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author | David Snopek <dsnopek@gmail.com> | 2024-03-11 12:43:00 -0500 |
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committer | GitHub <noreply@github.com> | 2024-03-11 12:43:00 -0500 |
commit | 7cff8ca8965ed6336a28ea50daf805736f908daf (patch) | |
tree | b440ec6e3db20cc8bf5fc93ba1326555b01d97a0 /include/godot_cpp/core/object.hpp | |
parent | cc1217a43cab5ff8377c2f5e53301fda67def95e (diff) | |
parent | e6077906474ba3c3d31b59ea079b3381ae5b0095 (diff) | |
download | redot-cpp-7cff8ca8965ed6336a28ea50daf805736f908daf.tar.gz |
Merge pull request #1408 from Zylann/fix_explicit_namespace_in_macros
Fix explicit namespaces in macros
Diffstat (limited to 'include/godot_cpp/core/object.hpp')
-rw-r--r-- | include/godot_cpp/core/object.hpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/godot_cpp/core/object.hpp b/include/godot_cpp/core/object.hpp index c1f1069..12de658 100644 --- a/include/godot_cpp/core/object.hpp +++ b/include/godot_cpp/core/object.hpp @@ -47,11 +47,11 @@ #include <vector> -#define ADD_SIGNAL(m_signal) godot::ClassDB::add_signal(get_class_static(), m_signal) -#define ADD_GROUP(m_name, m_prefix) godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix) -#define ADD_SUBGROUP(m_name, m_prefix) godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix) -#define ADD_PROPERTY(m_property, m_setter, m_getter) godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter) -#define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter, m_index) +#define ADD_SIGNAL(m_signal) ::godot::ClassDB::add_signal(get_class_static(), m_signal) +#define ADD_GROUP(m_name, m_prefix) ::godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix) +#define ADD_SUBGROUP(m_name, m_prefix) ::godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix) +#define ADD_PROPERTY(m_property, m_setter, m_getter) ::godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter) +#define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ::godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter, m_index) namespace godot { |