *= length();
- return v;
- }
-
- inline Vector2 tangent() const {
- return Vector2(y, -x);
- }
-
- inline Vector2 floor() const {
- return Vector2(Math::floor(x), Math::floor(y));
- }
-
- inline Vector2 snapped(const Vector2 &p_by) const {
- return Vector2(
- Math::stepify(x, p_by.x),
- Math::stepify(y, p_by.y));
- }
-
- inline real_t aspect() const { return width / height; }
-
- operator String() const;
-};
-
-inline Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
- return p_vec * p_scalar;
-}
-
-namespace Math {
-
-// Convenience, since they exist in GDScript
-
-inline Vector2 cartesian2polar(Vector2 v) {
- return Vector2(Math::sqrt(v.x * v.x + v.y * v.y), Math::atan2(v.y, v.x));
-}
-
-inline Vector2 polar2cartesian(Vector2 v) {
- // x == radius
- // y == angle
- return Vector2(v.x * Math::cos(v.y), v.x * Math::sin(v.y));
-}
-
-} // namespace Math
-
-} // namespace godot
-
-#endif // VECTOR2_H
diff --git a/include/core/Vector3.hpp b/include/core/Vector3.hpp
deleted file mode 100644
index aa28c61..0000000
--- a/include/core/Vector3.hpp
+++ /dev/null
@@ -1,342 +0,0 @@
-/*************************************************************************/
-/* Vector3.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef VECTOR3_H
-#define VECTOR3_H
-
-#include <gdnative/vector3.h>
-
-#include "Defs.hpp"
-
-#include "String.hpp"
-
-#include <Math.hpp>
-
-namespace godot {
-
-class Basis;
-
-struct Vector3 {
- enum Axis {
- AXIS_X,
- AXIS_Y,
- AXIS_Z,
- AXIS_COUNT
- };
-
- static const Vector3 ZERO;
- static const Vector3 ONE;
- static const Vector3 INF;
-
- // Coordinate system of the 3D engine
- static const Vector3 LEFT;
- static const Vector3 RIGHT;
- static const Vector3 UP;
- static const Vector3 DOWN;
- static const Vector3 FORWARD;
- static const Vector3 BACK;
-
- union {
- struct {
- real_t x;
- real_t y;
- real_t z;
- };
-
- real_t coord[3]; // Not for direct access, use [] operator instead
- };
-
- inline Vector3(real_t x, real_t y, real_t z) {
- this->x = x;
- this->y = y;
- this->z = z;
- }
-
- inline Vector3() {
- this->x = 0;
- this->y = 0;
- this->z = 0;
- }
-
- inline const real_t &operator[](int p_axis) const {
- return coord[p_axis];
- }
-
- inline real_t &operator[](int p_axis) {
- return coord[p_axis];
- }
-
- inline Vector3 &operator+=(const Vector3 &p_v) {
- x += p_v.x;
- y += p_v.y;
- z += p_v.z;
- return *this;
- }
-
- inline Vector3 operator+(const Vector3 &p_v) const {
- Vector3 v = *this;
- v += p_v;
- return v;
- }
-
- inline Vector3 &operator-=(const Vector3 &p_v) {
- x -= p_v.x;
- y -= p_v.y;
- z -= p_v.z;
- return *this;
- }
-
- inline Vector3 operator-(const Vector3 &p_v) const {
- Vector3 v = *this;
- v -= p_v;
- return v;
- }
-
- inline Vector3 &operator*=(const Vector3 &p_v) {
- x *= p_v.x;
- y *= p_v.y;
- z *= p_v.z;
- return *this;
- }
-
- inline Vector3 operator*(const Vector3 &p_v) const {
- Vector3 v = *this;
- v *= p_v;
- return v;
- }
-
- inline Vector3 &operator/=(const Vector3 &p_v) {
- x /= p_v.x;
- y /= p_v.y;
- z /= p_v.z;
- return *this;
- }
-
- inline Vector3 operator/(const Vector3 &p_v) const {
- Vector3 v = *this;
- v /= p_v;
- return v;
- }
-
- inline Vector3 &operator*=(real_t p_scalar) {
- *this *= Vector3(p_scalar, p_scalar, p_scalar);
- return *this;
- }
-
- inline Vector3 operator*(real_t p_scalar) const {
- Vector3 v = *this;
- v *= p_scalar;
- return v;
- }
-
- inline Vector3 &operator/=(real_t p_scalar) {
- *this /= Vector3(p_scalar, p_scalar, p_scalar);
- return *this;
- }
-
- inline Vector3 operator/(real_t p_scalar) const {
- Vector3 v = *this;
- v /= p_scalar;
- return v;
- }
-
- inline Vector3 operator-() const {
- return Vector3(-x, -y, -z);
- }
-
- inline bool operator==(const Vector3 &p_v) const {
- return (x == p_v.x && y == p_v.y && z == p_v.z);
- }
-
- inline bool operator!=(const Vector3 &p_v) const {
- return (x != p_v.x || y != p_v.y || z != p_v.z);
- }
-
- bool operator<(const Vector3 &p_v) const;
-
- bool operator<=(const Vector3 &p_v) const;
-
- inline Vector3 abs() const {
- return Vector3(::fabs(x), ::fabs(y), ::fabs(z));
- }
-
- inline Vector3 ceil() const {
- return Vector3(::ceil(x), ::ceil(y), ::ceil(z));
- }
-
- inline Vector3 cross(const Vector3 &b) const {
- Vector3 ret(
- (y * b.z) - (z * b.y),
- (z * b.x) - (x * b.z),
- (x * b.y) - (y * b.x));
-
- return ret;
- }
-
- inline Vector3 linear_interpolate(const Vector3 &p_b, real_t p_t) const {
- return Vector3(
- x + (p_t * (p_b.x - x)),
- y + (p_t * (p_b.y - y)),
- z + (p_t * (p_b.z - z)));
- }
-
- inline Vector3 slerp(const Vector3 &p_b, real_t p_t) const {
- real_t theta = angle_to(p_b);
- return rotated(cross(p_b).normalized(), theta * p_t);
- }
-
- Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const;
-
- Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const {
- Vector3 v = *this;
- Vector3 vd = p_to - v;
- real_t len = vd.length();
- return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
- }
-
- Vector3 bounce(const Vector3 &p_normal) const {
- return -reflect(p_normal);
- }
-
- inline real_t length() const {
- real_t x2 = x * x;
- real_t y2 = y * y;
- real_t z2 = z * z;
-
- return ::sqrt(x2 + y2 + z2);
- }
-
- inline real_t length_squared() const {
- real_t x2 = x * x;
- real_t y2 = y * y;
- real_t z2 = z * z;
-
- return x2 + y2 + z2;
- }
-
- inline real_t distance_squared_to(const Vector3 &b) const {
- return (b - *this).length_squared();
- }
-
- inline real_t distance_to(const Vector3 &b) const {
- return (b - *this).length();
- }
-
- inline real_t dot(const Vector3 &b) const {
- return x * b.x + y * b.y + z * b.z;
- }
-
- inline Vector3 project(const Vector3 &p_b) const {
- return p_b * (dot(p_b) / p_b.length_squared());
- }
-
- inline real_t angle_to(const Vector3 &b) const {
- return std::atan2(cross(b).length(), dot(b));
- }
-
- inline Vector3 direction_to(const Vector3 &p_b) const {
- Vector3 ret(p_b.x - x, p_b.y - y, p_b.z - z);
- ret.normalize();
- return ret;
- }
-
- inline Vector3 floor() const {
- return Vector3(::floor(x), ::floor(y), ::floor(z));
- }
-
- inline Vector3 inverse() const {
- return Vector3(1.f / x, 1.f / y, 1.f / z);
- }
-
- inline bool is_normalized() const {
- return std::abs(length_squared() - 1.f) < 0.00001f;
- }
-
- Basis outer(const Vector3 &b) const;
-
- int max_axis() const;
-
- int min_axis() const;
-
- inline void normalize() {
- real_t l = length();
- if (l == 0) {
- x = y = z = 0;
- } else {
- x /= l;
- y /= l;
- z /= l;
- }
- }
-
- inline Vector3 normalized() const {
- Vector3 v = *this;
- v.normalize();
- return v;
- }
-
- inline Vector3 reflect(const Vector3 &p_normal) const {
- return -(*this - p_normal * this->dot(p_normal) * 2.0);
- }
-
- inline Vector3 rotated(const Vector3 &axis, const real_t phi) const {
- Vector3 v = *this;
- v.rotate(axis, phi);
- return v;
- }
-
- void rotate(const Vector3 &p_axis, real_t p_phi);
-
- inline Vector3 slide(const Vector3 &by) const {
- return *this - by * this->dot(by);
- }
-
- void snap(real_t p_val);
-
- inline Vector3 snapped(const float by) {
- Vector3 v = *this;
- v.snap(by);
- return v;
- }
-
- operator String() const;
-};
-
-inline Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) {
- return p_vec * p_scalar;
-}
-
-inline Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) {
- return p_a.cross(p_b);
-}
-
-} // namespace godot
-
-#endif // VECTOR3_H
diff --git a/include/core/Wrapped.hpp b/include/core/Wrapped.hpp
deleted file mode 100644
index 26f2f0c..0000000
--- a/include/core/Wrapped.hpp
+++ /dev/null
@@ -1,47 +0,0 @@
-/*************************************************************************/
-/* Wrapped.hpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef WRAPPED_HPP
-#define WRAPPED_HPP
-
-#include <gdnative/gdnative.h>
-
-namespace godot {
-
-// This is an internal base class used by the bindings. You should not need to access its members.
-class _Wrapped {
-public:
- godot_object *_owner;
- size_t _type_tag;
-};
-
-} // namespace godot
-
-#endif // WRAPPED_HPP