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authorGeorge Marques <george@gmarqu.es>2021-08-18 11:03:52 -0300
committerBastiaan Olij <mux213@gmail.com>2021-09-27 23:08:08 +1000
commite4ed48976a962b67e9585cc2d20d11f115ef7949 (patch)
tree7830ad6926b5cd14a91784b07c2eff5b77e3f533 /include/godot_cpp/classes
parentee708668944430a7f1d69e8faf7b3f3160432dc2 (diff)
downloadredot-cpp-e4ed48976a962b67e9585cc2d20d11f115ef7949.tar.gz
Replace bindgins to work with extensions
Diffstat (limited to 'include/godot_cpp/classes')
-rw-r--r--include/godot_cpp/classes/ref.hpp222
-rw-r--r--include/godot_cpp/classes/wrapped.hpp167
2 files changed, 389 insertions, 0 deletions
diff --git a/include/godot_cpp/classes/ref.hpp b/include/godot_cpp/classes/ref.hpp
new file mode 100644
index 0000000..2140ef3
--- /dev/null
+++ b/include/godot_cpp/classes/ref.hpp
@@ -0,0 +1,222 @@
+/*************************************************************************/
+/* ref.hpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_CPP_REF_HPP
+#define GODOT_CPP_REF_HPP
+
+#include <godot_cpp/core/defs.hpp>
+
+#include <godot_cpp/classes/object.hpp>
+#include <godot_cpp/classes/ref_counted.hpp>
+#include <godot_cpp/core/memory.hpp>
+#include <godot_cpp/variant/variant.hpp>
+
+namespace godot {
+
+// Helper class for RefCounted objects, same as Godot one.
+
+class RefCounted;
+
+template <class T>
+class Ref {
+ T *reference = nullptr;
+
+ void ref(const Ref &p_from) {
+ if (p_from.reference == reference) {
+ return;
+ }
+
+ unref();
+
+ reference = p_from.reference;
+ if (reference) {
+ reference->reference();
+ }
+ }
+
+ void ref_pointer(T *p_ref) {
+ ERR_FAIL_COND(!p_ref);
+
+ if (p_ref->init_ref()) {
+ reference = p_ref;
+ }
+ }
+
+public:
+ _FORCE_INLINE_ bool operator==(const T *p_ptr) const {
+ return reference == p_ptr;
+ }
+ _FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
+ return reference != p_ptr;
+ }
+
+ _FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
+ return reference < p_r.reference;
+ }
+ _FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const {
+ return reference == p_r.reference;
+ }
+ _FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const {
+ return reference != p_r.reference;
+ }
+
+ _FORCE_INLINE_ T *operator->() {
+ return reference;
+ }
+
+ _FORCE_INLINE_ T *operator*() {
+ return reference;
+ }
+
+ _FORCE_INLINE_ const T *operator->() const {
+ return reference;
+ }
+
+ _FORCE_INLINE_ const T *ptr() const {
+ return reference;
+ }
+ _FORCE_INLINE_ T *ptr() {
+ return reference;
+ }
+
+ _FORCE_INLINE_ const T *operator*() const {
+ return reference;
+ }
+
+ operator Variant() const {
+ return Variant(reference);
+ }
+
+ void operator=(const Ref &p_from) {
+ ref(p_from);
+ }
+
+ template <class T_Other>
+ void operator=(const Ref<T_Other> &p_from) {
+ RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
+ if (!refb) {
+ unref();
+ return;
+ }
+ Ref r;
+ r.reference = Object::cast_to<T>(refb);
+ ref(r);
+ r.reference = nullptr;
+ }
+
+ void operator=(const Variant &p_variant) {
+ // FIXME
+ // Object *object = p_variant.get_validated_object();
+
+ // if (object == reference) {
+ // return;
+ // }
+
+ // unref();
+
+ // if (!object) {
+ // return;
+ // }
+
+ // T *r = Object::cast_to<T>(object);
+ // if (r && r->reference()) {
+ // reference = r;
+ // }
+ }
+
+ template <class T_Other>
+ void reference_ptr(T_Other *p_ptr) {
+ if (reference == p_ptr) {
+ return;
+ }
+ unref();
+
+ T *r = Object::cast_to<T>(p_ptr);
+ if (r) {
+ ref_pointer(r);
+ }
+ }
+
+ Ref(const Ref &p_from) {
+ ref(p_from);
+ }
+
+ Ref(T *p_reference) {
+ if (p_reference) {
+ ref_pointer(p_reference);
+ }
+ }
+
+ Ref(const Variant &p_variant) {
+ // FIXME
+ // Object *object = p_variant.get_validated_object();
+
+ // if (!object) {
+ // return;
+ // }
+
+ // T *r = Object::cast_to<T>(object);
+ // if (r && r->reference()) {
+ // reference = r;
+ // }
+ }
+
+ inline bool is_valid() const { return reference != nullptr; }
+ inline bool is_null() const { return reference == nullptr; }
+
+ void unref() {
+ if (reference && reference->unreference()) {
+ memdelete(reference);
+ }
+ reference = nullptr;
+ }
+
+ void instantiate() {
+ ref(memnew(T));
+ }
+
+ Ref() {}
+
+ ~Ref() {
+ unref();
+ }
+
+ // Used exclusively in the bindings to recreate the Ref Godot encapsulates in return values,
+ // without adding to the refcount.
+ inline static Ref<T> ___internal_constructor(Object *obj) {
+ Ref<T> r;
+ r.reference = (T *)obj;
+ return r;
+ }
+};
+
+} // namespace godot
+
+#endif // ! GODOT_CPP_REF_HPP
diff --git a/include/godot_cpp/classes/wrapped.hpp b/include/godot_cpp/classes/wrapped.hpp
new file mode 100644
index 0000000..770224a
--- /dev/null
+++ b/include/godot_cpp/classes/wrapped.hpp
@@ -0,0 +1,167 @@
+/*************************************************************************/
+/* wrapped.hpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_CPP_WRAPPED_HPP
+#define GODOT_CPP_WRAPPED_HPP
+
+#include <godot_cpp/core/memory.hpp>
+
+namespace godot {
+namespace internal {
+struct empty_constructor {};
+} // namespace internal
+
+typedef void GodotObject;
+
+// Base for all engine classes, to contain the pointer to the engine instance.
+class Wrapped {
+ friend class GDExtensionBinding;
+
+ // Private constructor, this should not be created directly by users.
+ Wrapped(GodotObject *p_owner) :
+ _owner(p_owner) {}
+
+protected:
+ Wrapped() = default;
+ Wrapped(internal::empty_constructor empty) {}
+
+public:
+ // Must be public but you should not touch this.
+ GodotObject *_owner = nullptr;
+};
+
+} // namespace godot
+
+#define GDCLASS(m_class, m_inherits) \
+private: \
+ friend class ClassDB; \
+ \
+ using SelfType = m_class; \
+ \
+protected: \
+ static void (*_get_bind_methods())() { \
+ return &m_class::_bind_methods; \
+ } \
+ \
+ m_class(godot::GodotObject *owner) : m_inherits(godot::internal::empty_constructor()) { \
+ _owner = owner; \
+ } \
+ \
+ m_class(godot::internal::empty_constructor empty) : m_inherits(empty) {} \
+ \
+public: \
+ static void initialize_class() { \
+ static bool initialized = false; \
+ if (initialized) { \
+ return; \
+ } \
+ m_inherits::initialize_class(); \
+ if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
+ _bind_methods(); \
+ } \
+ initialized = true; \
+ } \
+ \
+ static const char *get_class_static() { \
+ return #m_class; \
+ } \
+ \
+ static const char *get_parent_class_static() { \
+ return #m_inherits; \
+ } \
+ \
+ static GDExtensionClassInstancePtr create(void *data) { \
+ return (GDExtensionClassInstancePtr)godot::Memory::alloc_static(sizeof(m_class)); \
+ } \
+ \
+ static void free(void *data, GDExtensionClassInstancePtr ptr) { \
+ godot::memdelete(reinterpret_cast<m_class *>(ptr)); \
+ } \
+ \
+ static void set_object_instance(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance) { \
+ memnew_placement((void *)p_instance, m_class((godot::GodotObject *)p_object_instance)); \
+ } \
+ \
+ static void *___binding_create_callback(void *p_token, void *p_instance) { \
+ return memnew(m_class((godot::GodotObject *)p_instance)); \
+ } \
+ static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
+ memdelete((m_class *)p_binding); \
+ } \
+ static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
+ return true; \
+ } \
+ static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
+ ___binding_create_callback, \
+ ___binding_free_callback, \
+ ___binding_reference_callback, \
+ }; \
+ \
+private:
+
+// Don't use this for your classes, use GDCLASS() instead.
+#define GDNATIVE_CLASS(m_class, m_inherits) \
+protected: \
+ static void (*_get_bind_methods())() { \
+ return nullptr; \
+ } \
+ m_class(godot::internal::empty_constructor empty) : m_inherits(empty) {} \
+ \
+public: \
+ static void initialize_class() {} \
+ \
+ static const char *get_class_static() { \
+ return #m_class; \
+ } \
+ \
+ static const char *get_parent_class_static() { \
+ return #m_inherits; \
+ } \
+ \
+ static void *___binding_create_callback(void *p_token, void *p_instance) { \
+ m_class *obj = memnew(m_class(godot::internal::empty_constructor())); \
+ obj->_owner = (godot::GodotObject *)p_instance; \
+ return obj; \
+ } \
+ static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
+ memdelete((m_class *)p_binding); \
+ } \
+ static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
+ return true; \
+ } \
+ static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
+ ___binding_create_callback, \
+ ___binding_free_callback, \
+ ___binding_reference_callback, \
+ }; \
+ \
+private:
+
+#endif // ! GODOT_CPP_WRAPPED_HPP