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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-09-23 13:29:40 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-09-23 13:29:49 +0200 |
commit | 78498da7c329141ba3c54e43561bf470a86b3dab (patch) | |
tree | 747091c4c3b40b21bf786ea016d61b3dadbbb92d /include/godot_cpp/core/Variant.cpp | |
parent | 57bd88ad992da929f224f03c3dee3103bc41ee5d (diff) | |
download | redot-cpp-78498da7c329141ba3c54e43561bf470a86b3dab.tar.gz |
[SCons] Enable WASM_BIGINT in web builds
Required since Godot 4.3, which is also the first Godot version with
wide WASM gdnative support (previous versions were Chrome-only, and very
brittle).
Diffstat (limited to 'include/godot_cpp/core/Variant.cpp')
0 files changed, 0 insertions, 0 deletions