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authorRémi Verschelde <rverschelde@gmail.com>2022-03-15 09:58:39 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-15 10:19:07 +0100
commitc4f12ccc3cd19b8fd535d179efd0471386c7f8e9 (patch)
treef7e9edf22da71b57ef7e08af59c5415fff592148 /include/godot_cpp/core/object.hpp
parent82bc10258191d4efe64be6239ae86eed70b49e5a (diff)
downloadredot-cpp-c4f12ccc3cd19b8fd535d179efd0471386c7f8e9.tar.gz
Remove godot-headers submodule, copy files directly
With the new GDExtension API, the headers are just two files, one of which is generated and needs to always be kept in sync with the Godot engine version. So there's little practical use for using godot-headers as a submodule anymore, and it only makes godot-cpp updates more cumbersome. Custom headers (i.e. a custom API JSON) can still be used by passing the `headers_dir` SCons option.
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