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author | Karroffel <therzog@mail.de> | 2017-03-04 05:36:31 +0100 |
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committer | Karroffel <therzog@mail.de> | 2017-03-04 05:36:31 +0100 |
commit | 5762c2f53fb32d47b540981a981e9b9e3a57dc6a (patch) | |
tree | 1a738f326fa437238a67f2030c72bcb3a1362c16 /include/godot_cpp/core/Variant.h | |
parent | 8cbebc3e5d091f1be07e3b4904751e4f578adff0 (diff) | |
download | redot-cpp-5762c2f53fb32d47b540981a981e9b9e3a57dc6a.tar.gz |
Added binding generator
Diffstat (limited to 'include/godot_cpp/core/Variant.h')
-rw-r--r-- | include/godot_cpp/core/Variant.h | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/include/godot_cpp/core/Variant.h b/include/godot_cpp/core/Variant.h new file mode 100644 index 0000000..7d4b103 --- /dev/null +++ b/include/godot_cpp/core/Variant.h @@ -0,0 +1,526 @@ +#ifndef VARIANT_H +#define VARIANT_H + +#include <godot/godot_variant.h> + +#include "Defs.h" + +#include "Basis.h" +#include "Color.h" +#include "Image.h" +#include "InputEvent.h" +#include "NodePath.h" +#include "Plane.h" +#include "PoolArrays.h" +#include "Quat.h" +#include "Rect2.h" +#include "Rect3.h" +#include "RID.h" +#include "String.h" +#include "Transform.h" +#include "Transform2D.h" +#include "Vector2.h" +#include "Vector3.h" + +#include <iostream> + +namespace godot { + +class Dictionary; + +class Array; + +class Variant { + godot_variant _godot_variant; +public: + enum Type { + + NIL, + + // atomic types + BOOL, + INT, + REAL, + STRING, + + // math types + + VECTOR2, // 5 + RECT2, + VECTOR3, + TRANSFORM2D, + PLANE, + QUAT, // 10 + RECT3, //sorry naming convention fail :( not like it's used often + BASIS, + TRANSFORM, + + // misc types + COLOR, + IMAGE, // 15 + NODE_PATH, + _RID, + OBJECT, + INPUT_EVENT, + DICTIONARY, // 20 + ARRAY, + + // arrays + POOL_BYTE_ARRAY, + POOL_INT_ARRAY, + POOL_REAL_ARRAY, + POOL_STRING_ARRAY, // 25 + POOL_VECTOR2_ARRAY, + POOL_VECTOR3_ARRAY, + POOL_COLOR_ARRAY, + + VARIANT_MAX + + }; + + Variant() + { + godot_variant_new_nil(&_godot_variant); + } + + Variant(const Variant& v) + { + godot_variant_copy(&_godot_variant, &v._godot_variant); + } + + Variant(bool p_bool) + { + godot_variant_new_bool(&_godot_variant, p_bool); + } + + Variant(signed int p_int) // real one + { + godot_variant_new_int(&_godot_variant, p_int); + } + + Variant(unsigned int p_int) + { + godot_variant_new_int(&_godot_variant, p_int); + } + + Variant(signed short p_short) // real one + { + godot_variant_new_int(&_godot_variant, (int) p_short); + } + + Variant(unsigned short p_short) : Variant((unsigned int) p_short) {} + + Variant(signed char p_char) : Variant((signed int) p_char) {}// real one + + Variant(unsigned char p_char) : Variant((unsigned int) p_char) {} + Variant(int64_t p_char) // real one + { + godot_variant_new_int(&_godot_variant, p_char); + } + + Variant(uint64_t p_char) + { + godot_variant_new_int(&_godot_variant, p_char); + } + + Variant(float p_float) + { + godot_variant_new_real(&_godot_variant, p_float); + } + + Variant(double p_double) + { + godot_variant_new_real(&_godot_variant, p_double); + } + + Variant(const String& p_string) + { + godot_variant_new_string(&_godot_variant, (godot_string *) &p_string); + } + + Variant(const char * const p_cstring) + { + String s = String(p_cstring); + godot_variant_new_string(&_godot_variant, (godot_string *) &s); + } + + Variant(const wchar_t * p_wstring) + { + String s = p_wstring; + godot_variant_new_string(&_godot_variant, (godot_string *) &s); + } + + Variant(const Vector2& p_vector2) + { + godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2); + } + + Variant(const Rect2& p_rect2) + { + godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2); + } + + Variant(const Vector3& p_vector3) + { + godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3); + } + + Variant(const Plane& p_plane) + { + godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane); + } + + + Variant(const Rect3& p_aabb) + { + godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb); + } + + Variant(const Quat& p_quat) + { + godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat); + } + + Variant(const Basis& p_transform) + { + godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform); + } + + Variant(const Transform2D& p_transform) + { + godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform); + } + + Variant(const Transform& p_transform) + { + godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform); + } + + Variant(const Color& p_color) + { + godot_variant_new_color(&_godot_variant, (godot_color *) &p_color); + } + + Variant(const Image& p_image) + { + godot_variant_new_image(&_godot_variant, (godot_image *) &p_image); + } + + Variant(const NodePath& p_path) + { + godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path); + } + + Variant(const RID& p_rid) + { + godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid); + } + + Variant(const Object* p_object) + { + godot_variant_new_object(&_godot_variant, (godot_object *) p_object); + } + + Variant(const InputEvent& p_input_event) + { + godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event); + } + + Variant(const Dictionary& p_dictionary) + { + godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary); + } + + Variant(const Array& p_array) + { + godot_variant_new_array(&_godot_variant, (godot_array *) &p_array); + } + + Variant(const PoolByteArray& p_raw_array) + { + godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array); + } + + Variant(const PoolIntArray& p_int_array) + { + godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array); + } + + Variant(const PoolRealArray& p_real_array) + { + godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array); + } + + Variant(const PoolStringArray& p_string_array) + { + godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array); + } + + Variant(const PoolVector2Array& p_vector2_array) + { + godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array); + } + + Variant(const PoolVector3Array& p_vector3_array) + { + godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array); + } + + Variant(const PoolColorArray& p_color_array) + { + godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array); + } + + + Variant &operator =(const Variant& v) + { + godot_variant_copy(&_godot_variant, &v._godot_variant); + return *this; + } + + + operator bool() const + { + bool valid = false; + bool result = booleanize(valid); + return valid && result; + } + operator signed int() const + { + return godot_variant_as_int(&_godot_variant); + } + operator unsigned int() const // this is the real one + { + return godot_variant_as_int(&_godot_variant); + } + operator signed short() const + { + return godot_variant_as_int(&_godot_variant); + } + operator unsigned short() const + { + return godot_variant_as_int(&_godot_variant); + } + operator signed char() const + { + return godot_variant_as_int(&_godot_variant); + } + operator unsigned char() const + { + return godot_variant_as_int(&_godot_variant); + } + operator int64_t() const + { + return godot_variant_as_int(&_godot_variant); + } + operator uint64_t() const + { + return godot_variant_as_int(&_godot_variant); + } + + + operator wchar_t() const + { + return godot_variant_as_int(&_godot_variant); + } + + operator float() const + { + return godot_variant_as_real(&_godot_variant); + } + + operator double() const + { + return godot_variant_as_real(&_godot_variant); + } + operator String() const + { + godot_string s = godot_variant_as_string(&_godot_variant); + return *(String *) &s; + } + operator Vector2() const + { + godot_vector2 s = godot_variant_as_vector2(&_godot_variant); + return *(Vector2 *) &s; + } + operator Rect2() const + { + godot_rect2 s = godot_variant_as_rect2(&_godot_variant); + return *(Rect2 *) &s; + } + operator Vector3() const + { + godot_vector3 s = godot_variant_as_vector3(&_godot_variant); + return *(Vector3 *) &s; + } + operator Plane() const + { + godot_plane s = godot_variant_as_plane(&_godot_variant); + return *(Plane *) &s; + } + operator Rect3() const + { + godot_rect3 s = godot_variant_as_rect3(&_godot_variant); + return *(Rect3 *) &s; + } + operator Quat() const + { + godot_quat s = godot_variant_as_quat(&_godot_variant); + return *(Quat *) &s; + } + operator Basis() const + { + godot_basis s = godot_variant_as_basis(&_godot_variant); + return *(Basis *) &s; + } + operator Transform() const + { + godot_transform s = godot_variant_as_transform(&_godot_variant); + return *(Transform *) &s; + } + operator Transform2D() const + { + godot_transform2d s = godot_variant_as_transform2d(&_godot_variant); + return *(Transform2D *) &s; + } + + operator Color() const + { + godot_color s = godot_variant_as_color(&_godot_variant); + return *(Color *) &s; + } + operator Image() const + { + godot_image s = godot_variant_as_image(&_godot_variant); + return *(Image *) &s; + } + operator NodePath() const + { + godot_node_path s = godot_variant_as_node_path(&_godot_variant); + return *(NodePath *) &s; + } + operator RID() const + { + godot_rid s = godot_variant_as_rid(&_godot_variant); + return *(RID *) &s; + } + operator InputEvent() const + { + godot_input_event s = godot_variant_as_input_event(&_godot_variant); + return *(InputEvent *) &s; + } + operator Object*() const + { + godot_object *s = godot_variant_as_object(&_godot_variant); + return (Object *) s; + } + + operator Dictionary() const; + operator Array() const; + + operator PoolByteArray() const + { + godot_pool_byte_array s = godot_variant_as_pool_byte_array(&_godot_variant); + return *(PoolByteArray *) &s; + } + operator PoolIntArray() const + { + godot_pool_int_array s = godot_variant_as_pool_int_array(&_godot_variant); + return *(PoolIntArray *) &s; + } + operator PoolRealArray() const + { + godot_pool_real_array s = godot_variant_as_pool_real_array(&_godot_variant); + return *(PoolRealArray *) &s; + } + operator PoolStringArray() const + { + godot_pool_string_array s = godot_variant_as_pool_string_array(&_godot_variant); + return *(PoolStringArray *) &s; + } + operator PoolVector2Array() const + { + godot_pool_vector2_array s = godot_variant_as_pool_vector2_array(&_godot_variant); + return *(PoolVector2Array *) &s; + } + operator PoolVector3Array() const + { + godot_pool_vector3_array s = godot_variant_as_pool_vector3_array(&_godot_variant); + return *(PoolVector3Array *) &s; + } + operator PoolColorArray() const + { + godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant); + return *(PoolColorArray *) &s; + } + + Type get_type() const + { + return (Type) godot_variant_get_type(&_godot_variant); + } + + + Variant call(const String& method, const Variant **args, const int arg_count) + { + Variant v; + *(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count); + return v; + } + + bool has_method(const String& method) + { + return godot_variant_has_method(&_godot_variant, (godot_string *) &method); + } + + bool operator ==(const Variant& b) const + { + return godot_variant_operator_equal(&_godot_variant, &b._godot_variant); + } + + bool operator !=(const Variant& b) const + { + return !(*this == b); + } + + bool operator <(const Variant& b) const + { + return godot_variant_operator_less(&_godot_variant, &b._godot_variant); + } + + bool operator <=(const Variant& b) const + { + return (*this < b) || (*this == b); + } + + bool operator >(const Variant& b) const + { + return !(*this <= b); + } + + bool operator >=(const Variant& b) const + { + return !(*this < b); + } + + bool hash_compare(const Variant& b) const + { + return godot_variant_hash_compare(&_godot_variant, &b._godot_variant); + } + + bool booleanize(bool &valid) const + { + return godot_variant_booleanize(&_godot_variant, &valid); + } + + ~Variant() + { + godot_variant_destroy(&_godot_variant); + } + + + +}; + +} + +#endif // VARIANT_H |