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authorDavid Snopek <dsnopek@gmail.com>2023-10-21 18:32:45 -0500
committerDavid Snopek <dsnopek@gmail.com>2023-11-06 00:09:06 -0600
commitd33bd47219314e825d1130e646bc34f52fe65600 (patch)
treea3807017aeaefffa6bcda77f1fcebef436de4047 /include/godot_cpp/core/object_id.hpp
parent2dfe7929de31e52258380e414cce6978c1c94344 (diff)
downloadredot-cpp-d33bd47219314e825d1130e646bc34f52fe65600.tar.gz
Add `CallableCustom` that devs can use in their GDExtensions
Diffstat (limited to 'include/godot_cpp/core/object_id.hpp')
-rw-r--r--include/godot_cpp/core/object_id.hpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/include/godot_cpp/core/object_id.hpp b/include/godot_cpp/core/object_id.hpp
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+/**************************************************************************/
+/* object_id.hpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GODOT_OBJECT_ID_HPP
+#define GODOT_OBJECT_ID_HPP
+
+#include <godot_cpp/core/defs.hpp>
+
+namespace godot {
+
+class ObjectID {
+ uint64_t id = 0;
+
+public:
+ _FORCE_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; }
+ _FORCE_INLINE_ bool is_valid() const { return id != 0; }
+ _FORCE_INLINE_ bool is_null() const { return id == 0; }
+ _FORCE_INLINE_ operator uint64_t() const { return id; }
+ _FORCE_INLINE_ operator int64_t() const { return id; }
+
+ _FORCE_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; }
+ _FORCE_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; }
+ _FORCE_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; }
+
+ _FORCE_INLINE_ void operator=(int64_t p_int64) { id = p_int64; }
+ _FORCE_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; }
+
+ _FORCE_INLINE_ ObjectID() {}
+ _FORCE_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; }
+ _FORCE_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; }
+};
+
+} // namespace godot
+
+#endif // GODOT_OBJECT_ID_HPP